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16e417be63
Fixes [YOCTO #12370] The "Wayland" section needed to be moved to the concpets chapter in the new overview-manual. I moved it and fixed a few links that needed adjusting due to the move. (From yocto-docs rev: b8e84a8cb47194b0d20fe155561d9a346916068b) Signed-off-by: Scott Rifenbark <srifenbark@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
377 lines
19 KiB
XML
377 lines
19 KiB
XML
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
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<chapter id='technical-details'>
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<title>Technical Details</title>
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<para>
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This chapter provides technical details for various parts of the
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Yocto Project.
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Currently, topics include Yocto Project components,
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cross-toolchain generation, shared state (sstate) cache,
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x32, Wayland support, and Licenses.
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</para>
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<section id="licenses">
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<title>Licenses</title>
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<para>
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This section describes the mechanism by which the OpenEmbedded build system
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tracks changes to licensing text.
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The section also describes how to enable commercially licensed recipes,
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which by default are disabled.
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</para>
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<para>
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For information that can help you maintain compliance with various open
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source licensing during the lifecycle of the product, see the
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"<ulink url='&YOCTO_DOCS_DEV_URL;#maintaining-open-source-license-compliance-during-your-products-lifecycle'>Maintaining Open Source License Compliance During Your Project's Lifecycle</ulink>"
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section in the Yocto Project Development Tasks Manual.
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</para>
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<section id="usingpoky-configuring-LIC_FILES_CHKSUM">
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<title>Tracking License Changes</title>
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<para>
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The license of an upstream project might change in the future.
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In order to prevent these changes going unnoticed, the
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<filename><link linkend='var-LIC_FILES_CHKSUM'>LIC_FILES_CHKSUM</link></filename>
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variable tracks changes to the license text. The checksums are validated at the end of the
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configure step, and if the checksums do not match, the build will fail.
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</para>
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<section id="usingpoky-specifying-LIC_FILES_CHKSUM">
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<title>Specifying the <filename>LIC_FILES_CHKSUM</filename> Variable</title>
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<para>
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The <filename>LIC_FILES_CHKSUM</filename>
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variable contains checksums of the license text in the source
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code for the recipe.
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Following is an example of how to specify
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<filename>LIC_FILES_CHKSUM</filename>:
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<literallayout class='monospaced'>
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LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
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file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
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file://licfile2.txt;endline=50;md5=zzzz \
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..."
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</literallayout>
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<note><title>Notes</title>
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<itemizedlist>
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<listitem><para>
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When using "beginline" and "endline", realize that
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line numbering begins with one and not zero.
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Also, the included lines are inclusive (i.e. lines
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five through and including 29 in the previous
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example for <filename>licfile1.txt</filename>).
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</para></listitem>
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<listitem><para>
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When a license check fails, the selected license
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text is included as part of the QA message.
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Using this output, you can determine the exact
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start and finish for the needed license text.
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</para></listitem>
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</itemizedlist>
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</note>
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</para>
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<para>
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The build system uses the
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<filename><link linkend='var-S'>S</link></filename> variable as
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the default directory when searching files listed in
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<filename>LIC_FILES_CHKSUM</filename>.
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The previous example employs the default directory.
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</para>
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<para>
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Consider this next example:
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<literallayout class='monospaced'>
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LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\
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md5=bb14ed3c4cda583abc85401304b5cd4e"
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LIC_FILES_CHKSUM = "file://${WORKDIR}/license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
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</literallayout>
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</para>
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<para>
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The first line locates a file in
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<filename>${S}/src/ls.c</filename> and isolates lines five
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through 16 as license text.
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The second line refers to a file in
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<filename><link linkend='var-WORKDIR'>WORKDIR</link></filename>.
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</para>
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<para>
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Note that <filename>LIC_FILES_CHKSUM</filename> variable is
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mandatory for all recipes, unless the
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<filename>LICENSE</filename> variable is set to "CLOSED".
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</para>
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</section>
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<section id="usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax">
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<title>Explanation of Syntax</title>
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<para>
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As mentioned in the previous section, the
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<filename>LIC_FILES_CHKSUM</filename> variable lists all the
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important files that contain the license text for the source code.
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It is possible to specify a checksum for an entire file, or a specific section of a
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file (specified by beginning and ending line numbers with the "beginline" and "endline"
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parameters, respectively).
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The latter is useful for source files with a license notice header,
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README documents, and so forth.
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If you do not use the "beginline" parameter, then it is assumed that the text begins on the
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first line of the file.
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Similarly, if you do not use the "endline" parameter, it is assumed that the license text
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ends with the last line of the file.
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</para>
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<para>
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The "md5" parameter stores the md5 checksum of the license text.
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If the license text changes in any way as compared to this parameter
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then a mismatch occurs.
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This mismatch triggers a build failure and notifies the developer.
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Notification allows the developer to review and address the license text changes.
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Also note that if a mismatch occurs during the build, the correct md5
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checksum is placed in the build log and can be easily copied to the recipe.
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</para>
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<para>
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There is no limit to how many files you can specify using the
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<filename>LIC_FILES_CHKSUM</filename> variable.
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Generally, however, every project requires a few specifications for license tracking.
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Many projects have a "COPYING" file that stores the license information for all the source
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code files.
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This practice allows you to just track the "COPYING" file as long as it is kept up to date.
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</para>
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<tip>
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If you specify an empty or invalid "md5" parameter, BitBake returns an md5 mis-match
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error and displays the correct "md5" parameter value during the build.
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The correct parameter is also captured in the build log.
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</tip>
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<tip>
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If the whole file contains only license text, you do not need to use the "beginline" and
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"endline" parameters.
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</tip>
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</section>
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</section>
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<section id="enabling-commercially-licensed-recipes">
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<title>Enabling Commercially Licensed Recipes</title>
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<para>
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By default, the OpenEmbedded build system disables
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components that have commercial or other special licensing
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requirements.
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Such requirements are defined on a
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recipe-by-recipe basis through the
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<link linkend='var-LICENSE_FLAGS'><filename>LICENSE_FLAGS</filename></link>
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variable definition in the affected recipe.
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For instance, the
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<filename>poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</filename>
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recipe contains the following statement:
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<literallayout class='monospaced'>
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LICENSE_FLAGS = "commercial"
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</literallayout>
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Here is a slightly more complicated example that contains both an
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explicit recipe name and version (after variable expansion):
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<literallayout class='monospaced'>
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LICENSE_FLAGS = "license_${PN}_${PV}"
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</literallayout>
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In order for a component restricted by a <filename>LICENSE_FLAGS</filename>
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definition to be enabled and included in an image, it
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needs to have a matching entry in the global
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<link linkend='var-LICENSE_FLAGS_WHITELIST'><filename>LICENSE_FLAGS_WHITELIST</filename></link>
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variable, which is a variable
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typically defined in your <filename>local.conf</filename> file.
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For example, to enable
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the <filename>poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</filename>
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package, you could add either the string
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"commercial_gst-plugins-ugly" or the more general string
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"commercial" to <filename>LICENSE_FLAGS_WHITELIST</filename>.
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See the
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"<link linkend='license-flag-matching'>License Flag Matching</link>" section
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for a full explanation of how <filename>LICENSE_FLAGS</filename> matching works.
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Here is the example:
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<literallayout class='monospaced'>
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LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
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</literallayout>
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Likewise, to additionally enable the package built from the recipe containing
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<filename>LICENSE_FLAGS = "license_${PN}_${PV}"</filename>, and assuming
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that the actual recipe name was <filename>emgd_1.10.bb</filename>,
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the following string would enable that package as well as
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the original <filename>gst-plugins-ugly</filename> package:
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<literallayout class='monospaced'>
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LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
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</literallayout>
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As a convenience, you do not need to specify the complete license string
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in the whitelist for every package.
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You can use an abbreviated form, which consists
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of just the first portion or portions of the license string before
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the initial underscore character or characters.
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A partial string will match
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any license that contains the given string as the first
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portion of its license.
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For example, the following
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whitelist string will also match both of the packages
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previously mentioned as well as any other packages that have
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licenses starting with "commercial" or "license".
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<literallayout class='monospaced'>
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LICENSE_FLAGS_WHITELIST = "commercial license"
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</literallayout>
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</para>
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<section id="license-flag-matching">
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<title>License Flag Matching</title>
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<para>
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License flag matching allows you to control what recipes the
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OpenEmbedded build system includes in the build.
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Fundamentally, the build system attempts to match
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<link linkend='var-LICENSE_FLAGS'><filename>LICENSE_FLAGS</filename></link>
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strings found in recipes against
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<link linkend='var-LICENSE_FLAGS_WHITELIST'><filename>LICENSE_FLAGS_WHITELIST</filename></link>
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strings found in the whitelist.
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A match causes the build system to include a recipe in the
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build, while failure to find a match causes the build system to
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exclude a recipe.
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</para>
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<para>
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In general, license flag matching is simple.
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However, understanding some concepts will help you
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correctly and effectively use matching.
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</para>
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<para>
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Before a flag
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defined by a particular recipe is tested against the
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contents of the whitelist, the expanded string
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<filename>_${PN}</filename> is appended to the flag.
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This expansion makes each <filename>LICENSE_FLAGS</filename>
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value recipe-specific.
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After expansion, the string is then matched against the
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whitelist.
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Thus, specifying
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<filename>LICENSE_FLAGS = "commercial"</filename>
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in recipe "foo", for example, results in the string
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<filename>"commercial_foo"</filename>.
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And, to create a match, that string must appear in the
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whitelist.
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</para>
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<para>
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Judicious use of the <filename>LICENSE_FLAGS</filename>
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strings and the contents of the
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<filename>LICENSE_FLAGS_WHITELIST</filename> variable
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allows you a lot of flexibility for including or excluding
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recipes based on licensing.
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For example, you can broaden the matching capabilities by
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using license flags string subsets in the whitelist.
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<note>When using a string subset, be sure to use the part of
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the expanded string that precedes the appended underscore
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character (e.g. <filename>usethispart_1.3</filename>,
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<filename>usethispart_1.4</filename>, and so forth).
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</note>
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For example, simply specifying the string "commercial" in
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the whitelist matches any expanded
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<filename>LICENSE_FLAGS</filename> definition that starts with
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the string "commercial" such as "commercial_foo" and
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"commercial_bar", which are the strings the build system
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automatically generates for hypothetical recipes named
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"foo" and "bar" assuming those recipes simply specify the
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following:
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<literallayout class='monospaced'>
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LICENSE_FLAGS = "commercial"
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</literallayout>
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Thus, you can choose to exhaustively
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enumerate each license flag in the whitelist and
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allow only specific recipes into the image, or
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you can use a string subset that causes a broader range of
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matches to allow a range of recipes into the image.
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</para>
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<para>
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This scheme works even if the
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<filename>LICENSE_FLAGS</filename> string already
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has <filename>_${PN}</filename> appended.
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For example, the build system turns the license flag
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"commercial_1.2_foo" into "commercial_1.2_foo_foo" and would
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match both the general "commercial" and the specific
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"commercial_1.2_foo" strings found in the whitelist, as
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expected.
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</para>
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<para>
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Here are some other scenarios:
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<itemizedlist>
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<listitem><para>You can specify a versioned string in the
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recipe such as "commercial_foo_1.2" in a "foo" recipe.
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The build system expands this string to
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"commercial_foo_1.2_foo".
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Combine this license flag with a whitelist that has
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the string "commercial" and you match the flag along
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with any other flag that starts with the string
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"commercial".</para></listitem>
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<listitem><para>Under the same circumstances, you can
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use "commercial_foo" in the whitelist and the
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build system not only matches "commercial_foo_1.2" but
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also matches any license flag with the string
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"commercial_foo", regardless of the version.
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</para></listitem>
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<listitem><para>You can be very specific and use both the
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package and version parts in the whitelist (e.g.
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"commercial_foo_1.2") to specifically match a
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versioned recipe.</para></listitem>
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</itemizedlist>
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</para>
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</section>
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<section id="other-variables-related-to-commercial-licenses">
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<title>Other Variables Related to Commercial Licenses</title>
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<para>
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Other helpful variables related to commercial
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license handling exist and are defined in the
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<filename>poky/meta/conf/distro/include/default-distrovars.inc</filename> file:
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<literallayout class='monospaced'>
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COMMERCIAL_AUDIO_PLUGINS ?= ""
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COMMERCIAL_VIDEO_PLUGINS ?= ""
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</literallayout>
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If you want to enable these components, you can do so by making sure you have
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statements similar to the following
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in your <filename>local.conf</filename> configuration file:
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<literallayout class='monospaced'>
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COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
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gst-plugins-ugly-mpegaudioparse"
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COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
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gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
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LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
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</literallayout>
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Of course, you could also create a matching whitelist
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for those components using the more general "commercial"
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in the whitelist, but that would also enable all the
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other packages with
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<link linkend='var-LICENSE_FLAGS'><filename>LICENSE_FLAGS</filename></link>
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containing "commercial", which you may or may not want:
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<literallayout class='monospaced'>
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LICENSE_FLAGS_WHITELIST = "commercial"
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</literallayout>
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</para>
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<para>
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Specifying audio and video plug-ins as part of the
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<filename>COMMERCIAL_AUDIO_PLUGINS</filename> and
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<filename>COMMERCIAL_VIDEO_PLUGINS</filename> statements
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(along with the enabling
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<filename>LICENSE_FLAGS_WHITELIST</filename>) includes the
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plug-ins or components into built images, thus adding
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support for media formats or components.
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</para>
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</section>
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</section>
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</section>
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</chapter>
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<!--
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vim: expandtab tw=80 ts=4
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-->
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