diff --git a/documentation/bsp-guide/bsp.xml b/documentation/bsp-guide/bsp.xml
index 6ae3ff9804..7d3345e06a 100644
--- a/documentation/bsp-guide/bsp.xml
+++ b/documentation/bsp-guide/bsp.xml
@@ -1415,9 +1415,9 @@
Thus, the build system can build the corresponding recipe and include
the component in the image.
See the
- "Enabling
- Commercially Licensed Recipes" section in the Yocto Project Reference
- Manual for details on how to use these variables.
+ "Enabling Commercially Licensed Recipes"
+ section in the Yocto Project Overview Manual for details on how
+ to use these variables.
If you build as you normally would, without
specifying any recipes in the
LICENSE_FLAGS_WHITELIST, the build stops and
diff --git a/documentation/dev-manual/dev-manual-common-tasks.xml b/documentation/dev-manual/dev-manual-common-tasks.xml
index b141498763..075d0f6fdf 100644
--- a/documentation/dev-manual/dev-manual-common-tasks.xml
+++ b/documentation/dev-manual/dev-manual-common-tasks.xml
@@ -2128,8 +2128,8 @@
containing the current checksum.
For more explanation and examples of how to set the
LIC_FILES_CHKSUM variable, see the
- "Tracking License Changes"
- section in the Yocto Project Reference Manual.
+ "Tracking License Changes"
+ section in the Yocto Project Overview Manual.
To determine the correct checksum string, you
can list the appropriate files in the
LIC_FILES_CHKSUM variable with
@@ -3211,7 +3211,8 @@
The variable
LIC_FILES_CHKSUM
is used to track source license changes as described in the
- "Tracking License Changes" section.
+ "Tracking License Changes"
+ section in the Yocto Project Overview Manual.
You can quickly create Autotool-based recipes in a manner similar to the previous example.
diff --git a/documentation/overview-manual/overview-concepts.xml b/documentation/overview-manual/overview-concepts.xml
index a7d6d2f6fb..2f5c14eef6 100644
--- a/documentation/overview-manual/overview-concepts.xml
+++ b/documentation/overview-manual/overview-concepts.xml
@@ -1460,6 +1460,396 @@
+
+ Licenses
+
+
+ This section describes the mechanism by which the OpenEmbedded
+ build system tracks changes to licensing text.
+ The section also describes how to enable commercially licensed
+ recipes, which by default are disabled.
+
+
+
+ For information that can help you maintain compliance with
+ various open source licensing during the lifecycle of the product,
+ see the
+ "Maintaining Open Source License Compliance During Your Project's Lifecycle"
+ section in the Yocto Project Development Tasks Manual.
+
+
+
+ Tracking License Changes
+
+
+ The license of an upstream project might change in the future.
+ In order to prevent these changes going unnoticed, the
+ LIC_FILES_CHKSUM
+ variable tracks changes to the license text. The checksums are
+ validated at the end of the configure step, and if the
+ checksums do not match, the build will fail.
+
+
+
+ Specifying the LIC_FILES_CHKSUM Variable
+
+
+ The LIC_FILES_CHKSUM
+ variable contains checksums of the license text in the
+ source code for the recipe.
+ Following is an example of how to specify
+ LIC_FILES_CHKSUM:
+
+ LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
+ file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
+ file://licfile2.txt;endline=50;md5=zzzz \
+ ..."
+
+ Notes
+
+
+ When using "beginline" and "endline", realize
+ that line numbering begins with one and not
+ zero.
+ Also, the included lines are inclusive (i.e.
+ lines five through and including 29 in the
+ previous example for
+ licfile1.txt).
+
+
+ When a license check fails, the selected license
+ text is included as part of the QA message.
+ Using this output, you can determine the exact
+ start and finish for the needed license text.
+
+
+
+
+
+
+ The build system uses the
+ S
+ variable as the default directory when searching files
+ listed in LIC_FILES_CHKSUM.
+ The previous example employs the default directory.
+
+
+
+ Consider this next example:
+
+ LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\
+ md5=bb14ed3c4cda583abc85401304b5cd4e"
+ LIC_FILES_CHKSUM = "file://${WORKDIR}/license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
+
+
+
+
+ The first line locates a file in
+ ${S}/src/ls.c and isolates lines five
+ through 16 as license text.
+ The second line refers to a file in
+ WORKDIR.
+
+
+
+ Note that LIC_FILES_CHKSUM variable is
+ mandatory for all recipes, unless the
+ LICENSE variable is set to "CLOSED".
+
+
+
+
+ Explanation of Syntax
+
+
+ As mentioned in the previous section, the
+ LIC_FILES_CHKSUM variable lists all
+ the important files that contain the license text for the
+ source code.
+ It is possible to specify a checksum for an entire file,
+ or a specific section of a file (specified by beginning and
+ ending line numbers with the "beginline" and "endline"
+ parameters, respectively).
+ The latter is useful for source files with a license
+ notice header, README documents, and so forth.
+ If you do not use the "beginline" parameter, then it is
+ assumed that the text begins on the first line of the file.
+ Similarly, if you do not use the "endline" parameter,
+ it is assumed that the license text ends with the last
+ line of the file.
+
+
+
+ The "md5" parameter stores the md5 checksum of the license
+ text.
+ If the license text changes in any way as compared to
+ this parameter then a mismatch occurs.
+ This mismatch triggers a build failure and notifies
+ the developer.
+ Notification allows the developer to review and address
+ the license text changes.
+ Also note that if a mismatch occurs during the build,
+ the correct md5 checksum is placed in the build log and
+ can be easily copied to the recipe.
+
+
+
+ There is no limit to how many files you can specify using
+ the LIC_FILES_CHKSUM variable.
+ Generally, however, every project requires a few
+ specifications for license tracking.
+ Many projects have a "COPYING" file that stores the
+ license information for all the source code files.
+ This practice allows you to just track the "COPYING"
+ file as long as it is kept up to date.
+ Tips
+
+
+ If you specify an empty or invalid "md5"
+ parameter, BitBake returns an md5 mis-match
+ error and displays the correct "md5" parameter
+ value during the build.
+ The correct parameter is also captured in
+ the build log.
+
+
+ If the whole file contains only license text,
+ you do not need to use the "beginline" and
+ "endline" parameters.
+
+
+
+
+
+
+
+
+ Enabling Commercially Licensed Recipes
+
+
+ By default, the OpenEmbedded build system disables
+ components that have commercial or other special licensing
+ requirements.
+ Such requirements are defined on a
+ recipe-by-recipe basis through the
+ LICENSE_FLAGS
+ variable definition in the affected recipe.
+ For instance, the
+ poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly
+ recipe contains the following statement:
+
+ LICENSE_FLAGS = "commercial"
+
+ Here is a slightly more complicated example that contains both
+ an explicit recipe name and version (after variable expansion):
+
+ LICENSE_FLAGS = "license_${PN}_${PV}"
+
+ In order for a component restricted by a
+ LICENSE_FLAGS definition to be enabled and
+ included in an image, it needs to have a matching entry in the
+ global
+ LICENSE_FLAGS_WHITELIST
+ variable, which is a variable typically defined in your
+ local.conf file.
+ For example, to enable the
+ poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly
+ package, you could add either the string
+ "commercial_gst-plugins-ugly" or the more general string
+ "commercial" to LICENSE_FLAGS_WHITELIST.
+ See the
+ "License Flag Matching"
+ section for a full
+ explanation of how LICENSE_FLAGS matching
+ works.
+ Here is the example:
+
+ LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
+
+ Likewise, to additionally enable the package built from the
+ recipe containing
+ LICENSE_FLAGS = "license_${PN}_${PV}",
+ and assuming that the actual recipe name was
+ emgd_1.10.bb, the following string would
+ enable that package as well as the original
+ gst-plugins-ugly package:
+
+ LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
+
+ As a convenience, you do not need to specify the complete
+ license string in the whitelist for every package.
+ You can use an abbreviated form, which consists
+ of just the first portion or portions of the license
+ string before the initial underscore character or characters.
+ A partial string will match any license that contains the
+ given string as the first portion of its license.
+ For example, the following whitelist string will also match
+ both of the packages previously mentioned as well as any other
+ packages that have licenses starting with "commercial" or
+ "license".
+
+ LICENSE_FLAGS_WHITELIST = "commercial license"
+
+
+
+
+ License Flag Matching
+
+
+ License flag matching allows you to control what recipes
+ the OpenEmbedded build system includes in the build.
+ Fundamentally, the build system attempts to match
+ LICENSE_FLAGS
+ strings found in recipes against
+ LICENSE_FLAGS_WHITELIST
+ strings found in the whitelist.
+ A match causes the build system to include a recipe in the
+ build, while failure to find a match causes the build
+ system to exclude a recipe.
+
+
+
+ In general, license flag matching is simple.
+ However, understanding some concepts will help you
+ correctly and effectively use matching.
+
+
+
+ Before a flag
+ defined by a particular recipe is tested against the
+ contents of the whitelist, the expanded string
+ _${PN} is appended to the flag.
+ This expansion makes each
+ LICENSE_FLAGS value recipe-specific.
+ After expansion, the string is then matched against the
+ whitelist.
+ Thus, specifying
+ LICENSE_FLAGS = "commercial"
+ in recipe "foo", for example, results in the string
+ "commercial_foo".
+ And, to create a match, that string must appear in the
+ whitelist.
+
+
+
+ Judicious use of the LICENSE_FLAGS
+ strings and the contents of the
+ LICENSE_FLAGS_WHITELIST variable
+ allows you a lot of flexibility for including or excluding
+ recipes based on licensing.
+ For example, you can broaden the matching capabilities by
+ using license flags string subsets in the whitelist.
+
+ When using a string subset, be sure to use the part of
+ the expanded string that precedes the appended
+ underscore character (e.g.
+ usethispart_1.3,
+ usethispart_1.4, and so forth).
+
+ For example, simply specifying the string "commercial" in
+ the whitelist matches any expanded
+ LICENSE_FLAGS definition that starts
+ with the string "commercial" such as "commercial_foo" and
+ "commercial_bar", which are the strings the build system
+ automatically generates for hypothetical recipes named
+ "foo" and "bar" assuming those recipes simply specify the
+ following:
+
+ LICENSE_FLAGS = "commercial"
+
+ Thus, you can choose to exhaustively
+ enumerate each license flag in the whitelist and
+ allow only specific recipes into the image, or
+ you can use a string subset that causes a broader range of
+ matches to allow a range of recipes into the image.
+
+
+
+ This scheme works even if the
+ LICENSE_FLAGS string already
+ has _${PN} appended.
+ For example, the build system turns the license flag
+ "commercial_1.2_foo" into "commercial_1.2_foo_foo" and
+ would match both the general "commercial" and the specific
+ "commercial_1.2_foo" strings found in the whitelist, as
+ expected.
+
+
+
+ Here are some other scenarios:
+
+
+ You can specify a versioned string in the recipe
+ such as "commercial_foo_1.2" in a "foo" recipe.
+ The build system expands this string to
+ "commercial_foo_1.2_foo".
+ Combine this license flag with a whitelist that has
+ the string "commercial" and you match the flag
+ along with any other flag that starts with the
+ string "commercial".
+
+
+ Under the same circumstances, you can use
+ "commercial_foo" in the whitelist and the build
+ system not only matches "commercial_foo_1.2" but
+ also matches any license flag with the string
+ "commercial_foo", regardless of the version.
+
+
+ You can be very specific and use both the
+ package and version parts in the whitelist (e.g.
+ "commercial_foo_1.2") to specifically match a
+ versioned recipe.
+
+
+
+
+
+
+ Other Variables Related to Commercial Licenses
+
+
+ Other helpful variables related to commercial
+ license handling exist and are defined in the
+ poky/meta/conf/distro/include/default-distrovars.inc file:
+
+ COMMERCIAL_AUDIO_PLUGINS ?= ""
+ COMMERCIAL_VIDEO_PLUGINS ?= ""
+
+ If you want to enable these components, you can do so by
+ making sure you have statements similar to the following
+ in your local.conf configuration file:
+
+ COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
+ gst-plugins-ugly-mpegaudioparse"
+ COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
+ gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
+ LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
+
+ Of course, you could also create a matching whitelist
+ for those components using the more general "commercial"
+ in the whitelist, but that would also enable all the
+ other packages with
+ LICENSE_FLAGS
+ containing "commercial", which you may or may not want:
+
+ LICENSE_FLAGS_WHITELIST = "commercial"
+
+
+
+
+ Specifying audio and video plug-ins as part of the
+ COMMERCIAL_AUDIO_PLUGINS and
+ COMMERCIAL_VIDEO_PLUGINS statements
+ (along with the enabling
+ LICENSE_FLAGS_WHITELIST) includes the
+ plug-ins or components into built images, thus adding
+ support for media formats or components.
+
+
+
+
+
x32 psABI
diff --git a/documentation/ref-manual/ref-variables.xml b/documentation/ref-manual/ref-variables.xml
index a971e2a8f9..8baa0c0f07 100644
--- a/documentation/ref-manual/ref-variables.xml
+++ b/documentation/ref-manual/ref-variables.xml
@@ -7908,8 +7908,8 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3"
LICENSE
is set to "CLOSED").
For more information, see the
- "
- Tracking License Changes" section.
+ "Tracking License Changes"
+ section in the Yocto Project Overview Manual.
@@ -8044,8 +8044,8 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3"
require additional licenses in order to be used in a
commercial product.
For more information, see the
- "Enabling Commercially Licensed Recipes"
- section.
+ "Enabling Commercially Licensed Recipes"
+ section in the Yocto Project Overview Manual.
@@ -8064,8 +8064,8 @@ recipes-graphics/xorg-font/font-alias_1.0.3.bb:PR = "${INC_PR}.3"
This practice is otherwise known as "whitelisting"
license flags.
For more information, see the
- Enabling Commercially Licensed Recipes"
- section.
+ Enabling Commercially Licensed Recipes"
+ section in the Yocto Project Overview Manual.
diff --git a/documentation/ref-manual/technical-details.xml b/documentation/ref-manual/technical-details.xml
index ba0b27ddc9..3827366dcb 100644
--- a/documentation/ref-manual/technical-details.xml
+++ b/documentation/ref-manual/technical-details.xml
@@ -13,363 +13,6 @@
x32, Wayland support, and Licenses.
-
- Licenses
-
-
- This section describes the mechanism by which the OpenEmbedded build system
- tracks changes to licensing text.
- The section also describes how to enable commercially licensed recipes,
- which by default are disabled.
-
-
-
- For information that can help you maintain compliance with various open
- source licensing during the lifecycle of the product, see the
- "Maintaining Open Source License Compliance During Your Project's Lifecycle"
- section in the Yocto Project Development Tasks Manual.
-
-
-
- Tracking License Changes
-
-
- The license of an upstream project might change in the future.
- In order to prevent these changes going unnoticed, the
- LIC_FILES_CHKSUM
- variable tracks changes to the license text. The checksums are validated at the end of the
- configure step, and if the checksums do not match, the build will fail.
-
-
-
- Specifying the LIC_FILES_CHKSUM Variable
-
-
- The LIC_FILES_CHKSUM
- variable contains checksums of the license text in the source
- code for the recipe.
- Following is an example of how to specify
- LIC_FILES_CHKSUM:
-
- LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
- file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
- file://licfile2.txt;endline=50;md5=zzzz \
- ..."
-
- Notes
-
-
- When using "beginline" and "endline", realize that
- line numbering begins with one and not zero.
- Also, the included lines are inclusive (i.e. lines
- five through and including 29 in the previous
- example for licfile1.txt).
-
-
- When a license check fails, the selected license
- text is included as part of the QA message.
- Using this output, you can determine the exact
- start and finish for the needed license text.
-
-
-
-
-
-
- The build system uses the
- S variable as
- the default directory when searching files listed in
- LIC_FILES_CHKSUM.
- The previous example employs the default directory.
-
-
-
- Consider this next example:
-
- LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\
- md5=bb14ed3c4cda583abc85401304b5cd4e"
- LIC_FILES_CHKSUM = "file://${WORKDIR}/license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
-
-
-
-
- The first line locates a file in
- ${S}/src/ls.c and isolates lines five
- through 16 as license text.
- The second line refers to a file in
- WORKDIR.
-
-
- Note that LIC_FILES_CHKSUM variable is
- mandatory for all recipes, unless the
- LICENSE variable is set to "CLOSED".
-
-
-
-
- Explanation of Syntax
-
- As mentioned in the previous section, the
- LIC_FILES_CHKSUM variable lists all the
- important files that contain the license text for the source code.
- It is possible to specify a checksum for an entire file, or a specific section of a
- file (specified by beginning and ending line numbers with the "beginline" and "endline"
- parameters, respectively).
- The latter is useful for source files with a license notice header,
- README documents, and so forth.
- If you do not use the "beginline" parameter, then it is assumed that the text begins on the
- first line of the file.
- Similarly, if you do not use the "endline" parameter, it is assumed that the license text
- ends with the last line of the file.
-
-
-
- The "md5" parameter stores the md5 checksum of the license text.
- If the license text changes in any way as compared to this parameter
- then a mismatch occurs.
- This mismatch triggers a build failure and notifies the developer.
- Notification allows the developer to review and address the license text changes.
- Also note that if a mismatch occurs during the build, the correct md5
- checksum is placed in the build log and can be easily copied to the recipe.
-
-
-
- There is no limit to how many files you can specify using the
- LIC_FILES_CHKSUM variable.
- Generally, however, every project requires a few specifications for license tracking.
- Many projects have a "COPYING" file that stores the license information for all the source
- code files.
- This practice allows you to just track the "COPYING" file as long as it is kept up to date.
-
-
-
- If you specify an empty or invalid "md5" parameter, BitBake returns an md5 mis-match
- error and displays the correct "md5" parameter value during the build.
- The correct parameter is also captured in the build log.
-
-
-
- If the whole file contains only license text, you do not need to use the "beginline" and
- "endline" parameters.
-
-
-
-
-
- Enabling Commercially Licensed Recipes
-
-
- By default, the OpenEmbedded build system disables
- components that have commercial or other special licensing
- requirements.
- Such requirements are defined on a
- recipe-by-recipe basis through the
- LICENSE_FLAGS
- variable definition in the affected recipe.
- For instance, the
- poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly
- recipe contains the following statement:
-
- LICENSE_FLAGS = "commercial"
-
- Here is a slightly more complicated example that contains both an
- explicit recipe name and version (after variable expansion):
-
- LICENSE_FLAGS = "license_${PN}_${PV}"
-
- In order for a component restricted by a LICENSE_FLAGS
- definition to be enabled and included in an image, it
- needs to have a matching entry in the global
- LICENSE_FLAGS_WHITELIST
- variable, which is a variable
- typically defined in your local.conf file.
- For example, to enable
- the poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly
- package, you could add either the string
- "commercial_gst-plugins-ugly" or the more general string
- "commercial" to LICENSE_FLAGS_WHITELIST.
- See the
- "License Flag Matching" section
- for a full explanation of how LICENSE_FLAGS matching works.
- Here is the example:
-
- LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
-
- Likewise, to additionally enable the package built from the recipe containing
- LICENSE_FLAGS = "license_${PN}_${PV}", and assuming
- that the actual recipe name was emgd_1.10.bb,
- the following string would enable that package as well as
- the original gst-plugins-ugly package:
-
- LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
-
- As a convenience, you do not need to specify the complete license string
- in the whitelist for every package.
- You can use an abbreviated form, which consists
- of just the first portion or portions of the license string before
- the initial underscore character or characters.
- A partial string will match
- any license that contains the given string as the first
- portion of its license.
- For example, the following
- whitelist string will also match both of the packages
- previously mentioned as well as any other packages that have
- licenses starting with "commercial" or "license".
-
- LICENSE_FLAGS_WHITELIST = "commercial license"
-
-
-
-
- License Flag Matching
-
-
- License flag matching allows you to control what recipes the
- OpenEmbedded build system includes in the build.
- Fundamentally, the build system attempts to match
- LICENSE_FLAGS
- strings found in recipes against
- LICENSE_FLAGS_WHITELIST
- strings found in the whitelist.
- A match causes the build system to include a recipe in the
- build, while failure to find a match causes the build system to
- exclude a recipe.
-
-
-
- In general, license flag matching is simple.
- However, understanding some concepts will help you
- correctly and effectively use matching.
-
-
-
- Before a flag
- defined by a particular recipe is tested against the
- contents of the whitelist, the expanded string
- _${PN} is appended to the flag.
- This expansion makes each LICENSE_FLAGS
- value recipe-specific.
- After expansion, the string is then matched against the
- whitelist.
- Thus, specifying
- LICENSE_FLAGS = "commercial"
- in recipe "foo", for example, results in the string
- "commercial_foo".
- And, to create a match, that string must appear in the
- whitelist.
-
-
-
- Judicious use of the LICENSE_FLAGS
- strings and the contents of the
- LICENSE_FLAGS_WHITELIST variable
- allows you a lot of flexibility for including or excluding
- recipes based on licensing.
- For example, you can broaden the matching capabilities by
- using license flags string subsets in the whitelist.
- When using a string subset, be sure to use the part of
- the expanded string that precedes the appended underscore
- character (e.g. usethispart_1.3,
- usethispart_1.4, and so forth).
-
- For example, simply specifying the string "commercial" in
- the whitelist matches any expanded
- LICENSE_FLAGS definition that starts with
- the string "commercial" such as "commercial_foo" and
- "commercial_bar", which are the strings the build system
- automatically generates for hypothetical recipes named
- "foo" and "bar" assuming those recipes simply specify the
- following:
-
- LICENSE_FLAGS = "commercial"
-
- Thus, you can choose to exhaustively
- enumerate each license flag in the whitelist and
- allow only specific recipes into the image, or
- you can use a string subset that causes a broader range of
- matches to allow a range of recipes into the image.
-
-
-
- This scheme works even if the
- LICENSE_FLAGS string already
- has _${PN} appended.
- For example, the build system turns the license flag
- "commercial_1.2_foo" into "commercial_1.2_foo_foo" and would
- match both the general "commercial" and the specific
- "commercial_1.2_foo" strings found in the whitelist, as
- expected.
-
-
-
- Here are some other scenarios:
-
- You can specify a versioned string in the
- recipe such as "commercial_foo_1.2" in a "foo" recipe.
- The build system expands this string to
- "commercial_foo_1.2_foo".
- Combine this license flag with a whitelist that has
- the string "commercial" and you match the flag along
- with any other flag that starts with the string
- "commercial".
- Under the same circumstances, you can
- use "commercial_foo" in the whitelist and the
- build system not only matches "commercial_foo_1.2" but
- also matches any license flag with the string
- "commercial_foo", regardless of the version.
-
- You can be very specific and use both the
- package and version parts in the whitelist (e.g.
- "commercial_foo_1.2") to specifically match a
- versioned recipe.
-
-
-
-
-
- Other Variables Related to Commercial Licenses
-
-
- Other helpful variables related to commercial
- license handling exist and are defined in the
- poky/meta/conf/distro/include/default-distrovars.inc file:
-
- COMMERCIAL_AUDIO_PLUGINS ?= ""
- COMMERCIAL_VIDEO_PLUGINS ?= ""
-
- If you want to enable these components, you can do so by making sure you have
- statements similar to the following
- in your local.conf configuration file:
-
- COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
- gst-plugins-ugly-mpegaudioparse"
- COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
- gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
- LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
-
- Of course, you could also create a matching whitelist
- for those components using the more general "commercial"
- in the whitelist, but that would also enable all the
- other packages with
- LICENSE_FLAGS
- containing "commercial", which you may or may not want:
-
- LICENSE_FLAGS_WHITELIST = "commercial"
-
-
-
-
- Specifying audio and video plug-ins as part of the
- COMMERCIAL_AUDIO_PLUGINS and
- COMMERCIAL_VIDEO_PLUGINS statements
- (along with the enabling
- LICENSE_FLAGS_WHITELIST) includes the
- plug-ins or components into built images, thus adding
- support for media formats or components.
-
-
-
-