SUMMARY = "Simple DirectMedia Layer (SDL) sdl2-compat" DESCRIPTION = "This code is a compatibility layer; it provides a binary and source compatible \ API for programs written against SDL2, but it uses SDL3 behind the scenes. If you are \ writing new code, please target SDL3 directly and do not use this layer." HOMEPAGE = "http://www.libsdl.org" BUGTRACKER = "http://bugzilla.libsdl.org/" SECTION = "libs" LICENSE = "Zlib" LIC_FILES_CHKSUM = "file://LICENSE.txt;md5=ca6eaff208365238403badb97aa6b3d2" SRC_URI = "http://www.libsdl.org/release/sdl2-compat-${PV}.tar.gz" SRC_URI[sha256sum] = "998fa62557eb46ffe7e5c3e2c123bc332f7df9d9f593b3ceed88ed1158428a44" S = "${UNPACKDIR}/sdl2-compat-${PV}" DEPENDS += "libsdl3" PROVIDES = "virtual/libsdl2" inherit cmake pkgconfig upstream-version-is-even features_check REQUIRED_DISTRO_FEATURES = "opengl" PACKAGECONFIG ?= "${@bb.utils.filter('DISTRO_FEATURES', 'x11', d)}" PACKAGECONFIG[x11] = "-DSDL2COMPAT_X11=ON,-DSDL2COMPAT_X11=OFF,virtual/libx11" do_install:append() { mv ${D}${libdir}/pkgconfig/sdl2-compat.pc ${D}${libdir}/pkgconfig/sdl2.pc } FILES:${PN} += "${datadir}/licenses" RCONFLICTS:${PN} = "libsdl2" RPROVIDES:${PN} = "libsdl2" BBCLASSEXTEND = "nativesdk native"