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sphinx-lint: unbalanced inline literal markup
Fix as many instances of unbalanced-inline-literals-delimiters as reported by 'make sphinx-lint' as possible. Sphinx and/or its linter seem to get tripped up randomly when references contain links to heading which contain literals enclosed in double-back-tics, and not all of them can be "fixed" to pass both building and linting. (From yocto-docs rev: 0ba5429953dfa0cdc983ed13ddd06351116031c7) Signed-off-by: Trevor Woerner <twoerner@gmail.com> Signed-off-by: Antonin Godard <antonin.godard@bootlin.com> Signed-off-by: Steve Sakoman <steve@sakoman.com>
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Steve Sakoman
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@@ -81,7 +81,7 @@ directory of that Layer. This directory is what you add to the
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``conf/bblayers.conf`` file found in your
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:term:`Build Directory`, which is
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established after you run the OpenEmbedded build environment setup
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script (i.e. :ref:`ref-manual/structure:\`\`oe-init-build-env\`\``).
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script (i.e. :ref:`ref-manual/structure:``oe-init-build-env```).
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Adding the root directory allows the :term:`OpenEmbedded Build System`
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to recognize the BSP
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layer and from it build an image. Here is an example::
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@@ -229,7 +229,7 @@ section.
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#. *Initialize the Build Environment:* While in the root directory of
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the Source Directory (i.e. ``poky``), run the
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:ref:`ref-manual/structure:\`\`oe-init-build-env\`\`` environment
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:ref:`ref-manual/structure:``oe-init-build-env``` environment
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setup script to define the OpenEmbedded build environment on your
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build host. ::
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