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poky/documentation/overview-manual/overview-concepts.xml
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Scott Rifenbark 6bf7b263ff ref-manual, overview-manual, Makefile: Moved toolchain concepts
Fixes [YOCTO #12370]

Moved the "Cross-Development Toolchain Generation" section from the
ref-manual to the overview-manual into the concepts chapter.  This
information is conceptual and now needs to live in the concepts
chapter of the new overview-manual.  Moving the section caused a
few links to have to be fixed in the ref-manual.  There was also a
figure in the section.  So, I had to move the figure from the ref-manual
to the overview-manual "figures" folder and update the Makefile for
the TARFILE generation.

(From yocto-docs rev: 1f3ee5ab308cbe6bd7194086026db397b67ca7c4)

Signed-off-by: Scott Rifenbark <srifenbark@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2018-02-14 15:25:28 +00:00

543 lines
25 KiB
XML

<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd"
[<!ENTITY % poky SYSTEM "../poky.ent"> %poky; ] >
<chapter id='overview-concepts'>
<title>Yocto Project Concepts</title>
<para>
This chapter describes concepts for various areas of the Yocto Project.
Currently, topics include Yocto Project components, cross-development
generation, shared state (sstate) cache, runtime dependencies,
Pseudo and Fakeroot, x32 psABI, Wayland support, and Licenses.
</para>
<section id='yocto-project-components'>
<title>Yocto Project Components</title>
<para>
The
<ulink url='&YOCTO_DOCS_REF_URL;#bitbake-term'>BitBake</ulink>
task executor together with various types of configuration files
form the OpenEmbedded Core.
This section overviews these components by describing their use and
how they interact.
</para>
<para>
BitBake handles the parsing and execution of the data files.
The data itself is of various types:
<itemizedlist>
<listitem><para>
<emphasis>Recipes:</emphasis>
Provides details about particular pieces of software.
</para></listitem>
<listitem><para>
<emphasis>Class Data:</emphasis>
Abstracts common build information (e.g. how to build a
Linux kernel).
</para></listitem>
<listitem><para>
<emphasis>Configuration Data:</emphasis>
Defines machine-specific settings, policy decisions, and
so forth.
Configuration data acts as the glue to bind everything
together.
</para></listitem>
</itemizedlist>
</para>
<para>
BitBake knows how to combine multiple data sources together and
refers to each data source as a layer.
For information on layers, see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#understanding-and-creating-layers'>Understanding and Creating Layers</ulink>"
section of the Yocto Project Development Tasks Manual.
</para>
<para>
Following are some brief details on these core components.
For additional information on how these components interact during
a build, see the
"<link linkend='development-concepts'>Development Concepts</link>"
section.
</para>
<section id='usingpoky-components-bitbake'>
<title>BitBake</title>
<para>
BitBake is the tool at the heart of the OpenEmbedded build
system and is responsible for parsing the
<ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink>,
generating a list of tasks from it, and then executing those
tasks.
</para>
<para>
This section briefly introduces BitBake.
If you want more information on BitBake, see the
<ulink url='&YOCTO_DOCS_BB_URL;#bitbake-user-manual'>BitBake User Manual</ulink>.
</para>
<para>
To see a list of the options BitBake supports, use either of
the following commands:
<literallayout class='monospaced'>
$ bitbake -h
$ bitbake --help
</literallayout>
</para>
<para>
The most common usage for BitBake is
<filename>bitbake <replaceable>packagename</replaceable></filename>,
where <filename>packagename</filename> is the name of the
package you want to build (referred to as the "target" in this
manual).
The target often equates to the first part of a recipe's
filename (e.g. "foo" for a recipe named
<filename>foo_1.3.0-r0.bb</filename>).
So, to process the
<filename>matchbox-desktop_1.2.3.bb</filename> recipe file, you
might type the following:
<literallayout class='monospaced'>
$ bitbake matchbox-desktop
</literallayout>
Several different versions of
<filename>matchbox-desktop</filename> might exist.
BitBake chooses the one selected by the distribution
configuration.
You can get more details about how BitBake chooses between
different target versions and providers in the
"<ulink url='&YOCTO_DOCS_BB_URL;#bb-bitbake-preferences'>Preferences</ulink>"
section of the BitBake User Manual.
</para>
<para>
BitBake also tries to execute any dependent tasks first.
So for example, before building
<filename>matchbox-desktop</filename>, BitBake would build a
cross compiler and <filename>glibc</filename> if they had not
already been built.
</para>
<para>
A useful BitBake option to consider is the
<filename>-k</filename> or <filename>--continue</filename>
option.
This option instructs BitBake to try and continue processing
the job as long as possible even after encountering an error.
When an error occurs, the target that failed and those that
depend on it cannot be remade.
However, when you use this option other dependencies can
still be processed.
</para>
</section>
<section id='usingpoky-components-metadata'>
<title>Metadata (Recipes)</title>
<para>
Files that have the <filename>.bb</filename> suffix are
"recipes" files.
In general, a recipe contains information about a single piece
of software.
This information includes the location from which to download
the unaltered source, any source patches to be applied to that
source (if needed), which special configuration options to
apply, how to compile the source files, and how to package the
compiled output.
</para>
<para>
The term "package" is sometimes used to refer to recipes.
However, since the word "package" is used for the packaged
output from the OpenEmbedded build system (i.e.
<filename>.ipk</filename> or <filename>.deb</filename> files),
this document avoids using the term "package" when referring
to recipes.
</para>
</section>
<section id='metadata-virtual-providers'>
<title>Metadata (Virtual Providers)</title>
<para>
Prior to the build, if you know that several different recipes
provide the same functionality, you can use a virtual provider
(i.e. <filename>virtual/*</filename>) as a placeholder for the
actual provider.
The actual provider would be determined at build time.
In this case, you should add <filename>virtual/*</filename>
to
<ulink url='&YOCTO_DOCS_REF_URL;#var-DEPENDS'><filename>DEPENDS</filename></ulink>,
rather than listing the specified provider.
You would select the actual provider by setting the
<ulink url='&YOCTO_DOCS_REF_URL;#var-PREFERRED_PROVIDER'><filename>PREFERRED_PROVIDER</filename></ulink>
variable (i.e.
<filename>PREFERRED_PROVIDER_virtual/*</filename>)
in the build's configuration file (e.g.
<filename>poky/build/conf/local.conf</filename>).
<note>
Any recipe that PROVIDES a <filename>virtual/*</filename>
item that is ultimately not selected through
<filename>PREFERRED_PROVIDER</filename> does not get built.
Preventing these recipes from building is usually the
desired behavior since this mechanism's purpose is to
select between mutually exclusive alternative providers.
</note>
</para>
<para>
The following lists specific examples of virtual providers:
<itemizedlist>
<listitem><para>
<filename>virtual/mesa</filename>:
Provides <filename>gbm.pc</filename>.
</para></listitem>
<listitem><para>
<filename>virtual/egl</filename>:
Provides <filename>egl.pc</filename> and possibly
<filename>wayland-egl.pc</filename>.
</para></listitem>
<listitem><para>
<filename>virtual/libgl</filename>:
Provides <filename>gl.pc</filename> (i.e. libGL).
</para></listitem>
<listitem><para>
<filename>virtual/libgles1</filename>:
Provides <filename>glesv1_cm.pc</filename>
(i.e. libGLESv1_CM).
</para></listitem>
<listitem><para>
<filename>virtual/libgles2</filename>:
Provides <filename>glesv2.pc</filename>
(i.e. libGLESv2).
</para></listitem>
</itemizedlist>
</para>
</section>
<section id='usingpoky-components-classes'>
<title>Classes</title>
<para>
Class files (<filename>.bbclass</filename>) contain information
that is useful to share between
<ulink url='&YOCTO_DOCS_REF_URL;#metadata'>Metadata</ulink>
files.
An example is the
<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes-autotools'><filename>autotools</filename></ulink>
class, which contains common settings for any application that
Autotools uses.
The
"<ulink url='&YOCTO_DOCS_REF_URL;#ref-classes'>Classes</ulink>"
chapter in the Yocto Project Reference Manual provides
details about classes and how to use them.
</para>
</section>
<section id='usingpoky-components-configuration'>
<title>Configuration</title>
<para>
The configuration files (<filename>.conf</filename>) define
various configuration variables that govern the OpenEmbedded
build process.
These files fall into several areas that define machine
configuration options, distribution configuration options,
compiler tuning options, general common configuration options,
and user configuration options in
<filename>local.conf</filename>, which is found in the
<ulink url='&YOCTO_DOCS_REF_URL;#build-directory'>Build Directory</ulink>.
</para>
</section>
</section>
<section id="cross-development-toolchain-generation">
<title>Cross-Development Toolchain Generation</title>
<para>
The Yocto Project does most of the work for you when it comes to
creating
<ulink url='&YOCTO_DOCS_REF_URL;#cross-development-toolchain'>cross-development toolchains</ulink>.
This section provides some technical background on how
cross-development toolchains are created and used.
For more information on toolchains, you can also see the
<ulink url='&YOCTO_DOCS_SDK_URL;'>Yocto Project Application Development and the Extensible Software Development Kit (eSDK)</ulink>
manual.
</para>
<para>
In the Yocto Project development environment, cross-development
toolchains are used to build the image and applications that run
on the target hardware.
With just a few commands, the OpenEmbedded build system creates
these necessary toolchains for you.
</para>
<para>
The following figure shows a high-level build environment regarding
toolchain construction and use.
</para>
<para>
<imagedata fileref="figures/cross-development-toolchains.png" width="8in" depth="6in" align="center" />
</para>
<para>
Most of the work occurs on the Build Host.
This is the machine used to build images and generally work within the
the Yocto Project environment.
When you run BitBake to create an image, the OpenEmbedded build system
uses the host <filename>gcc</filename> compiler to bootstrap a
cross-compiler named <filename>gcc-cross</filename>.
The <filename>gcc-cross</filename> compiler is what BitBake uses to
compile source files when creating the target image.
You can think of <filename>gcc-cross</filename> simply as an
automatically generated cross-compiler that is used internally within
BitBake only.
<note>
The extensible SDK does not use
<filename>gcc-cross-canadian</filename> since this SDK
ships a copy of the OpenEmbedded build system and the sysroot
within it contains <filename>gcc-cross</filename>.
</note>
</para>
<para>
The chain of events that occurs when <filename>gcc-cross</filename> is
bootstrapped is as follows:
<literallayout class='monospaced'>
gcc -> binutils-cross -> gcc-cross-initial -> linux-libc-headers -> glibc-initial -> glibc -> gcc-cross -> gcc-runtime
</literallayout>
<itemizedlist>
<listitem><para>
<filename>gcc</filename>:
The build host's GNU Compiler Collection (GCC).
</para></listitem>
<listitem><para>
<filename>binutils-cross</filename>:
The bare minimum binary utilities needed in order to run
the <filename>gcc-cross-initial</filename> phase of the
bootstrap operation.
</para></listitem>
<listitem><para>
<filename>gcc-cross-initial</filename>:
An early stage of the bootstrap process for creating
the cross-compiler.
This stage builds enough of the <filename>gcc-cross</filename>,
the C library, and other pieces needed to finish building the
final cross-compiler in later stages.
This tool is a "native" package (i.e. it is designed to run on
the build host).
</para></listitem>
<listitem><para>
<filename>linux-libc-headers</filename>:
Headers needed for the cross-compiler.
</para></listitem>
<listitem><para>
<filename>glibc-initial</filename>:
An initial version of the Embedded GLIBC needed to bootstrap
<filename>glibc</filename>.
</para></listitem>
<listitem><para>
<filename>gcc-cross</filename>:
The final stage of the bootstrap process for the
cross-compiler.
This stage results in the actual cross-compiler that
BitBake uses when it builds an image for a targeted
device.
<note>
If you are replacing this cross compiler toolchain
with a custom version, you must replace
<filename>gcc-cross</filename>.
</note>
This tool is also a "native" package (i.e. it is
designed to run on the build host).
</para></listitem>
<listitem><para>
<filename>gcc-runtime</filename>:
Runtime libraries resulting from the toolchain bootstrapping
process.
This tool produces a binary that consists of the
runtime libraries need for the targeted device.
</para></listitem>
</itemizedlist>
</para>
<para>
You can use the OpenEmbedded build system to build an installer for
the relocatable SDK used to develop applications.
When you run the installer, it installs the toolchain, which contains
the development tools (e.g., the
<filename>gcc-cross-canadian</filename>),
<filename>binutils-cross-canadian</filename>, and other
<filename>nativesdk-*</filename> tools,
which are tools native to the SDK (i.e. native to
<ulink url='&YOCTO_DOCS_REF_URL;#var-SDK_ARCH'><filename>SDK_ARCH</filename></ulink>),
you need to cross-compile and test your software.
The figure shows the commands you use to easily build out this
toolchain.
This cross-development toolchain is built to execute on the
<ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>,
which might or might not be the same
machine as the Build Host.
<note>
If your target architecture is supported by the Yocto Project,
you can take advantage of pre-built images that ship with the
Yocto Project and already contain cross-development toolchain
installers.
</note>
</para>
<para>
Here is the bootstrap process for the relocatable toolchain:
<literallayout class='monospaced'>
gcc -> binutils-crosssdk -> gcc-crosssdk-initial -> linux-libc-headers ->
glibc-initial -> nativesdk-glibc -> gcc-crosssdk -> gcc-cross-canadian
</literallayout>
<itemizedlist>
<listitem><para>
<filename>gcc</filename>:
The build host's GNU Compiler Collection (GCC).
</para></listitem>
<listitem><para>
<filename>binutils-crosssdk</filename>:
The bare minimum binary utilities needed in order to run
the <filename>gcc-crosssdk-initial</filename> phase of the
bootstrap operation.
</para></listitem>
<listitem><para>
<filename>gcc-crosssdk-initial</filename>:
An early stage of the bootstrap process for creating
the cross-compiler.
This stage builds enough of the
<filename>gcc-crosssdk</filename> and supporting pieces so that
the final stage of the bootstrap process can produce the
finished cross-compiler.
This tool is a "native" binary that runs on the build host.
</para></listitem>
<listitem><para>
<filename>linux-libc-headers</filename>:
Headers needed for the cross-compiler.
</para></listitem>
<listitem><para>
<filename>glibc-initial</filename>:
An initial version of the Embedded GLIBC needed to bootstrap
<filename>nativesdk-glibc</filename>.
</para></listitem>
<listitem><para>
<filename>nativesdk-glibc</filename>:
The Embedded GLIBC needed to bootstrap the
<filename>gcc-crosssdk</filename>.
</para></listitem>
<listitem><para>
<filename>gcc-crosssdk</filename>:
The final stage of the bootstrap process for the
relocatable cross-compiler.
The <filename>gcc-crosssdk</filename> is a transitory compiler
and never leaves the build host.
Its purpose is to help in the bootstrap process to create the
eventual relocatable <filename>gcc-cross-canadian</filename>
compiler, which is relocatable.
This tool is also a "native" package (i.e. it is
designed to run on the build host).
</para></listitem>
<listitem><para>
<filename>gcc-cross-canadian</filename>:
The final relocatable cross-compiler.
When run on the
<ulink url='&YOCTO_DOCS_REF_URL;#var-SDKMACHINE'><filename>SDKMACHINE</filename></ulink>,
this tool
produces executable code that runs on the target device.
Only one cross-canadian compiler is produced per architecture
since they can be targeted at different processor optimizations
using configurations passed to the compiler through the
compile commands.
This circumvents the need for multiple compilers and thus
reduces the size of the toolchains.
</para></listitem>
</itemizedlist>
</para>
<note>
For information on advantages gained when building a
cross-development toolchain installer, see the
"<ulink url='&YOCTO_DOCS_SDK_URL;#sdk-building-an-sdk-installer'>Building an SDK Installer</ulink>"
section in the Yocto Project Application Development and the
Extensible Software Development Kit (eSDK) manual.
</note>
</section>
<section id='x32'>
<title>x32 psABI</title>
<para>
x32 processor-specific Application Binary Interface
(<ulink url='https://software.intel.com/en-us/node/628948'>x32 psABI</ulink>)
is a native 32-bit processor-specific ABI for
<trademark class='registered'>Intel</trademark> 64 (x86-64)
architectures.
An ABI defines the calling conventions between functions in a
processing environment.
The interface determines what registers are used and what the sizes are
for various C data types.
</para>
<para>
Some processing environments prefer using 32-bit applications even
when running on Intel 64-bit platforms.
Consider the i386 psABI, which is a very old 32-bit ABI for Intel
64-bit platforms.
The i386 psABI does not provide efficient use and access of the
Intel 64-bit processor resources, leaving the system underutilized.
Now consider the x86_64 psABI.
This ABI is newer and uses 64-bits for data sizes and program
pointers.
The extra bits increase the footprint size of the programs,
libraries, and also increases the memory and file system size
requirements.
Executing under the x32 psABI enables user programs to utilize CPU
and system resources more efficiently while keeping the memory
footprint of the applications low.
Extra bits are used for registers but not for addressing mechanisms.
</para>
<para>
The Yocto Project supports the final specifications of x32 psABI
as follows:
<itemizedlist>
<listitem><para>
You can create packages and images in x32 psABI format on
x86_64 architecture targets.
</para></listitem>
<listitem><para>
You can successfully build recipes with the x32 toolchain.
</para></listitem>
<listitem><para>
You can create and boot
<filename>core-image-minimal</filename> and
<filename>core-image-sato</filename> images.
</para></listitem>
<listitem><para>
RPM Package Manager (RPM) support exists for x32 binaries.
</para></listitem>
<listitem><para>
Support for large images exists.
</para></listitem>
</itemizedlist>
</para>
<para>
For steps on how to use x32 psABI, see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#using-x32-psabi'>Using x32 psABI</ulink>"
section in the Yocto Project Development Tasks Manual.
</para>
</section>
</chapter>
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