Update vendored deps, including AWS SDK, openpgp, ftp, ...

This commit is contained in:
Andrey Smirnov
2018-04-05 17:46:45 +03:00
parent cef4fefc40
commit 0e6ee35942
1497 changed files with 450721 additions and 68034 deletions
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@@ -4,11 +4,11 @@
// requests to Amazon GameLift.
//
// Amazon GameLift is a managed service for developers who need a scalable,
// dedicated server solution for their multiplayer games. Amazon GameLift provides
// tools for the following tasks: (1) acquire computing resources and deploy
// game servers, (2) scale game server capacity to meet player demand, (3) host
// game sessions and manage player access, and (4) track in-depth metrics on
// player usage and server performance.
// dedicated server solution for their multiplayer games. Use Amazon GameLift
// for these tasks: (1) set up computing resources and deploy your game servers,
// (2) run game sessions and get players into games, (3) automatically scale
// your resources to meet player demand and manage costs, and (4) track in-depth
// metrics on game server performance and player usage.
//
// The Amazon GameLift service API includes two important function sets:
//
@@ -43,13 +43,13 @@
// a subset of key API actions, which can be called from either the AWS CLI
// or programmatically. See Testing an Integration (http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html).
//
// MORE RESOURCES
// Learn more
//
// * Amazon GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/)
// -- Learn more about Amazon GameLift features and how to use them.
// * Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/)
// -- Read about Amazon GameLift features and how to use them.
//
// * Lumberyard and Amazon GameLift Tutorials (https://gamedev.amazon.com/forums/tutorials)
// -- Get started fast with walkthroughs and sample projects.
// * Tutorials (https://gamedev.amazon.com/forums/tutorials) -- Get started
// fast with walkthroughs and sample projects.
//
// * GameDev Blog (http://aws.amazon.com/blogs/gamedev/) -- Stay up to date
// with new features and techniques.
@@ -57,9 +57,10 @@
// * GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html)
// -- Connect with the GameDev community.
//
// * Amazon GameLift Document History (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html)
// -- See changes to the Amazon GameLift service, SDKs, and documentation,
// as well as links to release notes.
// * Release notes (http://aws.amazon.com/releasenotes/Amazon-GameLift/)
// and document history (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html)
// -- Stay current with updates to the Amazon GameLift service, SDKs, and
// documentation.
//
// API SUMMARY
//
@@ -93,11 +94,14 @@
// CreateGameSession -- Start a new game session on a specific fleet. Available
// in Amazon GameLift Local.
//
// * Start new game sessions with FlexMatch matchmaking
// * Match players to game sessions with FlexMatch matchmaking
//
// StartMatchmaking -- Request matchmaking for one players or a group who want
// to play together.
//
// StartMatchBackfill - Request additional player matches to fill empty slots
// in an existing game session.
//
// DescribeMatchmaking -- Get details on a matchmaking request, including status.
//
// AcceptMatch -- Register that a player accepts a proposed match, for matches
@@ -141,8 +145,8 @@
// * Manage game builds
//
// CreateBuild -- Create a new build using files stored in an Amazon S3 bucket.
// (Update uploading permissions with RequestUploadCredentials.) To create
// a build and upload files from a local path, use the AWS CLI command upload-build.
// To create a build and upload files from a local path, use the AWS CLI
// command upload-build.
//
// ListBuilds -- Get a list of all builds uploaded to a Amazon GameLift region.
//
@@ -288,7 +292,7 @@
//
// Using the Client
//
// To Amazon GameLift with the SDK use the New function to create
// To contact Amazon GameLift with the SDK use the New function to create
// a new service client. With that client you can make API requests to the service.
// These clients are safe to use concurrently.
//
@@ -264,6 +264,10 @@ type GameLiftAPI interface {
StartGameSessionPlacementWithContext(aws.Context, *gamelift.StartGameSessionPlacementInput, ...request.Option) (*gamelift.StartGameSessionPlacementOutput, error)
StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) (*request.Request, *gamelift.StartGameSessionPlacementOutput)
StartMatchBackfill(*gamelift.StartMatchBackfillInput) (*gamelift.StartMatchBackfillOutput, error)
StartMatchBackfillWithContext(aws.Context, *gamelift.StartMatchBackfillInput, ...request.Option) (*gamelift.StartMatchBackfillOutput, error)
StartMatchBackfillRequest(*gamelift.StartMatchBackfillInput) (*request.Request, *gamelift.StartMatchBackfillOutput)
StartMatchmaking(*gamelift.StartMatchmakingInput) (*gamelift.StartMatchmakingOutput, error)
StartMatchmakingWithContext(aws.Context, *gamelift.StartMatchmakingInput, ...request.Option) (*gamelift.StartMatchmakingOutput, error)
StartMatchmakingRequest(*gamelift.StartMatchmakingInput) (*request.Request, *gamelift.StartMatchmakingOutput)