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mirror of https://git.yoctoproject.org/poky synced 2026-05-30 00:20:08 +00:00

sphinx: initial sphinx support

This commit is autogenerated pandoc to generate an inital set
of reST files based on DocBook XML files.

A .rst file is generated for each .xml files in all manuals with this
command:

cd <manual>
for i in *.xml; do \
  pandoc -f docbook -t rst --shift-heading-level-by=-1 \
  $i -o $(basename $i .xml).rst \
done

The conversion was done with: pandoc 2.9.2.1-91 (Arch Linux).

Also created an initial top level index file for each document, and
added all 'books' to the top leve index.rst file.

The YP manuals layout is organized as:

Book
  Chapter
    Section
      Section
        Section

Sphinx uses section headers to create the document structure.
ReStructuredText defines sections headers like that:

   To break longer text up into sections, you use section headers. These
   are a single line of text (one or more words) with adornment: an
   underline alone, or an underline and an overline together, in dashes
   "-----", equals "======", tildes "~~~~~~" or any of the
   non-alphanumeric characters = - ` : ' " ~ ^ _ * + # < > that you feel
   comfortable with. An underline-only adornment is distinct from an
   overline-and-underline adornment using the same character. The
   underline/overline must be at least as long as the title text. Be
   consistent, since all sections marked with the same adornment style
   are deemed to be at the same level:

Let's define the following convention when converting from Docbook:

Book                => overline ===   (Title)
  Chapter           => overline ***   (1.)
    Section         => ====           (1.1)
      Section       => ----           (1.1.1)
        Section     => ~~~~           (1.1.1.1)
          Section   => ^^^^           (1.1.1.1.1)

During the conversion with pandoc, we used --shift-heading-level=-1 to
convert most of DocBook headings automatically. However with this
setting, the Chapter header was removed, so I added it back
manually. Without this setting all headings were off by one, which was
more difficult to manually fix.

At least with this change, we now have the same TOC with Sphinx and
DocBook.

(From yocto-docs rev: 3c73d64a476d4423ee4c6808c685fa94d88d7df8)

Signed-off-by: Nicolas Dechesne <nicolas.dechesne@linaro.org>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
Nicolas Dechesne
2020-06-26 19:10:51 +02:00
committed by Richard Purdie
parent c40a8d5904
commit 9bd69b1f1d
66 changed files with 49599 additions and 0 deletions
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,62 @@
******************************************
The Yocto Project Development Tasks Manual
******************************************
.. _dev-welcome:
Welcome
=======
Welcome to the Yocto Project Development Tasks Manual! This manual
provides relevant procedures necessary for developing in the Yocto
Project environment (i.e. developing embedded Linux images and
user-space applications that run on targeted devices). The manual groups
related procedures into higher-level sections. Procedures can consist of
high-level steps or low-level steps depending on the topic.
This manual provides the following:
- Procedures that help you get going with the Yocto Project. For
example, procedures that show you how to set up a build host and work
with the Yocto Project source repositories.
- Procedures that show you how to submit changes to the Yocto Project.
Changes can be improvements, new features, or bug fixes.
- Procedures related to "everyday" tasks you perform while developing
images and applications using the Yocto Project. For example,
procedures to create a layer, customize an image, write a new recipe,
and so forth.
This manual does not provide the following:
- Redundant Step-by-step Instructions: For example, the `Yocto Project
Application Development and the Extensible Software Development Kit
(eSDK) <&YOCTO_DOCS_SDK_URL;>`__ manual contains detailed
instructions on how to install an SDK, which is used to develop
applications for target hardware.
- Reference or Conceptual Material: This type of material resides in an
appropriate reference manual. For example, system variables are
documented in the `Yocto Project Reference
Manual <&YOCTO_DOCS_REF_URL;>`__.
- Detailed Public Information Not Specific to the Yocto Project: For
example, exhaustive information on how to use the Source Control
Manager Git is better covered with Internet searches and official Git
Documentation than through the Yocto Project documentation.
Other Information
=================
Because this manual presents information for many different topics,
supplemental information is recommended for full comprehension. For
introductory information on the Yocto Project, see the `Yocto Project
Website <&YOCTO_HOME_URL;>`__. If you want to build an image with no
knowledge of Yocto Project as a way of quickly testing it out, see the
`Yocto Project Quick Build <&YOCTO_DOCS_BRIEF_URL;>`__ document.
For a comprehensive list of links and other documentation, see the
"`Links and Related
Documentation <&YOCTO_DOCS_REF_URL;#resources-links-and-related-documentation>`__"
section in the Yocto Project Reference Manual.
@@ -0,0 +1,429 @@
*******************************
Using the Quick EMUlator (QEMU)
*******************************
The Yocto Project uses an implementation of the Quick EMUlator (QEMU)
Open Source project as part of the Yocto Project development "tool set".
This chapter provides both procedures that show you how to use the Quick
EMUlator (QEMU) and other QEMU information helpful for development
purposes.
.. _qemu-dev-overview:
Overview
========
Within the context of the Yocto Project, QEMU is an emulator and
virtualization machine that allows you to run a complete image you have
built using the Yocto Project as just another task on your build system.
QEMU is useful for running and testing images and applications on
supported Yocto Project architectures without having actual hardware.
Among other things, the Yocto Project uses QEMU to run automated Quality
Assurance (QA) tests on final images shipped with each release.
.. note::
This implementation is not the same as QEMU in general.
This section provides a brief reference for the Yocto Project
implementation of QEMU.
For official information and documentation on QEMU in general, see the
following references:
- `QEMU Website <http://wiki.qemu.org/Main_Page>`__\ *:* The official
website for the QEMU Open Source project.
- `Documentation <http://wiki.qemu.org/Manual>`__\ *:* The QEMU user
manual.
.. _qemu-running-qemu:
Running QEMU
============
To use QEMU, you need to have QEMU installed and initialized as well as
have the proper artifacts (i.e. image files and root filesystems)
available. Follow these general steps to run QEMU:
1. *Install QEMU:* QEMU is made available with the Yocto Project a
number of ways. One method is to install a Software Development Kit
(SDK). See "`The QEMU
Emulator <&YOCTO_DOCS_SDK_URL;#the-qemu-emulator>`__" section in the
Yocto Project Application Development and the Extensible Software
Development Kit (eSDK) manual for information on how to install QEMU.
2. *Setting Up the Environment:* How you set up the QEMU environment
depends on how you installed QEMU:
- If you cloned the ``poky`` repository or you downloaded and
unpacked a Yocto Project release tarball, you can source the build
environment script (i.e.
````` <&YOCTO_DOCS_REF_URL;#structure-core-script>`__): $ cd
~/poky $ source oe-init-build-env
- If you installed a cross-toolchain, you can run the script that
initializes the toolchain. For example, the following commands run
the initialization script from the default ``poky_sdk`` directory:
. ~/poky_sdk/environment-setup-core2-64-poky-linux
3. *Ensure the Artifacts are in Place:* You need to be sure you have a
pre-built kernel that will boot in QEMU. You also need the target
root filesystem for your target machines architecture:
- If you have previously built an image for QEMU (e.g. ``qemux86``,
``qemuarm``, and so forth), then the artifacts are in place in
your `Build Directory <&YOCTO_DOCS_REF_URL;#build-directory>`__.
- If you have not built an image, you can go to the
`machines/qemu <&YOCTO_MACHINES_DL_URL;>`__ area and download a
pre-built image that matches your architecture and can be run on
QEMU.
See the "`Extracting the Root
Filesystem <&YOCTO_DOCS_SDK_URL;#sdk-extracting-the-root-filesystem>`__"
section in the Yocto Project Application Development and the
Extensible Software Development Kit (eSDK) manual for information on
how to extract a root filesystem.
4. *Run QEMU:* The basic ``runqemu`` command syntax is as follows: $
runqemu [option ] [...] Based on what you provide on the command
line, ``runqemu`` does a good job of figuring out what you are trying
to do. For example, by default, QEMU looks for the most recently
built image according to the timestamp when it needs to look for an
image. Minimally, through the use of options, you must provide either
a machine name, a virtual machine image (``*wic.vmdk``), or a kernel
image (``*.bin``).
Here are some additional examples to help illustrate further QEMU:
- This example starts QEMU with MACHINE set to "qemux86-64".
Assuming a standard `Build
Directory <&YOCTO_DOCS_REF_URL;#build-directory>`__, ``runqemu``
automatically finds the ``bzImage-qemux86-64.bin`` image file and
the ``core-image-minimal-qemux86-64-20200218002850.rootfs.ext4``
(assuming the current build created a ``core-image-minimal``
image).
.. note::
When more than one image with the same name exists, QEMU finds
and uses the most recently built image according to the
timestamp.
$ runqemu qemux86-64
- This example produces the exact same results as the previous
example. This command, however, specifically provides the image
and root filesystem type. $ runqemu qemux86-64 core-image-minimal
ext4
- This example specifies to boot an initial RAM disk image and to
enable audio in QEMU. For this case, ``runqemu`` set the internal
variable ``FSTYPE`` to "cpio.gz". Also, for audio to be enabled,
an appropriate driver must be installed (see the previous
description for the ``audio`` option for more information). $
runqemu qemux86-64 ramfs audio
- This example does not provide enough information for QEMU to
launch. While the command does provide a root filesystem type, it
must also minimally provide a MACHINE, KERNEL, or VM option. $
runqemu ext4
- This example specifies to boot a virtual machine image
(``.wic.vmdk`` file). From the ``.wic.vmdk``, ``runqemu``
determines the QEMU architecture (MACHINE) to be "qemux86-64" and
the root filesystem type to be "vmdk". $ runqemu
/home/scott-lenovo/vm/core-image-minimal-qemux86-64.wic.vmdk
Switching Between Consoles
==========================
When booting or running QEMU, you can switch between supported consoles
by using Ctrl+Alt+number. For example, Ctrl+Alt+3 switches you to the
serial console as long as that console is enabled. Being able to switch
consoles is helpful, for example, if the main QEMU console breaks for
some reason.
.. note::
Usually, "2" gets you to the main console and "3" gets you to the
serial console.
Removing the Splash Screen
==========================
You can remove the splash screen when QEMU is booting by using Alt+left.
Removing the splash screen allows you to see what is happening in the
background.
Disabling the Cursor Grab
=========================
The default QEMU integration captures the cursor within the main window.
It does this since standard mouse devices only provide relative input
and not absolute coordinates. You then have to break out of the grab
using the "Ctrl+Alt" key combination. However, the Yocto Project's
integration of QEMU enables the wacom USB touch pad driver by default to
allow input of absolute coordinates. This default means that the mouse
can enter and leave the main window without the grab taking effect
leading to a better user experience.
.. _qemu-running-under-a-network-file-system-nfs-server:
Running Under a Network File System (NFS) Server
================================================
One method for running QEMU is to run it on an NFS server. This is
useful when you need to access the same file system from both the build
and the emulated system at the same time. It is also worth noting that
the system does not need root privileges to run. It uses a user space
NFS server to avoid that. Follow these steps to set up for running QEMU
using an NFS server.
1. *Extract a Root Filesystem:* Once you are able to run QEMU in your
environment, you can use the ``runqemu-extract-sdk`` script, which is
located in the ``scripts`` directory along with the ``runqemu``
script.
The ``runqemu-extract-sdk`` takes a root filesystem tarball and
extracts it into a location that you specify. Here is an example that
takes a file system and extracts it to a directory named
``test-nfs``: runqemu-extract-sdk
./tmp/deploy/images/qemux86-64/core-image-sato-qemux86-64.tar.bz2
test-nfs
2. *Start QEMU:* Once you have extracted the file system, you can run
``runqemu`` normally with the additional location of the file system.
You can then also make changes to the files within ``./test-nfs`` and
see those changes appear in the image in real time. Here is an
example using the ``qemux86`` image: runqemu qemux86-64 ./test-nfs
.. note::
Should you need to start, stop, or restart the NFS share, you can use
the following commands:
- The following command starts the NFS share: runqemu-export-rootfs
start file-system-location
- The following command stops the NFS share: runqemu-export-rootfs
stop file-system-location
- The following command restarts the NFS share:
runqemu-export-rootfs restart file-system-location
.. _qemu-kvm-cpu-compatibility:
QEMU CPU Compatibility Under KVM
================================
By default, the QEMU build compiles for and targets 64-bit and x86 Intel
Core2 Duo processors and 32-bit x86 Intel Pentium II processors. QEMU
builds for and targets these CPU types because they display a broad
range of CPU feature compatibility with many commonly used CPUs.
Despite this broad range of compatibility, the CPUs could support a
feature that your host CPU does not support. Although this situation is
not a problem when QEMU uses software emulation of the feature, it can
be a problem when QEMU is running with KVM enabled. Specifically,
software compiled with a certain CPU feature crashes when run on a CPU
under KVM that does not support that feature. To work around this
problem, you can override QEMU's runtime CPU setting by changing the
``QB_CPU_KVM`` variable in ``qemuboot.conf`` in the `Build
Directory's <&YOCTO_DOCS_REF_URL;#build-directory>`__ ``deploy/image``
directory. This setting specifies a ``-cpu`` option passed into QEMU in
the ``runqemu`` script. Running ``qemu -cpu help`` returns a list of
available supported CPU types.
.. _qemu-dev-performance:
QEMU Performance
================
Using QEMU to emulate your hardware can result in speed issues depending
on the target and host architecture mix. For example, using the
``qemux86`` image in the emulator on an Intel-based 32-bit (x86) host
machine is fast because the target and host architectures match. On the
other hand, using the ``qemuarm`` image on the same Intel-based host can
be slower. But, you still achieve faithful emulation of ARM-specific
issues.
To speed things up, the QEMU images support using ``distcc`` to call a
cross-compiler outside the emulated system. If you used ``runqemu`` to
start QEMU, and the ``distccd`` application is present on the host
system, any BitBake cross-compiling toolchain available from the build
system is automatically used from within QEMU simply by calling
``distcc``. You can accomplish this by defining the cross-compiler
variable (e.g. ``export CC="distcc"``). Alternatively, if you are using
a suitable SDK image or the appropriate stand-alone toolchain is
present, the toolchain is also automatically used.
.. note::
Several mechanisms exist that let you connect to the system running
on the QEMU emulator:
- QEMU provides a framebuffer interface that makes standard consoles
available.
- Generally, headless embedded devices have a serial port. If so,
you can configure the operating system of the running image to use
that port to run a console. The connection uses standard IP
networking.
- SSH servers exist in some QEMU images. The ``core-image-sato``
QEMU image has a Dropbear secure shell (SSH) server that runs with
the root password disabled. The ``core-image-full-cmdline`` and
``core-image-lsb`` QEMU images have OpenSSH instead of Dropbear.
Including these SSH servers allow you to use standard ``ssh`` and
``scp`` commands. The ``core-image-minimal`` QEMU image, however,
contains no SSH server.
- You can use a provided, user-space NFS server to boot the QEMU
session using a local copy of the root filesystem on the host. In
order to make this connection, you must extract a root filesystem
tarball by using the ``runqemu-extract-sdk`` command. After
running the command, you must then point the ``runqemu`` script to
the extracted directory instead of a root filesystem image file.
See the "`Running Under a Network File System (NFS)
Server <#qemu-running-under-a-network-file-system-nfs-server>`__"
section for more information.
.. _qemu-dev-command-line-syntax:
QEMU Command-Line Syntax
========================
The basic ``runqemu`` command syntax is as follows: $ runqemu [option ]
[...] Based on what you provide on the command line, ``runqemu`` does a
good job of figuring out what you are trying to do. For example, by
default, QEMU looks for the most recently built image according to the
timestamp when it needs to look for an image. Minimally, through the use
of options, you must provide either a machine name, a virtual machine
image (``*wic.vmdk``), or a kernel image (``*.bin``).
Following is the command-line help output for the ``runqemu`` command: $
runqemu --help Usage: you can run this script with any valid combination
of the following environment variables (in any order): KERNEL - the
kernel image file to use ROOTFS - the rootfs image file or nfsroot
directory to use MACHINE - the machine name (optional, autodetected from
KERNEL filename if unspecified) Simplified QEMU command-line options can
be passed with: nographic - disable video console serial - enable a
serial console on /dev/ttyS0 slirp - enable user networking, no root
privileges is required kvm - enable KVM when running x86/x86_64
(VT-capable CPU required) kvm-vhost - enable KVM with vhost when running
x86/x86_64 (VT-capable CPU required) publicvnc - enable a VNC server
open to all hosts audio - enable audio [*/]ovmf\* - OVMF firmware file
or base name for booting with UEFI tcpserial=<port> - specify tcp serial
port number biosdir=<dir> - specify custom bios dir
biosfilename=<filename> - specify bios filename qemuparams=<xyz> -
specify custom parameters to QEMU bootparams=<xyz> - specify custom
kernel parameters during boot help, -h, --help: print this text
Examples: runqemu runqemu qemuarm runqemu tmp/deploy/images/qemuarm
runqemu tmp/deploy/images/qemux86/<qemuboot.conf> runqemu qemux86-64
core-image-sato ext4 runqemu qemux86-64 wic-image-minimal wic runqemu
path/to/bzImage-qemux86.bin path/to/nfsrootdir/ serial runqemu qemux86
iso/hddimg/wic.vmdk/wic.qcow2/wic.vdi/ramfs/cpio.gz... runqemu qemux86
qemuparams="-m 256" runqemu qemux86 bootparams="psplash=false" runqemu
path/to/<image>-<machine>.wic runqemu path/to/<image>-<machine>.wic.vmdk
.. _qemu-dev-runqemu-command-line-options:
``runqemu`` Command-Line Options
================================
Following is a description of ``runqemu`` options you can provide on the
command line:
.. note::
If you do provide some "illegal" option combination or perhaps you do
not provide enough in the way of options,
runqemu
provides appropriate error messaging to help you correct the problem.
- QEMUARCH: The QEMU machine architecture, which must be "qemuarm",
"qemuarm64", "qemumips", "qemumips64", "qemuppc", "qemux86", or
"qemux86-64".
- ``VM``: The virtual machine image, which must be a ``.wic.vmdk``
file. Use this option when you want to boot a ``.wic.vmdk`` image.
The image filename you provide must contain one of the following
strings: "qemux86-64", "qemux86", "qemuarm", "qemumips64",
"qemumips", "qemuppc", or "qemush4".
- ROOTFS: A root filesystem that has one of the following filetype
extensions: "ext2", "ext3", "ext4", "jffs2", "nfs", or "btrfs". If
the filename you provide for this option uses “nfs”, it must provide
an explicit root filesystem path.
- KERNEL: A kernel image, which is a ``.bin`` file. When you provide a
``.bin`` file, ``runqemu`` detects it and assumes the file is a
kernel image.
- MACHINE: The architecture of the QEMU machine, which must be one of
the following: "qemux86", "qemux86-64", "qemuarm", "qemuarm64",
"qemumips", “qemumips64", or "qemuppc". The MACHINE and QEMUARCH
options are basically identical. If you do not provide a MACHINE
option, ``runqemu`` tries to determine it based on other options.
- ``ramfs``: Indicates you are booting an initial RAM disk (initramfs)
image, which means the ``FSTYPE`` is ``cpio.gz``.
- ``iso``: Indicates you are booting an ISO image, which means the
``FSTYPE`` is ``.iso``.
- ``nographic``: Disables the video console, which sets the console to
"ttys0". This option is useful when you have logged into a server and
you do not want to disable forwarding from the X Window System (X11)
to your workstation or laptop.
- ``serial``: Enables a serial console on ``/dev/ttyS0``.
- ``biosdir``: Establishes a custom directory for BIOS, VGA BIOS and
keymaps.
- ``biosfilename``: Establishes a custom BIOS name.
- ``qemuparams=\"xyz\"``: Specifies custom QEMU parameters. Use this
option to pass options other than the simple "kvm" and "serial"
options.
- ``bootparams=\"xyz\"``: Specifies custom boot parameters for the
kernel.
- ``audio``: Enables audio in QEMU. The MACHINE option must be either
"qemux86" or "qemux86-64" in order for audio to be enabled.
Additionally, the ``snd_intel8x0`` or ``snd_ens1370`` driver must be
installed in linux guest.
- ``slirp``: Enables "slirp" networking, which is a different way of
networking that does not need root access but also is not as easy to
use or comprehensive as the default.
- ``kvm``: Enables KVM when running "qemux86" or "qemux86-64" QEMU
architectures. For KVM to work, all the following conditions must be
met:
- Your MACHINE must be either qemux86" or "qemux86-64".
- Your build host has to have the KVM modules installed, which are
``/dev/kvm``.
- The build host ``/dev/kvm`` directory has to be both writable and
readable.
- ``kvm-vhost``: Enables KVM with VHOST support when running "qemux86"
or "qemux86-64" QEMU architectures. For KVM with VHOST to work, the
following conditions must be met:
- `kvm <#kvm-cond>`__ option conditions must be met.
- Your build host has to have virtio net device, which are
``/dev/vhost-net``.
- The build host ``/dev/vhost-net`` directory has to be either
readable or writable and “slirp-enabled”.
- ``publicvnc``: Enables a VNC server open to all hosts.
@@ -0,0 +1,873 @@
***********************************
Setting Up to Use the Yocto Project
***********************************
This chapter provides guidance on how to prepare to use the Yocto
Project. You can learn about creating a team environment that develops
using the Yocto Project, how to set up a `build
host <&YOCTO_DOCS_REF_URL;#hardware-build-system-term>`__, how to locate
Yocto Project source repositories, and how to create local Git
repositories.
.. _usingpoky-changes-collaborate:
Creating a Team Development Environment
=======================================
It might not be immediately clear how you can use the Yocto Project in a
team development environment, or how to scale it for a large team of
developers. You can adapt the Yocto Project to many different use cases
and scenarios; however, this flexibility could cause difficulties if you
are trying to create a working setup that scales effectively.
To help you understand how to set up this type of environment, this
section presents a procedure that gives you information that can help
you get the results you want. The procedure is high-level and presents
some of the project's most successful experiences, practices, solutions,
and available technologies that have proved to work well in the past;
however, keep in mind, the procedure here is simply a starting point.
You can build off these steps and customize the procedure to fit any
particular working environment and set of practices.
1. *Determine Who is Going to be Developing:* You first need to
understand who is going to be doing anything related to the Yocto
Project and determine their roles. Making this determination is
essential to completing subsequent steps, which are to get your
equipment together and set up your development environment's
hardware topology.
The following roles exist:
- *Application Developer:* This type of developer does application
level work on top of an existing software stack.
- *Core System Developer:* This type of developer works on the
contents of the operating system image itself.
- *Build Engineer:* This type of developer manages Autobuilders and
releases. Depending on the specifics of the environment, not all
situations might need a Build Engineer.
- *Test Engineer:* This type of developer creates and manages
automated tests that are used to ensure all application and core
system development meets desired quality standards.
2. *Gather the Hardware:* Based on the size and make-up of the team,
get the hardware together. Ideally, any development, build, or test
engineer uses a system that runs a supported Linux distribution.
These systems, in general, should be high performance (e.g. dual,
six-core Xeons with 24 Gbytes of RAM and plenty of disk space). You
can help ensure efficiency by having any machines used for testing
or that run Autobuilders be as high performance as possible.
.. note::
Given sufficient processing power, you might also consider
building Yocto Project development containers to be run under
Docker, which is described later.
3. *Understand the Hardware Topology of the Environment:* Once you
understand the hardware involved and the make-up of the team, you
can understand the hardware topology of the development environment.
You can get a visual idea of the machines and their roles across the
development environment.
4. *Use Git as Your Source Control Manager (SCM):* Keeping your
`Metadata <&YOCTO_DOCS_REF_URL;#metadata>`__ (i.e. recipes,
configuration files, classes, and so forth) and any software you are
developing under the control of an SCM system that is compatible
with the OpenEmbedded build system is advisable. Of all of the SCMs
supported by BitBake, the Yocto Project team strongly recommends
using `Git <&YOCTO_DOCS_OM_URL;#git>`__. Git is a distributed system
that is easy to back up, allows you to work remotely, and then
connects back to the infrastructure.
.. note::
For information about BitBake, see the
BitBake User Manual
.
It is relatively easy to set up Git services and create
infrastructure like
`http://git.yoctoproject.org <&YOCTO_GIT_URL;>`__, which is based on
server software called ``gitolite`` with ``cgit`` being used to
generate the web interface that lets you view the repositories. The
``gitolite`` software identifies users using SSH keys and allows
branch-based access controls to repositories that you can control as
little or as much as necessary.
.. note::
The setup of these services is beyond the scope of this manual.
However, sites such as the following exist that describe how to
perform setup:
- `Git documentation <http://git-scm.com/book/ch4-8.html>`__:
Describes how to install ``gitolite`` on the server.
- `Gitolite <http://gitolite.com>`__: Information for
``gitolite``.
- `Interfaces, frontends, and
tools <https://git.wiki.kernel.org/index.php/Interfaces,_frontends,_and_tools>`__:
Documentation on how to create interfaces and frontends for
Git.
5. *Set up the Application Development Machines:* As mentioned earlier,
application developers are creating applications on top of existing
software stacks. Following are some best practices for setting up
machines used for application development:
- Use a pre-built toolchain that contains the software stack
itself. Then, develop the application code on top of the stack.
This method works well for small numbers of relatively isolated
applications.
- Keep your cross-development toolchains updated. You can do this
through provisioning either as new toolchain downloads or as
updates through a package update mechanism using ``opkg`` to
provide updates to an existing toolchain. The exact mechanics of
how and when to do this depend on local policy.
- Use multiple toolchains installed locally into different
locations to allow development across versions.
6. *Set up the Core Development Machines:* As mentioned earlier, core
developers work on the contents of the operating system itself.
Following are some best practices for setting up machines used for
developing images:
- Have the `OpenEmbedded build
system <&YOCTO_DOCS_REF_URL;#build-system-term>`__ available on
the developer workstations so developers can run their own builds
and directly rebuild the software stack.
- Keep the core system unchanged as much as possible and do your
work in layers on top of the core system. Doing so gives you a
greater level of portability when upgrading to new versions of
the core system or Board Support Packages (BSPs).
- Share layers amongst the developers of a particular project and
contain the policy configuration that defines the project.
7. *Set up an Autobuilder:* Autobuilders are often the core of the
development environment. It is here that changes from individual
developers are brought together and centrally tested. Based on this
automated build and test environment, subsequent decisions about
releases can be made. Autobuilders also allow for "continuous
integration" style testing of software components and regression
identification and tracking.
See "`Yocto Project
Autobuilder <http://autobuilder.yoctoproject.org>`__" for more
information and links to buildbot. The Yocto Project team has found
this implementation works well in this role. A public example of
this is the Yocto Project Autobuilders, which the Yocto Project team
uses to test the overall health of the project.
The features of this system are:
- Highlights when commits break the build.
- Populates an `sstate
cache <&YOCTO_DOCS_OM_URL;#shared-state-cache>`__ from which
developers can pull rather than requiring local builds.
- Allows commit hook triggers, which trigger builds when commits
are made.
- Allows triggering of automated image booting and testing under
the QuickEMUlator (QEMU).
- Supports incremental build testing and from-scratch builds.
- Shares output that allows developer testing and historical
regression investigation.
- Creates output that can be used for releases.
- Allows scheduling of builds so that resources can be used
efficiently.
8. *Set up Test Machines:* Use a small number of shared, high
performance systems for testing purposes. Developers can use these
systems for wider, more extensive testing while they continue to
develop locally using their primary development system.
9. *Document Policies and Change Flow:* The Yocto Project uses a
hierarchical structure and a pull model. Scripts exist to create and
send pull requests (i.e. ``create-pull-request`` and
``send-pull-request``). This model is in line with other open source
projects where maintainers are responsible for specific areas of the
project and a single maintainer handles the final "top-of-tree"
merges.
.. note::
You can also use a more collective push model. The
gitolite
software supports both the push and pull models quite easily.
As with any development environment, it is important to document the
policy used as well as any main project guidelines so they are
understood by everyone. It is also a good idea to have
well-structured commit messages, which are usually a part of a
project's guidelines. Good commit messages are essential when
looking back in time and trying to understand why changes were made.
If you discover that changes are needed to the core layer of the
project, it is worth sharing those with the community as soon as
possible. Chances are if you have discovered the need for changes,
someone else in the community needs them also.
10. *Development Environment Summary:* Aside from the previous steps,
some best practices exist within the Yocto Project development
environment. Consider the following:
- Use `Git <&YOCTO_DOCS_OM_URL;#git>`__ as the source control
system.
- Maintain your Metadata in layers that make sense for your
situation. See the "`The Yocto Project Layer
Model <&YOCTO_DOCS_OM_URL;#the-yocto-project-layer-model>`__"
section in the Yocto Project Overview and Concepts Manual and the
"`Understanding and Creating
Layers <#understanding-and-creating-layers>`__" section for more
information on layers.
- Separate the project's Metadata and code by using separate Git
repositories. See the "`Yocto Project Source
Repositories <&YOCTO_DOCS_OM_URL;#yocto-project-repositories>`__"
section in the Yocto Project Overview and Concepts Manual for
information on these repositories. See the "`Locating Yocto
Project Source Files <#locating-yocto-project-source-files>`__"
section for information on how to set up local Git repositories
for related upstream Yocto Project Git repositories.
- Set up the directory for the shared state cache
(```SSTATE_DIR`` <&YOCTO_DOCS_REF_URL;#var-SSTATE_DIR>`__) where
it makes sense. For example, set up the sstate cache on a system
used by developers in the same organization and share the same
source directories on their machines.
- Set up an Autobuilder and have it populate the sstate cache and
source directories.
- The Yocto Project community encourages you to send patches to the
project to fix bugs or add features. If you do submit patches,
follow the project commit guidelines for writing good commit
messages. See the "`Submitting a Change to the Yocto
Project <#how-to-submit-a-change>`__" section.
- Send changes to the core sooner than later as others are likely
to run into the same issues. For some guidance on mailing lists
to use, see the list in the "`Submitting a Change to the Yocto
Project <#how-to-submit-a-change>`__" section. For a description
of the available mailing lists, see the "`Mailing
Lists <&YOCTO_DOCS_REF_URL;#resources-mailinglist>`__" section in
the Yocto Project Reference Manual.
.. _dev-preparing-the-build-host:
Preparing the Build Host
========================
This section provides procedures to set up a system to be used as your
`build host <&YOCTO_DOCS_REF_URL;#hardware-build-system-term>`__ for
development using the Yocto Project. Your build host can be a native
Linux machine (recommended), it can be a machine (Linux, Mac, or
Windows) that uses `CROPS <https://github.com/crops/poky-container>`__,
which leverages `Docker Containers <https://www.docker.com/>`__ or it
can be a Windows machine capable of running Windows Subsystem For Linux
v2 (WSL).
.. note::
The Yocto Project is not compatible with
Windows Subsystem for Linux v1
. It is compatible but not officially supported nor validated with
WSLv2. If you still decide to use WSL please upgrade to
WSLv2
.
Once your build host is set up to use the Yocto Project, further steps
are necessary depending on what you want to accomplish. See the
following references for information on how to prepare for Board Support
Package (BSP) development and kernel development:
- *BSP Development:* See the "`Preparing Your Build Host to Work With
BSP
Layers <&YOCTO_DOCS_BSP_URL;#preparing-your-build-host-to-work-with-bsp-layers>`__"
section in the Yocto Project Board Support Package (BSP) Developer's
Guide.
- *Kernel Development:* See the "`Preparing the Build Host to Work on
the
Kernel <&YOCTO_DOCS_KERNEL_DEV_URL;#preparing-the-build-host-to-work-on-the-kernel>`__"
section in the Yocto Project Linux Kernel Development Manual.
Setting Up a Native Linux Host
------------------------------
Follow these steps to prepare a native Linux machine as your Yocto
Project Build Host:
1. *Use a Supported Linux Distribution:* You should have a reasonably
current Linux-based host system. You will have the best results with
a recent release of Fedora, openSUSE, Debian, Ubuntu, RHEL or CentOS
as these releases are frequently tested against the Yocto Project and
officially supported. For a list of the distributions under
validation and their status, see the "`Supported Linux
Distributions <&YOCTO_DOCS_REF_URL;#detailed-supported-distros>`__"
section in the Yocto Project Reference Manual and the wiki page at
`Distribution
Support <&YOCTO_WIKI_URL;/wiki/Distribution_Support>`__.
2. *Have Enough Free Memory:* Your system should have at least 50 Gbytes
of free disk space for building images.
3. *Meet Minimal Version Requirements:* The OpenEmbedded build system
should be able to run on any modern distribution that has the
following versions for Git, tar, Python and gcc.
- Git 1.8.3.1 or greater
- tar 1.28 or greater
- Python 3.5.0 or greater.
- gcc 5.0 or greater.
If your build host does not meet any of these three listed version
requirements, you can take steps to prepare the system so that you
can still use the Yocto Project. See the "`Required Git, tar, Python
and gcc
Versions <&YOCTO_DOCS_REF_URL;#required-git-tar-python-and-gcc-versions>`__"
section in the Yocto Project Reference Manual for information.
4. *Install Development Host Packages:* Required development host
packages vary depending on your build host and what you want to do
with the Yocto Project. Collectively, the number of required packages
is large if you want to be able to cover all cases.
For lists of required packages for all scenarios, see the "`Required
Packages for the Build
Host <&YOCTO_DOCS_REF_URL;#required-packages-for-the-build-host>`__"
section in the Yocto Project Reference Manual.
Once you have completed the previous steps, you are ready to continue
using a given development path on your native Linux machine. If you are
going to use BitBake, see the "`Cloning the ``poky``
Repository <#cloning-the-poky-repository>`__" section. If you are going
to use the Extensible SDK, see the "`Using the Extensible
SDK <&YOCTO_DOCS_SDK_URL;#sdk-extensible>`__" Chapter in the Yocto
Project Application Development and the Extensible Software Development
Kit (eSDK) manual. If you want to work on the kernel, see the `Yocto
Project Linux Kernel Development
Manual <&YOCTO_DOCS_KERNEL_DEV_URL;>`__. If you are going to use
Toaster, see the "`Setting Up and Using
Toaster <&YOCTO_DOCS_TOAST_URL;#toaster-manual-setup-and-use>`__"
section in the Toaster User Manual.
.. _setting-up-to-use-crops:
Setting Up to Use CROss PlatformS (CROPS)
-----------------------------------------
With `CROPS <https://github.com/crops/poky-container>`__, which
leverages `Docker Containers <https://www.docker.com/>`__, you can
create a Yocto Project development environment that is operating system
agnostic. You can set up a container in which you can develop using the
Yocto Project on a Windows, Mac, or Linux machine.
Follow these general steps to prepare a Windows, Mac, or Linux machine
as your Yocto Project build host:
1. *Determine What Your Build Host Needs:*
`Docker <https://www.docker.com/what-docker>`__ is a software
container platform that you need to install on the build host.
Depending on your build host, you might have to install different
software to support Docker containers. Go to the Docker installation
page and read about the platform requirements in "`Supported
Platforms <https://docs.docker.com/install/#supported-platforms>`__"
your build host needs to run containers.
2. *Choose What To Install:* Depending on whether or not your build host
meets system requirements, you need to install "Docker CE Stable" or
the "Docker Toolbox". Most situations call for Docker CE. However, if
you have a build host that does not meet requirements (e.g.
Pre-Windows 10 or Windows 10 "Home" version), you must install Docker
Toolbox instead.
3. *Go to the Install Site for Your Platform:* Click the link for the
Docker edition associated with your build host's native software. For
example, if your build host is running Microsoft Windows Version 10
and you want the Docker CE Stable edition, click that link under
"Supported Platforms".
4. *Install the Software:* Once you have understood all the
pre-requisites, you can download and install the appropriate
software. Follow the instructions for your specific machine and the
type of the software you need to install:
- Install `Docker CE for
Windows <https://docs.docker.com/docker-for-windows/install/#install-docker-for-windows-desktop-app>`__
for Windows build hosts that meet requirements.
- Install `Docker CE for
Macs <https://docs.docker.com/docker-for-mac/install/#install-and-run-docker-for-mac>`__
for Mac build hosts that meet requirements.
- Install `Docker Toolbox for
Windows <https://docs.docker.com/toolbox/toolbox_install_windows/>`__
for Windows build hosts that do not meet Docker requirements.
- Install `Docker Toolbox for
MacOS <https://docs.docker.com/toolbox/toolbox_install_mac/>`__
for Mac build hosts that do not meet Docker requirements.
- Install `Docker CE for
CentOS <https://docs.docker.com/install/linux/docker-ce/centos/>`__
for Linux build hosts running the CentOS distribution.
- Install `Docker CE for
Debian <https://docs.docker.com/install/linux/docker-ce/debian/>`__
for Linux build hosts running the Debian distribution.
- Install `Docker CE for
Fedora <https://docs.docker.com/install/linux/docker-ce/fedora/>`__
for Linux build hosts running the Fedora distribution.
- Install `Docker CE for
Ubuntu <https://docs.docker.com/install/linux/docker-ce/ubuntu/>`__
for Linux build hosts running the Ubuntu distribution.
5. *Optionally Orient Yourself With Docker:* If you are unfamiliar with
Docker and the container concept, you can learn more here -
` <https://docs.docker.com/get-started/>`__.
6. *Launch Docker or Docker Toolbox:* You should be able to launch
Docker or the Docker Toolbox and have a terminal shell on your
development host.
7. *Set Up the Containers to Use the Yocto Project:* Go to
` <https://github.com/crops/docker-win-mac-docs/wiki>`__ and follow
the directions for your particular build host (i.e. Linux, Mac, or
Windows).
Once you complete the setup instructions for your machine, you have
the Poky, Extensible SDK, and Toaster containers available. You can
click those links from the page and learn more about using each of
those containers.
Once you have a container set up, everything is in place to develop just
as if you were running on a native Linux machine. If you are going to
use the Poky container, see the "`Cloning the ``poky``
Repository <#cloning-the-poky-repository>`__" section. If you are going
to use the Extensible SDK container, see the "`Using the Extensible
SDK <&YOCTO_DOCS_SDK_URL;#sdk-extensible>`__" Chapter in the Yocto
Project Application Development and the Extensible Software Development
Kit (eSDK) manual. If you are going to use the Toaster container, see
the "`Setting Up and Using
Toaster <&YOCTO_DOCS_TOAST_URL;#toaster-manual-setup-and-use>`__"
section in the Toaster User Manual.
.. _setting-up-to-use-wsl:
Setting Up to Use Windows Subsystem For Linux (WSLv2)
-----------------------------------------------------
With `Windows Subsystem for Linux
(WSLv2) <https://docs.microsoft.com/en-us/windows/wsl/wsl2-about>`__,
you can create a Yocto Project development environment that allows you
to build on Windows. You can set up a Linux distribution inside Windows
in which you can develop using the Yocto Project.
Follow these general steps to prepare a Windows machine using WSLv2 as
your Yocto Project build host:
1. *Make sure your Windows 10 machine is capable of running WSLv2:*
WSLv2 is only available for Windows 10 builds > 18917. To check which
build version you are running, you may open a command prompt on
Windows and execute the command "ver". C:\Users\myuser> ver Microsoft
Windows [Version 10.0.19041.153] If your build is capable of running
WSLv2 you may continue, for more information on this subject or
instructions on how to upgrade to WSLv2 visit `Windows 10
WSLv2 <https://docs.microsoft.com/en-us/windows/wsl/wsl2-install>`__
2. *Install the Linux distribution of your choice inside Windows 10:*
Once you know your version of Windows 10 supports WSLv2, you can
install the distribution of your choice from the Microsoft Store.
Open the Microsoft Store and search for Linux. While there are
several Linux distributions available, the assumption is that your
pick will be one of the distributions supported by the Yocto Project
as stated on the instructions for using a native Linux host. After
making your selection, simply click "Get" to download and install the
distribution.
3. *Check your Linux distribution is using WSLv2:* Open a Windows
PowerShell and run: C:\WINDOWS\system32> wsl -l -v NAME STATE VERSION
\*Ubuntu Running 2 Note the version column which says the WSL version
being used by your distribution, on compatible systems, this can be
changed back at any point in time.
4. *Optionally Orient Yourself on WSL:* If you are unfamiliar with WSL,
you can learn more here -
` <https://docs.microsoft.com/en-us/windows/wsl/wsl2-about>`__.
5. *Launch your WSL Distibution:* From the Windows start menu simply
launch your WSL distribution just like any other application.
6. *Optimize your WSLv2 storage often:* Due to the way storage is
handled on WSLv2, the storage space used by the undelying Linux
distribution is not reflected immedately, and since bitbake heavily
uses storage, after several builds, you may be unaware you are
running out of space. WSLv2 uses a VHDX file for storage, this issue
can be easily avoided by manually optimizing this file often, this
can be done in the following way:
1. *Find the location of your VHDX file:* First you need to find the
distro app package directory, to achieve this open a Windows
Powershell as Administrator and run: C:\WINDOWS\system32>
Get-AppxPackage -Name "*Ubuntu*" \| Select PackageFamilyName
PackageFamilyName -----------------
CanonicalGroupLimited.UbuntuonWindows_79abcdefgh You should now
replace the PackageFamilyName and your user on the following path
to find your VHDX file:
``C:\Users\user\AppData\Local\Packages\PackageFamilyName\LocalState\``
For example: ls
C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\\
Mode LastWriteTime Length Name -a---- 3/14/2020 9:52 PM
57418973184 ext4.vhdx Your VHDX file path is:
``C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx``
2. *Optimize your VHDX file:* Open a Windows Powershell as
Administrator to optimize your VHDX file, shutting down WSL first:
C:\WINDOWS\system32> wsl --shutdown C:\WINDOWS\system32>
optimize-vhd -Path
C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx
-Mode full A progress bar should be shown while optimizing the
VHDX file, and storage should now be reflected correctly on the
Windows Explorer.
.. note::
The current implementation of WSLv2 does not have out-of-the-box
access to external devices such as those connected through a USB
port, but it automatically mounts your
C:
drive on
/mnt/c/
(and others), which you can use to share deploy artifacts to be later
flashed on hardware through Windows, but your build directory should
not reside inside this mountpoint.
Once you have WSLv2 set up, everything is in place to develop just as if
you were running on a native Linux machine. If you are going to use the
Extensible SDK container, see the "`Using the Extensible
SDK <&YOCTO_DOCS_SDK_URL;#sdk-extensible>`__" Chapter in the Yocto
Project Application Development and the Extensible Software Development
Kit (eSDK) manual. If you are going to use the Toaster container, see
the "`Setting Up and Using
Toaster <&YOCTO_DOCS_TOAST_URL;#toaster-manual-setup-and-use>`__"
section in the Toaster User Manual.
Locating Yocto Project Source Files
===================================
This section shows you how to locate, fetch and configure the source
files you'll need to work with the Yocto Project.
.. note::
- For concepts and introductory information about Git as it is used
in the Yocto Project, see the "`Git <&YOCTO_DOCS_OM_URL;#git>`__"
section in the Yocto Project Overview and Concepts Manual.
- For concepts on Yocto Project source repositories, see the "`Yocto
Project Source
Repositories <&YOCTO_DOCS_OM_URL;#yocto-project-repositories>`__"
section in the Yocto Project Overview and Concepts Manual."
Accessing Source Repositories
-----------------------------
Working from a copy of the upstream Yocto Project `Source
Repositories <&YOCTO_DOCS_OM_URL;#source-repositories>`__ is the
preferred method for obtaining and using a Yocto Project release. You
can view the Yocto Project Source Repositories at
` <&YOCTO_GIT_URL;>`__. In particular, you can find the ``poky``
repository at ` <http://git.yoctoproject.org/cgit/cgit.cgi/poky/>`__.
Use the following procedure to locate the latest upstream copy of the
``poky`` Git repository:
1. *Access Repositories:* Open a browser and go to
` <&YOCTO_GIT_URL;>`__ to access the GUI-based interface into the
Yocto Project source repositories.
2. *Select the Repository:* Click on the repository in which you are
interested (e.g. ``poky``).
3. *Find the URL Used to Clone the Repository:* At the bottom of the
page, note the URL used to
`clone <&YOCTO_DOCS_OM_URL;#git-commands-clone>`__ that repository
(e.g. ``YOCTO_GIT_URL/poky``).
.. note::
For information on cloning a repository, see the "
Cloning the
poky
Repository
" section.
Accessing Index of Releases
---------------------------
Yocto Project maintains an Index of Releases area that contains related
files that contribute to the Yocto Project. Rather than Git
repositories, these files are tarballs that represent snapshots in time
of a given component.
.. note::
The recommended method for accessing Yocto Project components is to
use Git to clone the upstream repository and work from within that
locally cloned repository. The procedure in this section exists
should you desire a tarball snapshot of any given component.
Follow these steps to locate and download a particular tarball:
1. *Access the Index of Releases:* Open a browser and go to
` <&YOCTO_DL_URL;/releases>`__ to access the Index of Releases. The
list represents released components (e.g. ``bitbake``, ``sato``, and
so on).
.. note::
The
yocto
directory contains the full array of released Poky tarballs. The
poky
directory in the Index of Releases was historically used for very
early releases and exists now only for retroactive completeness.
2. *Select a Component:* Click on any released component in which you
are interested (e.g. ``yocto``).
3. *Find the Tarball:* Drill down to find the associated tarball. For
example, click on ``yocto-DISTRO`` to view files associated with the
Yocto Project DISTRO release (e.g.
``poky-DISTRO_NAME_NO_CAP-POKYVERSION.tar.bz2``, which is the
released Poky tarball).
4. *Download the Tarball:* Click the tarball to download and save a
snapshot of the given component.
Using the Downloads Page
------------------------
The `Yocto Project Website <&YOCTO_HOME_URL;>`__ uses a "DOWNLOADS" page
from which you can locate and download tarballs of any Yocto Project
release. Rather than Git repositories, these files represent snapshot
tarballs similar to the tarballs located in the Index of Releases
described in the "`Accessing Index of
Releases <#accessing-index-of-releases>`__" section.
.. note::
The recommended method for accessing Yocto Project components is to
use Git to clone a repository and work from within that local
repository. The procedure in this section exists should you desire a
tarball snapshot of any given component.
1. *Go to the Yocto Project Website:* Open The `Yocto Project
Website <&YOCTO_HOME_URL;>`__ in your browser.
2. *Get to the Downloads Area:* Select the "DOWNLOADS" item from the
pull-down "SOFTWARE" tab menu near the top of the page.
3. *Select a Yocto Project Release:* Use the menu next to "RELEASE" to
display and choose a recent or past supported Yocto Project release
(e.g. DISTRO_NAME_NO_CAP, DISTRO_NAME_NO_CAP_MINUS_ONE, and so
forth).
.. note::
For a "map" of Yocto Project releases to version numbers, see the
Releases
wiki page.
You can use the "RELEASE ARCHIVE" link to reveal a menu of all Yocto
Project releases.
4. *Download Tools or Board Support Packages (BSPs):* From the
"DOWNLOADS" page, you can download tools or BSPs as well. Just scroll
down the page and look for what you need.
Accessing Nightly Builds
------------------------
Yocto Project maintains an area for nightly builds that contains tarball
releases at ` <&YOCTO_AB_NIGHTLY_URL;>`__. These builds include Yocto
Project releases ("poky"), toolchains, and builds for supported
machines.
Should you ever want to access a nightly build of a particular Yocto
Project component, use the following procedure:
1. *Locate the Index of Nightly Builds:* Open a browser and go to
` <&YOCTO_AB_NIGHTLY_URL;>`__ to access the Nightly Builds.
2. *Select a Date:* Click on the date in which you are interested. If
you want the latest builds, use "CURRENT".
3. *Select a Build:* Choose the area in which you are interested. For
example, if you are looking for the most recent toolchains, select
the "toolchain" link.
4. *Find the Tarball:* Drill down to find the associated tarball.
5. *Download the Tarball:* Click the tarball to download and save a
snapshot of the given component.
Cloning and Checking Out Branches
=================================
To use the Yocto Project for development, you need a release locally
installed on your development system. This locally installed set of
files is referred to as the `Source
Directory <&YOCTO_DOCS_REF_URL;#source-directory>`__ in the Yocto
Project documentation.
The preferred method of creating your Source Directory is by using
`Git <&YOCTO_DOCS_OM_URL;#git>`__ to clone a local copy of the upstream
``poky`` repository. Working from a cloned copy of the upstream
repository allows you to contribute back into the Yocto Project or to
simply work with the latest software on a development branch. Because
Git maintains and creates an upstream repository with a complete history
of changes and you are working with a local clone of that repository,
you have access to all the Yocto Project development branches and tag
names used in the upstream repository.
Cloning the ``poky`` Repository
-------------------------------
Follow these steps to create a local version of the upstream
```poky`` <&YOCTO_DOCS_REF_URL;#poky>`__ Git repository.
1. *Set Your Directory:* Change your working directory to where you want
to create your local copy of ``poky``.
2. *Clone the Repository:* The following example command clones the
``poky`` repository and uses the default name "poky" for your local
repository: $ git clone git://git.yoctoproject.org/poky Cloning into
'poky'... remote: Counting objects: 432160, done. remote: Compressing
objects: 100% (102056/102056), done. remote: Total 432160 (delta
323116), reused 432037 (delta 323000) Receiving objects: 100%
(432160/432160), 153.81 MiB \| 8.54 MiB/s, done. Resolving deltas:
100% (323116/323116), done. Checking connectivity... done. Unless you
specify a specific development branch or tag name, Git clones the
"master" branch, which results in a snapshot of the latest
development changes for "master". For information on how to check out
a specific development branch or on how to check out a local branch
based on a tag name, see the "`Checking Out By Branch in
Poky <#checking-out-by-branch-in-poky>`__" and `Checking Out By Tag
in Poky <#checkout-out-by-tag-in-poky>`__" sections, respectively.
Once the local repository is created, you can change to that
directory and check its status. Here, the single "master" branch
exists on your system and by default, it is checked out: $ cd ~/poky
$ git status On branch master Your branch is up-to-date with
'origin/master'. nothing to commit, working directory clean $ git
branch \* master Your local repository of poky is identical to the
upstream poky repository at the time from which it was cloned. As you
work with the local branch, you can periodically use the
``git pull DASHDASHrebase`` command to be sure you are up-to-date
with the upstream branch.
Checking Out by Branch in Poky
------------------------------
When you clone the upstream poky repository, you have access to all its
development branches. Each development branch in a repository is unique
as it forks off the "master" branch. To see and use the files of a
particular development branch locally, you need to know the branch name
and then specifically check out that development branch.
.. note::
Checking out an active development branch by branch name gives you a
snapshot of that particular branch at the time you check it out.
Further development on top of the branch that occurs after check it
out can occur.
1. *Switch to the Poky Directory:* If you have a local poky Git
repository, switch to that directory. If you do not have the local
copy of poky, see the "`Cloning the ``poky``
Repository <#cloning-the-poky-repository>`__" section.
2. *Determine Existing Branch Names:* $ git branch -a \* master
remotes/origin/1.1_M1 remotes/origin/1.1_M2 remotes/origin/1.1_M3
remotes/origin/1.1_M4 remotes/origin/1.2_M1 remotes/origin/1.2_M2
remotes/origin/1.2_M3 . . . remotes/origin/thud
remotes/origin/thud-next remotes/origin/warrior
remotes/origin/warrior-next remotes/origin/zeus
remotes/origin/zeus-next ... and so on ...
3. *Check out the Branch:* Check out the development branch in which you
want to work. For example, to access the files for the Yocto Project
DISTRO Release (DISTRO_NAME), use the following command: $ git
checkout -b DISTRO_NAME_NO_CAP origin/DISTRO_NAME_NO_CAP Branch
DISTRO_NAME_NO_CAP set up to track remote branch DISTRO_NAME_NO_CAP
from origin. Switched to a new branch 'DISTRO_NAME_NO_CAP' The
previous command checks out the "DISTRO_NAME_NO_CAP" development
branch and reports that the branch is tracking the upstream
"origin/DISTRO_NAME_NO_CAP" branch.
The following command displays the branches that are now part of your
local poky repository. The asterisk character indicates the branch
that is currently checked out for work: $ git branch master \*
DISTRO_NAME_NO_CAP
.. _checkout-out-by-tag-in-poky:
Checking Out by Tag in Poky
---------------------------
Similar to branches, the upstream repository uses tags to mark specific
commits associated with significant points in a development branch (i.e.
a release point or stage of a release). You might want to set up a local
branch based on one of those points in the repository. The process is
similar to checking out by branch name except you use tag names.
.. note::
Checking out a branch based on a tag gives you a stable set of files
not affected by development on the branch above the tag.
1. *Switch to the Poky Directory:* If you have a local poky Git
repository, switch to that directory. If you do not have the local
copy of poky, see the "`Cloning the ``poky``
Repository <#cloning-the-poky-repository>`__" section.
2. *Fetch the Tag Names:* To checkout the branch based on a tag name,
you need to fetch the upstream tags into your local repository: $ git
fetch --tags $
3. *List the Tag Names:* You can list the tag names now: $ git tag
1.1_M1.final 1.1_M1.rc1 1.1_M1.rc2 1.1_M2.final 1.1_M2.rc1 . . .
yocto-2.5 yocto-2.5.1 yocto-2.5.2 yocto-2.5.3 yocto-2.6 yocto-2.6.1
yocto-2.6.2 yocto-2.7 yocto_1.5_M5.rc8
4. *Check out the Branch:* $ git checkout tags/DISTRO_REL_TAG -b
my_yocto_DISTRO Switched to a new branch 'my_yocto_DISTRO' $ git
branch master \* my_yocto_DISTRO The previous command creates and
checks out a local branch named "my_yocto_DISTRO", which is based on
the commit in the upstream poky repository that has the same tag. In
this example, the files you have available locally as a result of the
``checkout`` command are a snapshot of the "DISTRO_NAME_NO_CAP"
development branch at the point where Yocto Project DISTRO was
released.
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======================================
Yocto Project Development Tasks Manual
======================================
.. toctree::
:caption: Table of Contents
:numbered:
dev-manual-intro
dev-manual-start
dev-manual-common-tasks
dev-manual-qemu