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reorganise project
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from __future__ import division
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import math
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import logging
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from config import *
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from coordinates import Coordinates
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SECONDS_IN_MINUTE = 60
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class PulseGenerator(object):
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""" Stepper motors pulses generator.
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It generates time for each pulses for specified path as accelerated
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movement for specified velocity, then moves linearly and then braking
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with the same acceleration.
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Internally this class treat movement as uniform movement and then
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translate timings to accelerated movements. To do so, it base on
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formulas for distance of uniform movement and accelerated move.
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S = V * Ta = a * Tu^2 / 2
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where Ta - time for accelerated and Tu for uniform movement.
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Velocity will never be more then Vmax - maximum velocity of all axises.
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At the point of maximum velocity we change accelerated movement to
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uniform, so we can translate time for accelerated movement with this
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formula:
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Ta(Tu) = a * Tu^2 / Vmax / 2
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Now we need just to calculate how much time will accelerate and
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brake will take and recalculate time for them. Linear part will be as
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is. Since maximum velocity and acceleration is always the same, there
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is the ACCELERATION_FACTOR_PER_SEC variable.
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In the same way round or other interpolation can be implemented based on
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this class.
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Note: round interpolation would require direction change during movement.
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It's not implemented yet.
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"""
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def __init__(self):
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""" Create object. Do not create directly this object, inherit this class
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and implement interpolation function and related methods.
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All child have to call this method ( super().__init__() ).
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"""
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self._iteration_x = 0
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self._iteration_y = 0
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self._iteration_z = 0
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self._acceleration_time_s = 0.0
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self._linear_time_s = 0.0
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self._2Vmax_per_a = 0.0
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def _get_movement_parameters(self):
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""" Get for interpolation. This method have to be reimplemented
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in parent classes and should calculate 3 parameters.
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:return: Tuple of three values:
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acceleration_time_s: time for accelerating and breaking motors
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during movement
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linear_time_s: time for uniform movement, it is total movement
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time minus acceleration and braking time
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max_axis_velocity_mm_per_sec: maximum velocity of any of axis during
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movement. Even if whole movement is
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accelerated, this value should be
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calculated as top velocity.
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"""
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raise NotImplemented
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def _interpolation_function(self, pulse_number):
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""" Get function for interpolation path. This function should returned
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values as it is uniform movement. There is only one trick, function
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must be expressed in terms of position, i.e. t = S / V for linear,
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where S - distance would be increment on motor minimum step.
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:param pulse_number: number of pulse.
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:return: time for each axis or None if movement for axis is finished.
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"""
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raise NotImplemented
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def __iter__(self):
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""" Get iterator.
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:return: iterable object.
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"""
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self._acceleration_time_s, self._linear_time_s, \
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max_axis_velocity_mm_per_sec = self._get_movement_parameters()
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# helper variable
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self._2Vmax_per_a = 2.0 * max_axis_velocity_mm_per_sec \
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/ STEPPER_MAX_ACCELERATION_MM_PER_S2
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self._iteration_x = 0
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self._iteration_y = 0
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self._iteration_z = 0
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logging.debug(', '.join("%s: %s" % i for i in vars(self).items()))
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return self
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def _to_accelerated_time(self, pt_s):
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""" Internal function to translate uniform movement time to time for
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accelerated movement.
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:param pt_s: pseudo time of uniform movement.
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:return: time for each axis or None if movement for axis is finished.
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"""
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# acceleration
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# S = Tpseudo * Vmax = a * t^2 / 2
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t = math.sqrt(pt_s * self._2Vmax_per_a)
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if t <= self._acceleration_time_s:
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return t
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# linear
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# pseudo acceleration time Tpseudo = t^2 / ACCELERATION_FACTOR_PER_SEC
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t = self._acceleration_time_s + pt_s - (self._acceleration_time_s ** 2
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/ self._2Vmax_per_a)
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# pseudo breaking time
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bt = t - self._acceleration_time_s - self._linear_time_s
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if bt <= 0:
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return t
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# braking
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# Vmax * Tpseudo = Vlinear * t - a * t^2 / 2
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# V on start braking is Vlinear = Taccel * a = Tbreaking * a
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# Vmax * Tpseudo = Tbreaking * a * t - a * t^2 / 2
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return 2.0 * self._acceleration_time_s + self._linear_time_s \
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- math.sqrt(self._acceleration_time_s ** 2 - self._2Vmax_per_a * bt)
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def __next__(self):
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# for python3
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return self.next()
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def next(self):
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""" Iterate pulses.
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:return: Tuple of three values for each axis which represent time for
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the next pulse. If there is no pulses left None will be
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returned.
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"""
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tx, ty, tz = self._interpolation_function(self._iteration_x,
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self._iteration_y,
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self._iteration_z)
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# check condition to stop
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if tx is None and ty is None and tz is None:
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raise StopIteration
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# convert to real time
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m = min(x for x in (tx, ty, tz) if x is not None)
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am = self._to_accelerated_time(m)
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# sort pulses in time
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if tx is not None:
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if tx > m:
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tx = None
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else:
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tx = am
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self._iteration_x += 1
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if ty is not None:
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if ty > m:
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ty = None
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else:
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ty = am
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self._iteration_y += 1
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if tz is not None:
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if tz > m:
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tz = None
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else:
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tz = am
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self._iteration_z += 1
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return tx, ty, tz
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def total_time_s(self):
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""" Get total time for movement.
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:return: time in seconds.
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"""
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acceleration_time_s, linear_time_s, _ = self._get_movement_parameters()
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return acceleration_time_s * 2.0 + linear_time_s
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class PulseGeneratorLinear(PulseGenerator):
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def __init__(self, delta_mm, velocity_mm_per_min):
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""" Create pulse generator for linear interpolation.
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:param delta_mm: movement distance of each axis.
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:param velocity_mm_per_min: desired velocity.
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"""
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super(PulseGeneratorLinear, self).__init__()
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# this class doesn't care about direction
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self._distance_mm = abs(delta_mm)
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# velocity of each axis
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distance_xyz_mm = self._distance_mm.length()
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self.max_velocity_mm_per_sec = self._distance_mm * (
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velocity_mm_per_min / SECONDS_IN_MINUTE / distance_xyz_mm)
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# acceleration time
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self.acceleration_time_s = self.max_velocity_mm_per_sec.find_max() \
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/ STEPPER_MAX_ACCELERATION_MM_PER_S2
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# check if there is enough space to accelerate and brake, adjust time
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# S = a * t^2 / 2
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if STEPPER_MAX_ACCELERATION_MM_PER_S2 * self.acceleration_time_s ** 2 \
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> distance_xyz_mm:
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self.acceleration_time_s = math.sqrt(distance_xyz_mm /
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STEPPER_MAX_ACCELERATION_MM_PER_S2)
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self.linear_time_s = 0.0
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# V = a * t -> V = 2 * S / t, take half of total distance for acceleration and braking
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self.max_velocity_mm_per_sec = self._distance_mm / self.acceleration_time_s
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else:
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# calculate linear time
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linear_distance_mm = distance_xyz_mm\
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- self.acceleration_time_s ** 2 \
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* STEPPER_MAX_ACCELERATION_MM_PER_S2
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self.linear_time_s = linear_distance_mm \
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/ self.max_velocity_mm_per_sec.length()
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def _get_movement_parameters(self):
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""" Return movement parameters, see super class for details.
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"""
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return self.acceleration_time_s, \
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self.linear_time_s, \
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self.max_velocity_mm_per_sec.find_max()
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def __linear(self, position_mm, distance_mm, velocity_mm_per_sec):
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""" Helper function for linear movement.
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"""
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# check if need to calculate for this axis
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if distance_mm == 0.0 or position_mm >= distance_mm:
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return None
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# Linear movement, S = V * t -> t = S / V
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return position_mm / velocity_mm_per_sec
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def _interpolation_function(self, ix, iy, iz):
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""" Calculate interpolation values for linear movement, see super class
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for details.
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"""
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t_x = self.__linear(ix / STEPPER_PULSES_PER_MM, self._distance_mm.x,
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self.max_velocity_mm_per_sec.x)
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t_y = self.__linear(iy / STEPPER_PULSES_PER_MM, self._distance_mm.y,
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self.max_velocity_mm_per_sec.y)
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t_z = self.__linear(iz / STEPPER_PULSES_PER_MM, self._distance_mm.z,
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self.max_velocity_mm_per_sec.z)
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return t_x, t_y, t_z
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