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Fixes [YOCTO #12370] Moved the "Cross-Development Toolchain Generation" section from the ref-manual to the overview-manual into the concepts chapter. This information is conceptual and now needs to live in the concepts chapter of the new overview-manual. Moving the section caused a few links to have to be fixed in the ref-manual. There was also a figure in the section. So, I had to move the figure from the ref-manual to the overview-manual "figures" folder and update the Makefile for the TARFILE generation. (From yocto-docs rev: 1f3ee5ab308cbe6bd7194086026db397b67ca7c4) Signed-off-by: Scott Rifenbark <srifenbark@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
543 lines
25 KiB
XML
543 lines
25 KiB
XML
<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
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[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
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<chapter id='overview-concepts'>
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<title>Yocto Project Concepts</title>
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<para>
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This chapter describes concepts for various areas of the Yocto Project.
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Currently, topics include Yocto Project components, cross-development
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generation, shared state (sstate) cache, runtime dependencies,
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Pseudo and Fakeroot, x32 psABI, Wayland support, and Licenses.
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</para>
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<section id='yocto-project-components'>
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<title>Yocto Project Components</title>
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<para>
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The
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<ulink url='&YOCTO_DOCS_REF_URL;#bitbake-term'>BitBake</ulink>
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task executor together with various types of configuration files
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form the OpenEmbedded Core.
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This section overviews these components by describing their use and
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how they interact.
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</para>
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<para>
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BitBake handles the parsing and execution of the data files.
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The data itself is of various types:
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<itemizedlist>
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<listitem><para>
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<emphasis>Recipes:</emphasis>
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Provides details about particular pieces of software.
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</para></listitem>
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<listitem><para>
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<emphasis>Class Data:</emphasis>
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Abstracts common build information (e.g. how to build a
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Linux kernel).
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</para></listitem>
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<listitem><para>
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<emphasis>Configuration Data:</emphasis>
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Defines machine-specific settings, policy decisions, and
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so forth.
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Configuration data acts as the glue to bind everything
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together.
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</para></listitem>
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</itemizedlist>
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</para>
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<para>
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BitBake knows how to combine multiple data sources together and
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refers to each data source as a layer.
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For information on layers, see the
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"<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>"
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section of the Yocto Project Development Tasks Manual.
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</para>
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<para>
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Following are some brief details on these core components.
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For additional information on how these components interact during
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a build, see the
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"<link linkend='development-concepts'>Development Concepts</link>"
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section.
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</para>
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<section id='usingpoky-components-bitbake'>
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<title>BitBake</title>
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<para>
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BitBake is the tool at the heart of the OpenEmbedded build
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system and is responsible for parsing the
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<ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink>,
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generating a list of tasks from it, and then executing those
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tasks.
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</para>
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<para>
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This section briefly introduces BitBake.
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If you want more information on BitBake, see the
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<ulink url='&YOCTO_DOCS_BB_URL;#bitbake-user-manual'>BitBake User Manual</ulink>.
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</para>
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<para>
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To see a list of the options BitBake supports, use either of
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the following commands:
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<literallayout class='monospaced'>
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$ bitbake -h
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$ bitbake --help
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</literallayout>
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</para>
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<para>
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The most common usage for BitBake is
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<filename>bitbake <replaceable>packagename</replaceable></filename>,
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where <filename>packagename</filename> is the name of the
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package you want to build (referred to as the "target" in this
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manual).
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The target often equates to the first part of a recipe's
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filename (e.g. "foo" for a recipe named
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<filename>foo_1.3.0-r0.bb</filename>).
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So, to process the
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<filename>matchbox-desktop_1.2.3.bb</filename> recipe file, you
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might type the following:
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<literallayout class='monospaced'>
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$ bitbake matchbox-desktop
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</literallayout>
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Several different versions of
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<filename>matchbox-desktop</filename> might exist.
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BitBake chooses the one selected by the distribution
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configuration.
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You can get more details about how BitBake chooses between
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different target versions and providers in the
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"<ulink url='&YOCTO_DOCS_BB_URL;#bb-bitbake-preferences'>Preferences</ulink>"
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section of the BitBake User Manual.
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</para>
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<para>
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BitBake also tries to execute any dependent tasks first.
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So for example, before building
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<filename>matchbox-desktop</filename>, BitBake would build a
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cross compiler and <filename>glibc</filename> if they had not
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already been built.
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</para>
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<para>
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A useful BitBake option to consider is the
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<filename>-k</filename> or <filename>--continue</filename>
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option.
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This option instructs BitBake to try and continue processing
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the job as long as possible even after encountering an error.
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When an error occurs, the target that failed and those that
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depend on it cannot be remade.
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However, when you use this option other dependencies can
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still be processed.
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</para>
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</section>
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<section id='usingpoky-components-metadata'>
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<title>Metadata (Recipes)</title>
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<para>
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Files that have the <filename>.bb</filename> suffix are
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"recipes" files.
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In general, a recipe contains information about a single piece
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of software.
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This information includes the location from which to download
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the unaltered source, any source patches to be applied to that
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source (if needed), which special configuration options to
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apply, how to compile the source files, and how to package the
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compiled output.
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</para>
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<para>
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The term "package" is sometimes used to refer to recipes.
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However, since the word "package" is used for the packaged
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output from the OpenEmbedded build system (i.e.
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<filename>.ipk</filename> or <filename>.deb</filename> files),
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this document avoids using the term "package" when referring
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to recipes.
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</para>
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</section>
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<section id='metadata-virtual-providers'>
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<title>Metadata (Virtual Providers)</title>
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<para>
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Prior to the build, if you know that several different recipes
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provide the same functionality, you can use a virtual provider
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(i.e. <filename>virtual/*</filename>) as a placeholder for the
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actual provider.
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The actual provider would be determined at build time.
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In this case, you should add <filename>virtual/*</filename>
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to
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<ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>,
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rather than listing the specified provider.
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You would select the actual provider by setting the
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<ulink url='&YOCTO_DOCS_REF_URL;#var-PREFERRED_PROVIDER'><filename>PREFERRED_PROVIDER</filename></ulink>
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variable (i.e.
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<filename>PREFERRED_PROVIDER_virtual/*</filename>)
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in the build's configuration file (e.g.
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<filename>poky/build/conf/local.conf</filename>).
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<note>
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Any recipe that PROVIDES a <filename>virtual/*</filename>
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item that is ultimately not selected through
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<filename>PREFERRED_PROVIDER</filename> does not get built.
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Preventing these recipes from building is usually the
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desired behavior since this mechanism's purpose is to
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select between mutually exclusive alternative providers.
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</note>
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</para>
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<para>
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The following lists specific examples of virtual providers:
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<itemizedlist>
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<listitem><para>
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<filename>virtual/mesa</filename>:
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Provides <filename>gbm.pc</filename>.
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</para></listitem>
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<listitem><para>
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<filename>virtual/egl</filename>:
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Provides <filename>egl.pc</filename> and possibly
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<filename>wayland-egl.pc</filename>.
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</para></listitem>
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<listitem><para>
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<filename>virtual/libgl</filename>:
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Provides <filename>gl.pc</filename> (i.e. libGL).
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</para></listitem>
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<listitem><para>
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<filename>virtual/libgles1</filename>:
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Provides <filename>glesv1_cm.pc</filename>
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(i.e. libGLESv1_CM).
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</para></listitem>
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<listitem><para>
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<filename>virtual/libgles2</filename>:
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Provides <filename>glesv2.pc</filename>
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(i.e. libGLESv2).
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</para></listitem>
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</itemizedlist>
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</para>
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</section>
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<section id='usingpoky-components-classes'>
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<title>Classes</title>
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<para>
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Class files (<filename>.bbclass</filename>) contain information
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that is useful to share between
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<ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink>
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files.
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An example is the
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<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-autotools'><filename>autotools</filename></ulink>
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class, which contains common settings for any application that
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Autotools uses.
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The
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"<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes'>Classes</ulink>"
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chapter in the Yocto Project Reference Manual provides
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details about classes and how to use them.
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</para>
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</section>
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<section id='usingpoky-components-configuration'>
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<title>Configuration</title>
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<para>
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The configuration files (<filename>.conf</filename>) define
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various configuration variables that govern the OpenEmbedded
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build process.
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These files fall into several areas that define machine
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configuration options, distribution configuration options,
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compiler tuning options, general common configuration options,
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and user configuration options in
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<filename>local.conf</filename>, which is found in the
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<ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>.
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</para>
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</section>
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</section>
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<section id="cross-development-toolchain-generation">
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<title>Cross-Development Toolchain Generation</title>
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<para>
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The Yocto Project does most of the work for you when it comes to
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creating
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<ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain'>cross-development toolchains</ulink>.
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This section provides some technical background on how
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cross-development toolchains are created and used.
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For more information on toolchains, you can also see the
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<ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</ulink>
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manual.
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</para>
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<para>
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In the Yocto Project development environment, cross-development
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toolchains are used to build the image and applications that run
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on the target hardware.
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With just a few commands, the OpenEmbedded build system creates
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these necessary toolchains for you.
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</para>
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<para>
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The following figure shows a high-level build environment regarding
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toolchain construction and use.
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</para>
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<para>
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<imagedata fileref="figures/cross-development-toolchains.png" width="8in" depth="6in" align="center" />
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</para>
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<para>
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Most of the work occurs on the Build Host.
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This is the machine used to build images and generally work within the
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the Yocto Project environment.
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When you run BitBake to create an image, the OpenEmbedded build system
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uses the host <filename>gcc</filename> compiler to bootstrap a
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cross-compiler named <filename>gcc-cross</filename>.
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The <filename>gcc-cross</filename> compiler is what BitBake uses to
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compile source files when creating the target image.
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You can think of <filename>gcc-cross</filename> simply as an
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automatically generated cross-compiler that is used internally within
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BitBake only.
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<note>
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The extensible SDK does not use
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<filename>gcc-cross-canadian</filename> since this SDK
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ships a copy of the OpenEmbedded build system and the sysroot
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within it contains <filename>gcc-cross</filename>.
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</note>
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</para>
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<para>
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The chain of events that occurs when <filename>gcc-cross</filename> is
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bootstrapped is as follows:
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<literallayout class='monospaced'>
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gcc -> binutils-cross -> gcc-cross-initial -> linux-libc-headers -> glibc-initial -> glibc -> gcc-cross -> gcc-runtime
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</literallayout>
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<itemizedlist>
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<listitem><para>
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<filename>gcc</filename>:
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The build host's GNU Compiler Collection (GCC).
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</para></listitem>
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<listitem><para>
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<filename>binutils-cross</filename>:
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The bare minimum binary utilities needed in order to run
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the <filename>gcc-cross-initial</filename> phase of the
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bootstrap operation.
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</para></listitem>
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<listitem><para>
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<filename>gcc-cross-initial</filename>:
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An early stage of the bootstrap process for creating
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the cross-compiler.
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This stage builds enough of the <filename>gcc-cross</filename>,
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the C library, and other pieces needed to finish building the
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final cross-compiler in later stages.
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This tool is a "native" package (i.e. it is designed to run on
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the build host).
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</para></listitem>
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<listitem><para>
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<filename>linux-libc-headers</filename>:
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Headers needed for the cross-compiler.
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</para></listitem>
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<listitem><para>
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<filename>glibc-initial</filename>:
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An initial version of the Embedded GLIBC needed to bootstrap
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<filename>glibc</filename>.
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</para></listitem>
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<listitem><para>
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<filename>gcc-cross</filename>:
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The final stage of the bootstrap process for the
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cross-compiler.
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This stage results in the actual cross-compiler that
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BitBake uses when it builds an image for a targeted
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device.
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<note>
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If you are replacing this cross compiler toolchain
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with a custom version, you must replace
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<filename>gcc-cross</filename>.
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</note>
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This tool is also a "native" package (i.e. it is
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designed to run on the build host).
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</para></listitem>
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<listitem><para>
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<filename>gcc-runtime</filename>:
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Runtime libraries resulting from the toolchain bootstrapping
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process.
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This tool produces a binary that consists of the
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runtime libraries need for the targeted device.
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</para></listitem>
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</itemizedlist>
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</para>
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<para>
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You can use the OpenEmbedded build system to build an installer for
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the relocatable SDK used to develop applications.
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When you run the installer, it installs the toolchain, which contains
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the development tools (e.g., the
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<filename>gcc-cross-canadian</filename>),
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<filename>binutils-cross-canadian</filename>, and other
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<filename>nativesdk-*</filename> tools,
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which are tools native to the SDK (i.e. native to
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<ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_ARCH'><filename>SDK_ARCH</filename></ulink>),
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you need to cross-compile and test your software.
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The figure shows the commands you use to easily build out this
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toolchain.
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This cross-development toolchain is built to execute on the
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<ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>,
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which might or might not be the same
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machine as the Build Host.
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<note>
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If your target architecture is supported by the Yocto Project,
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you can take advantage of pre-built images that ship with the
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Yocto Project and already contain cross-development toolchain
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installers.
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</note>
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</para>
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<para>
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Here is the bootstrap process for the relocatable toolchain:
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<literallayout class='monospaced'>
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gcc -> binutils-crosssdk -> gcc-crosssdk-initial -> linux-libc-headers ->
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glibc-initial -> nativesdk-glibc -> gcc-crosssdk -> gcc-cross-canadian
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</literallayout>
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<itemizedlist>
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<listitem><para>
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<filename>gcc</filename>:
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The build host's GNU Compiler Collection (GCC).
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</para></listitem>
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<listitem><para>
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<filename>binutils-crosssdk</filename>:
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The bare minimum binary utilities needed in order to run
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the <filename>gcc-crosssdk-initial</filename> phase of the
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bootstrap operation.
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</para></listitem>
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<listitem><para>
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<filename>gcc-crosssdk-initial</filename>:
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An early stage of the bootstrap process for creating
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the cross-compiler.
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This stage builds enough of the
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<filename>gcc-crosssdk</filename> and supporting pieces so that
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the final stage of the bootstrap process can produce the
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finished cross-compiler.
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This tool is a "native" binary that runs on the build host.
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</para></listitem>
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<listitem><para>
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<filename>linux-libc-headers</filename>:
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Headers needed for the cross-compiler.
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</para></listitem>
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<listitem><para>
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<filename>glibc-initial</filename>:
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An initial version of the Embedded GLIBC needed to bootstrap
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<filename>nativesdk-glibc</filename>.
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</para></listitem>
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<listitem><para>
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<filename>nativesdk-glibc</filename>:
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The Embedded GLIBC needed to bootstrap the
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<filename>gcc-crosssdk</filename>.
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</para></listitem>
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<listitem><para>
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<filename>gcc-crosssdk</filename>:
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The final stage of the bootstrap process for the
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relocatable cross-compiler.
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The <filename>gcc-crosssdk</filename> is a transitory compiler
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and never leaves the build host.
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Its purpose is to help in the bootstrap process to create the
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eventual relocatable <filename>gcc-cross-canadian</filename>
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compiler, which is relocatable.
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This tool is also a "native" package (i.e. it is
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designed to run on the build host).
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</para></listitem>
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<listitem><para>
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<filename>gcc-cross-canadian</filename>:
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The final relocatable cross-compiler.
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When run on the
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<ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>,
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this tool
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produces executable code that runs on the target device.
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Only one cross-canadian compiler is produced per architecture
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since they can be targeted at different processor optimizations
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using configurations passed to the compiler through the
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compile commands.
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This circumvents the need for multiple compilers and thus
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reduces the size of the toolchains.
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</para></listitem>
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</itemizedlist>
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</para>
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<note>
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For information on advantages gained when building a
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cross-development toolchain installer, see the
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"<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-building-an-sdk-installer'>Building an SDK Installer</ulink>"
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section in the Yocto Project Application Development and the
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Extensible Software Development Kit (eSDK) manual.
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</note>
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</section>
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<section id='x32'>
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<title>x32 psABI</title>
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<para>
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x32 processor-specific Application Binary Interface
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(<ulink url='https://software.intel.com/en-us/node/628948'>x32 psABI</ulink>)
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is a native 32-bit processor-specific ABI for
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<trademark class='registered'>Intel</trademark> 64 (x86-64)
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architectures.
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An ABI defines the calling conventions between functions in a
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processing environment.
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The interface determines what registers are used and what the sizes are
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for various C data types.
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</para>
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<para>
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Some processing environments prefer using 32-bit applications even
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when running on Intel 64-bit platforms.
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Consider the i386 psABI, which is a very old 32-bit ABI for Intel
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64-bit platforms.
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The i386 psABI does not provide efficient use and access of the
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Intel 64-bit processor resources, leaving the system underutilized.
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Now consider the x86_64 psABI.
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This ABI is newer and uses 64-bits for data sizes and program
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pointers.
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The extra bits increase the footprint size of the programs,
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libraries, and also increases the memory and file system size
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requirements.
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Executing under the x32 psABI enables user programs to utilize CPU
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and system resources more efficiently while keeping the memory
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footprint of the applications low.
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Extra bits are used for registers but not for addressing mechanisms.
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</para>
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<para>
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The Yocto Project supports the final specifications of x32 psABI
|
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as follows:
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<itemizedlist>
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<listitem><para>
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You can create packages and images in x32 psABI format on
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x86_64 architecture targets.
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</para></listitem>
|
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<listitem><para>
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You can successfully build recipes with the x32 toolchain.
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</para></listitem>
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<listitem><para>
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You can create and boot
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<filename>core-image-minimal</filename> and
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<filename>core-image-sato</filename> images.
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</para></listitem>
|
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<listitem><para>
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RPM Package Manager (RPM) support exists for x32 binaries.
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</para></listitem>
|
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<listitem><para>
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Support for large images exists.
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</para></listitem>
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|
</itemizedlist>
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</para>
|
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<para>
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For steps on how to use x32 psABI, see the
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"<ulink url='&YOCTO_DOCS_DEV_URL;#using-x32-psabi'>Using x32 psABI</ulink>"
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section in the Yocto Project Development Tasks Manual.
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|
</para>
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</section>
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</chapter>
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