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sphinx-lint: unbalanced inline literal markup
Fix as many instances of unbalanced-inline-literals-delimiters as reported by 'make sphinx-lint' as possible. Sphinx and/or its linter seem to get tripped up randomly when references contain links to a heading which contain literals enclosed in double-back-tics; especially in the cases where a heading either contains multiple literals or when the literal is not at the end of the heading. Not all of them can be "fixed" to pass both building and linting. (From yocto-docs rev: 3460177c46d360b0f2f852cdab23f21bd4ec6d5a) Signed-off-by: Trevor Woerner <twoerner@gmail.com> Signed-off-by: Antonin Godard <antonin.godard@bootlin.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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Richard Purdie
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@@ -81,7 +81,7 @@ directory of that Layer. This directory is what you add to the
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``conf/bblayers.conf`` file found in your
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:term:`Build Directory`, which is
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established after you run the OpenEmbedded build environment setup
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script (i.e. :ref:`ref-manual/structure:\`\`oe-init-build-env\`\``).
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script (i.e. :ref:`ref-manual/structure:``oe-init-build-env```).
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Adding the root directory allows the :term:`OpenEmbedded Build System`
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to recognize the BSP
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layer and from it build an image. Here is an example::
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@@ -229,7 +229,7 @@ section.
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#. *Initialize the Build Environment:* While in the root directory of
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the Source Directory (i.e. ``poky``), run the
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:ref:`ref-manual/structure:\`\`oe-init-build-env\`\`` environment
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:ref:`ref-manual/structure:``oe-init-build-env``` environment
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setup script to define the OpenEmbedded build environment on your
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build host. ::
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