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meta-openembedded/meta-oe/recipes-support/fltk/fltk/0002-always-build-fluid-and-export-pointers.patch
Andreas Müller 2c78fa9134 fltk: rework completely
* Use cmake as build system. Projects also using cmake and depending on fltk
  would not find all required components. Note that FindFLTK.cmake is part of
  cmake.
* Add a native recipe and split out common - we need fluid (Fast Light User
  Interface Designer) as working binary

Signed-off-by: Andreas Müller <schnitzeltony@googlemail.com>
2017-04-18 14:21:42 +02:00

32 lines
928 B
Diff

From 16010cb1a69ea2326d8102b7f1e34b65aca4b278 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Andreas=20M=C3=BCller?= <schnitzeltony@googlemail.com>
Date: Tue, 28 Feb 2017 01:20:42 +0100
Subject: [PATCH] always build fluid and export pointers
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
Upstream-Status: Inappropriate [embedded specific]
Signed-off-by: Andreas Müller <schnitzeltony@googlemail.com>
---
CMake/export.cmake | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/CMake/export.cmake b/CMake/export.cmake
index 968186a..95e04eb 100644
--- a/CMake/export.cmake
+++ b/CMake/export.cmake
@@ -21,7 +21,7 @@
# final config and export
#######################################################################
# Set the fluid executable path
-if(CMAKE_CROSSCOMPILING)
+if(FALSE)
find_file(FLUID_PATH
NAMES fluid fluid.exe
PATHS ENV PATH
--
2.9.3