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manuals: define proper numbered lists
Using "#." instead of "1.", "2.", "3.", etc. (From yocto-docs rev: 11c2585acd0fa6c330702af2359ce5a9e47cde1f) Signed-off-by: Michael Opdenacker <michael.opdenacker@bootlin.com> Reported-by: Quentin Schulz <foss+yocto@0leil.net> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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Richard Purdie
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@@ -28,14 +28,14 @@ and then run the script to hand-install the toolchain.
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Follow these steps to locate and hand-install the toolchain:
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1. *Go to the Installers Directory:* Go to
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#. *Go to the Installers Directory:* Go to
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:yocto_dl:`/releases/yocto/yocto-&DISTRO;/toolchain/`
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2. *Open the Folder for Your Build Host:* Open the folder that matches
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#. *Open the Folder for Your Build Host:* Open the folder that matches
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your :term:`Build Host` (i.e.
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``i686`` for 32-bit machines or ``x86_64`` for 64-bit machines).
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3. *Locate and Download the SDK Installer:* You need to find and
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#. *Locate and Download the SDK Installer:* You need to find and
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download the installer appropriate for your build host, target
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hardware, and image type.
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@@ -72,7 +72,7 @@ Follow these steps to locate and hand-install the toolchain:
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poky-glibc-x86_64-core-image-sato-core2-64-toolchain-ext-&DISTRO;.sh
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4. *Run the Installer:* Be sure you have execution privileges and run
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#. *Run the Installer:* Be sure you have execution privileges and run
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the installer. Following is an example from the ``Downloads``
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directory::
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@@ -91,13 +91,13 @@ Building an SDK Installer
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As an alternative to locating and downloading an SDK installer, you can
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build the SDK installer. Follow these steps:
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1. *Set Up the Build Environment:* Be sure you are set up to use BitBake
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#. *Set Up the Build Environment:* Be sure you are set up to use BitBake
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in a shell. See the ":ref:`dev-manual/start:preparing the build host`" section
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in the Yocto Project Development Tasks Manual for information on how
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to get a build host ready that is either a native Linux machine or a
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machine that uses CROPS.
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2. *Clone the ``poky`` Repository:* You need to have a local copy of the
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#. *Clone the ``poky`` Repository:* You need to have a local copy of the
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Yocto Project :term:`Source Directory`
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(i.e. a local
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``poky`` repository). See the ":ref:`dev-manual/start:cloning the \`\`poky\`\` repository`" and
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@@ -107,7 +107,7 @@ build the SDK installer. Follow these steps:
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how to clone the ``poky`` repository and check out the appropriate
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branch for your work.
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3. *Initialize the Build Environment:* While in the root directory of
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#. *Initialize the Build Environment:* While in the root directory of
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the Source Directory (i.e. ``poky``), run the
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:ref:`structure-core-script` environment
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setup script to define the OpenEmbedded build environment on your
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@@ -120,12 +120,12 @@ build the SDK installer. Follow these steps:
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the script runs, your current working directory is set to the ``build``
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directory.
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4. *Make Sure You Are Building an Installer for the Correct Machine:*
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#. *Make Sure You Are Building an Installer for the Correct Machine:*
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Check to be sure that your :term:`MACHINE` variable in the ``local.conf``
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file in your :term:`Build Directory` matches the architecture
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for which you are building.
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5. *Make Sure Your SDK Machine is Correctly Set:* If you are building a
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#. *Make Sure Your SDK Machine is Correctly Set:* If you are building a
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toolchain designed to run on an architecture that differs from your
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current development host machine (i.e. the build host), be sure that
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the :term:`SDKMACHINE` variable in the ``local.conf`` file in your
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@@ -145,7 +145,7 @@ build the SDK installer. Follow these steps:
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different from the architecture of the build machine (``x86_64``).
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6. *Build the SDK Installer:* To build the SDK installer for a standard
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#. *Build the SDK Installer:* To build the SDK installer for a standard
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SDK and populate the SDK image, use the following command form. Be
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sure to replace ``image`` with an image (e.g. "core-image-sato")::
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@@ -175,7 +175,7 @@ build the SDK installer. Follow these steps:
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static development libraries: TOOLCHAIN_TARGET_TASK:append = "
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libc-staticdev"
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7. *Run the Installer:* You can now run the SDK installer from
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#. *Run the Installer:* You can now run the SDK installer from
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``tmp/deploy/sdk`` in the :term:`Build Directory`. Following is an example::
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$ cd poky/build/tmp/deploy/sdk
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@@ -203,7 +203,7 @@ separately extract a root filesystem:
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Follow these steps to extract the root filesystem:
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1. *Locate and Download the Tarball for the Pre-Built Root Filesystem
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#. *Locate and Download the Tarball for the Pre-Built Root Filesystem
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Image File:* You need to find and download the root filesystem image
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file that is appropriate for your target system. These files are kept
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in machine-specific folders in the
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@@ -241,7 +241,7 @@ Follow these steps to extract the root filesystem:
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core-image-sato-sdk-beaglebone-yocto.tar.bz2
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2. *Initialize the Cross-Development Environment:* You must ``source``
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#. *Initialize the Cross-Development Environment:* You must ``source``
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the cross-development environment setup script to establish necessary
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environment variables.
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@@ -253,7 +253,7 @@ Follow these steps to extract the root filesystem:
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$ source poky_sdk/environment-setup-core2-64-poky-linux
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3. *Extract the Root Filesystem:* Use the ``runqemu-extract-sdk``
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#. *Extract the Root Filesystem:* Use the ``runqemu-extract-sdk``
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command and provide the root filesystem image.
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Following is an example command that extracts the root filesystem
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