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bitbake: toaster: runbuilds Make runbuilds aware of the build CANCELLED state
Add handlers to make sure we remove the BuildEnvironment LOCK when we have cancelled a build. (Bitbake rev: 23d0a7f9664450a09c2610631b38590a09b33744) Signed-off-by: Michael Wood <michael.g.wood@intel.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
committed by
Richard Purdie
parent
f4cee8840e
commit
55b6fabd75
@@ -1,5 +1,7 @@
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from django.core.management.base import NoArgsCommand, CommandError
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from django.core.management.base import NoArgsCommand, CommandError
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from django.db import transaction
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from django.db import transaction
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from django.db.models import Q
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from orm.models import Build, ToasterSetting, LogMessage, Target
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from orm.models import Build, ToasterSetting, LogMessage, Target
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from bldcontrol.bbcontroller import getBuildEnvironmentController, ShellCmdException, BuildSetupException
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from bldcontrol.bbcontroller import getBuildEnvironmentController, ShellCmdException, BuildSetupException
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from bldcontrol.models import BuildRequest, BuildEnvironment, BRError, BRVariable
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from bldcontrol.models import BuildRequest, BuildEnvironment, BRError, BRVariable
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@@ -86,13 +88,20 @@ class Command(NoArgsCommand):
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def cleanup(self):
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def cleanup(self):
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from django.utils import timezone
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from django.utils import timezone
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from datetime import timedelta
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from datetime import timedelta
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# environments locked for more than 30 seconds - they should be unlocked
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BuildEnvironment.objects.filter(buildrequest__state__in=[BuildRequest.REQ_FAILED, BuildRequest.REQ_COMPLETED]).filter(lock=BuildEnvironment.LOCK_LOCK).filter(updated__lt = timezone.now() - timedelta(seconds = 30)).update(lock = BuildEnvironment.LOCK_FREE)
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# update all Builds that failed to start
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# update all Builds that failed to start
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for br in BuildRequest.objects.filter(state = BuildRequest.REQ_FAILED, build__outcome = Build.IN_PROGRESS):
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for br in BuildRequest.objects.filter(state = BuildRequest.REQ_FAILED, build__outcome = Build.IN_PROGRESS):
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# environments locked for more than 30 seconds
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# they should be unlocked
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BuildEnvironment.objects.filter(
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Q(buildrequest__state__in=[BuildRequest.REQ_FAILED,
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BuildRequest.REQ_COMPLETED,
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BuildRequest.REQ_CANCELLING]) &
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Q(lock=BuildEnvironment.LOCK_LOCK) &
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Q(updated__lt=timezone.now() - timedelta(seconds = 30))
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).update(lock=BuildEnvironment.LOCK_FREE)
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# transpose the launch errors in ToasterExceptions
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# transpose the launch errors in ToasterExceptions
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br.build.outcome = Build.FAILED
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br.build.outcome = Build.FAILED
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for brerror in br.brerror_set.all():
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for brerror in br.brerror_set.all():
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@@ -125,6 +134,15 @@ class Command(NoArgsCommand):
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br.build.save()
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br.build.save()
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pass
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pass
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# Make sure the LOCK is removed for builds which have been fully
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# cancelled
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for br in BuildRequest.objects.filter(
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Q(build__outcome=Build.CANCELLED) &
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Q(state=BuildRequest.REQ_CANCELLING) &
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~Q(environment=None)):
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br.environment.lock = BuildEnvironment.LOCK_FREE
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br.environment.save()
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def handle_noargs(self, **options):
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def handle_noargs(self, **options):
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while True:
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while True:
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