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Upgrade AWS SDK to the latest version
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// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
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// Package gamelift provides the client and types for making API
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// requests to Amazon GameLift.
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//
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// Amazon GameLift is a managed service for developers who need a scalable,
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// dedicated server solution for their multiplayer games. Amazon GameLift provides
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// tools for the following tasks: (1) acquire computing resources and deploy
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// game servers, (2) scale game server capacity to meet player demand, (3) host
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// game sessions and manage player access, and (4) track in-depth metrics on
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// player usage and server performance.
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//
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// The Amazon GameLift service API includes two important function sets:
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//
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// * Manage game sessions and player access -- Retrieve information on available
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// game sessions; create new game sessions; send player requests to join
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// a game session.
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//
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// * Configure and manage game server resources -- Manage builds, fleets,
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// queues, and aliases; set autoscaling policies; retrieve logs and metrics.
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//
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// This reference guide describes the low-level service API for Amazon GameLift.
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// You can use the API functionality with these tools:
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//
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// * The Amazon Web Services software development kit (AWS SDK (http://aws.amazon.com/tools/#sdk))
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// is available in multiple languages (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-supported.html#gamelift-supported-clients)
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// including C++ and C#. Use the SDK to access the API programmatically from
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// an application, such as a game client.
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//
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// * The AWS command-line interface (http://aws.amazon.com/cli/) (CLI) tool
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// is primarily useful for handling administrative actions, such as setting
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// up and managing Amazon GameLift settings and resources. You can use the
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// AWS CLI to manage all of your AWS services.
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//
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// * The AWS Management Console (https://console.aws.amazon.com/gamelift/home)
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// for Amazon GameLift provides a web interface to manage your Amazon GameLift
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// settings and resources. The console includes a dashboard for tracking
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// key resources, including builds and fleets, and displays usage and performance
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// metrics for your games as customizable graphs.
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//
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// * Amazon GameLift Local is a tool for testing your game's integration
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// with Amazon GameLift before deploying it on the service. This tools supports
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// a subset of key API actions, which can be called from either the AWS CLI
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// or programmatically. See Testing an Integration (http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html).
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//
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// MORE RESOURCES
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//
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// * Amazon GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/)
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// -- Learn more about Amazon GameLift features and how to use them.
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//
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// * Lumberyard and Amazon GameLift Tutorials (https://gamedev.amazon.com/forums/tutorials)
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// -- Get started fast with walkthroughs and sample projects.
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//
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// * GameDev Blog (http://aws.amazon.com/blogs/gamedev/) -- Stay up to date
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// with new features and techniques.
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//
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// * GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html)
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// -- Connect with the GameDev community.
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//
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// * Amazon GameLift Document History (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html)
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// -- See changes to the Amazon GameLift service, SDKs, and documentation,
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// as well as links to release notes.
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//
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// API SUMMARY
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//
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// This list offers a functional overview of the Amazon GameLift service API.
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//
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// Managing Games and Players
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//
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// Use these actions to start new game sessions, find existing game sessions,
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// track game session status and other information, and enable player access
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// to game sessions.
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//
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// * Discover existing game sessions
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//
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// SearchGameSessions -- Retrieve all available game sessions or search for
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// game sessions that match a set of criteria.
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//
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// * Start new game sessions
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//
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// Start new games with Queues to find the best available hosting resources
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// across multiple regions, minimize player latency, and balance game session
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// activity for efficiency and cost effectiveness.
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//
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// StartGameSessionPlacement -- Request a new game session placement and add
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// one or more players to it.
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//
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// DescribeGameSessionPlacement -- Get details on a placement request, including
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// status.
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//
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// StopGameSessionPlacement -- Cancel a placement request.
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//
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// CreateGameSession -- Start a new game session on a specific fleet. Available
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// in Amazon GameLift Local.
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//
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// * Start new game sessions with FlexMatch matchmaking
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//
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// StartMatchmaking -- Request matchmaking for one players or a group who want
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// to play together.
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//
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// DescribeMatchmaking -- Get details on a matchmaking request, including status.
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//
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// AcceptMatch -- Register that a player accepts a proposed match, for matches
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// that require player acceptance.
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//
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// StopMatchmaking -- Cancel a matchmaking request.
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//
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// * Manage game session data
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//
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// DescribeGameSessions -- Retrieve metadata for one or more game sessions,
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// including length of time active and current player count. Available in
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// Amazon GameLift Local.
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//
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// DescribeGameSessionDetails -- Retrieve metadata and the game session protection
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// setting for one or more game sessions.
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//
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// UpdateGameSession -- Change game session settings, such as maximum player
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// count and join policy.
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//
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// GetGameSessionLogUrl -- Get the location of saved logs for a game session.
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//
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// * Manage player sessions
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//
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// CreatePlayerSession -- Send a request for a player to join a game session.
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// Available in Amazon GameLift Local.
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//
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// CreatePlayerSessions -- Send a request for multiple players to join a game
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// session. Available in Amazon GameLift Local.
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//
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// DescribePlayerSessions -- Get details on player activity, including status,
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// playing time, and player data. Available in Amazon GameLift Local.
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//
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// Setting Up and Managing Game Servers
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//
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// When setting up Amazon GameLift resources for your game, you first create
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// a game build (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html)
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// and upload it to Amazon GameLift. You can then use these actions to configure
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// and manage a fleet of resources to run your game servers, scale capacity
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// to meet player demand, access performance and utilization metrics, and more.
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//
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// * Manage game builds
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//
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// CreateBuild -- Create a new build using files stored in an Amazon S3 bucket.
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// (Update uploading permissions with RequestUploadCredentials.) To create
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// a build and upload files from a local path, use the AWS CLI command upload-build.
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//
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// ListBuilds -- Get a list of all builds uploaded to a Amazon GameLift region.
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//
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// DescribeBuild -- Retrieve information associated with a build.
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//
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// UpdateBuild -- Change build metadata, including build name and version.
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//
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// DeleteBuild -- Remove a build from Amazon GameLift.
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//
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// * Manage fleets
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//
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// CreateFleet -- Configure and activate a new fleet to run a build's game servers.
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//
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// ListFleets -- Get a list of all fleet IDs in a Amazon GameLift region (all
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// statuses).
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//
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// DeleteFleet -- Terminate a fleet that is no longer running game servers or
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// hosting players.
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//
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// View / update fleet configurations.
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//
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// DescribeFleetAttributes / UpdateFleetAttributes -- View or change a fleet's
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// metadata and settings for game session protection and resource creation
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// limits.
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//
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// DescribeFleetPortSettings / UpdateFleetPortSettings -- View or change the
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// inbound permissions (IP address and port setting ranges) allowed for a
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// fleet.
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//
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// DescribeRuntimeConfiguration / UpdateRuntimeConfiguration -- View or change
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// what server processes (and how many) to run on each instance in a fleet.
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//
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// * Control fleet capacity
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//
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// DescribeEC2InstanceLimits -- Retrieve maximum number of instances allowed
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// for the current AWS account and the current usage level.
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//
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// DescribeFleetCapacity / UpdateFleetCapacity -- Retrieve the capacity settings
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// and the current number of instances in a fleet; adjust fleet capacity
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// settings to scale up or down.
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//
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// Autoscale -- Manage autoscaling rules and apply them to a fleet.
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//
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// PutScalingPolicy -- Create a new autoscaling policy, or update an existing
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// one.
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//
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// DescribeScalingPolicies -- Retrieve an existing autoscaling policy.
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//
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// DeleteScalingPolicy -- Delete an autoscaling policy and stop it from affecting
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// a fleet's capacity.
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//
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// * Manage VPC peering connections for fleets
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//
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// CreateVpcPeeringAuthorization -- Authorize a peering connection to one of
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// your VPCs.
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//
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// DescribeVpcPeeringAuthorizations -- Retrieve valid peering connection authorizations.
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//
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//
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// DeleteVpcPeeringAuthorization -- Delete a peering connection authorization.
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//
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// CreateVpcPeeringConnection -- Establish a peering connection between the
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// VPC for a Amazon GameLift fleet and one of your VPCs.
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//
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// DescribeVpcPeeringConnections -- Retrieve information on active or pending
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// VPC peering connections with a Amazon GameLift fleet.
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//
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// DeleteVpcPeeringConnection -- Delete a VPC peering connection with a Amazon
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// GameLift fleet.
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//
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// * Access fleet activity statistics
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//
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// DescribeFleetUtilization -- Get current data on the number of server processes,
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// game sessions, and players currently active on a fleet.
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//
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// DescribeFleetEvents -- Get a fleet's logged events for a specified time span.
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//
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// DescribeGameSessions -- Retrieve metadata associated with one or more game
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// sessions, including length of time active and current player count.
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//
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// * Remotely access an instance
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//
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// DescribeInstances -- Get information on each instance in a fleet, including
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// instance ID, IP address, and status.
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//
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// GetInstanceAccess -- Request access credentials needed to remotely connect
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// to a specified instance in a fleet.
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//
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// * Manage fleet aliases
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//
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// CreateAlias -- Define a new alias and optionally assign it to a fleet.
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//
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// ListAliases -- Get all fleet aliases defined in a Amazon GameLift region.
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//
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// DescribeAlias -- Retrieve information on an existing alias.
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//
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// UpdateAlias -- Change settings for a alias, such as redirecting it from one
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// fleet to another.
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//
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// DeleteAlias -- Remove an alias from the region.
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//
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// ResolveAlias -- Get the fleet ID that a specified alias points to.
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//
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// * Manage game session queues
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//
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// CreateGameSessionQueue -- Create a queue for processing requests for new
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// game sessions.
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//
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// DescribeGameSessionQueues -- Retrieve game session queues defined in a Amazon
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// GameLift region.
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//
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// UpdateGameSessionQueue -- Change the configuration of a game session queue.
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//
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// DeleteGameSessionQueue -- Remove a game session queue from the region.
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//
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// * Manage FlexMatch resources
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//
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// CreateMatchmakingConfiguration -- Create a matchmaking configuration with
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// instructions for building a player group and placing in a new game session.
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//
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//
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// DescribeMatchmakingConfigurations -- Retrieve matchmaking configurations
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// defined a Amazon GameLift region.
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//
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// UpdateMatchmakingConfiguration -- Change settings for matchmaking configuration.
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// queue.
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//
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// DeleteMatchmakingConfiguration -- Remove a matchmaking configuration from
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// the region.
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//
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// CreateMatchmakingRuleSet -- Create a set of rules to use when searching for
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// player matches.
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//
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// DescribeMatchmakingRuleSets -- Retrieve matchmaking rule sets defined in
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// a Amazon GameLift region.
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//
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// ValidateMatchmakingRuleSet -- Verify syntax for a set of matchmaking rules.
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//
|
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// See https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01 for more information on this service.
|
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//
|
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// See gamelift package documentation for more information.
|
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// https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/
|
||||
//
|
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// Using the Client
|
||||
//
|
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// To Amazon GameLift with the SDK use the New function to create
|
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// a new service client. With that client you can make API requests to the service.
|
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// These clients are safe to use concurrently.
|
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//
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// See the SDK's documentation for more information on how to use the SDK.
|
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// https://docs.aws.amazon.com/sdk-for-go/api/
|
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//
|
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// See aws.Config documentation for more information on configuring SDK clients.
|
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// https://docs.aws.amazon.com/sdk-for-go/api/aws/#Config
|
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//
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// See the Amazon GameLift client GameLift for more
|
||||
// information on creating client for this service.
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// https://docs.aws.amazon.com/sdk-for-go/api/service/gamelift/#New
|
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package gamelift
|
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+7
-1
@@ -1,4 +1,4 @@
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// THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT.
|
||||
// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
|
||||
|
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package gamelift
|
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|
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@@ -93,4 +93,10 @@ const (
|
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//
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// The client failed authentication. Clients should not retry such requests.
|
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ErrCodeUnauthorizedException = "UnauthorizedException"
|
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|
||||
// ErrCodeUnsupportedRegionException for service response error code
|
||||
// "UnsupportedRegionException".
|
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//
|
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// The requested operation is not supported in the region specified.
|
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ErrCodeUnsupportedRegionException = "UnsupportedRegionException"
|
||||
)
|
||||
|
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-1227
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+72
-4
@@ -1,4 +1,4 @@
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// THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT.
|
||||
// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
|
||||
|
||||
// Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client
|
||||
// for testing your code.
|
||||
@@ -21,12 +21,12 @@ import (
|
||||
//
|
||||
// The best way to use this interface is so the SDK's service client's calls
|
||||
// can be stubbed out for unit testing your code with the SDK without needing
|
||||
// to inject custom request handlers into the the SDK's request pipeline.
|
||||
// to inject custom request handlers into the SDK's request pipeline.
|
||||
//
|
||||
// // myFunc uses an SDK service client to make a request to
|
||||
// // Amazon GameLift.
|
||||
// func myFunc(svc gameliftiface.GameLiftAPI) bool {
|
||||
// // Make svc.CreateAlias request
|
||||
// // Make svc.AcceptMatch request
|
||||
// }
|
||||
//
|
||||
// func main() {
|
||||
@@ -42,7 +42,7 @@ import (
|
||||
// type mockGameLiftClient struct {
|
||||
// gameliftiface.GameLiftAPI
|
||||
// }
|
||||
// func (m *mockGameLiftClient) CreateAlias(input *gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error) {
|
||||
// func (m *mockGameLiftClient) AcceptMatch(input *gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error) {
|
||||
// // mock response/functionality
|
||||
// }
|
||||
//
|
||||
@@ -60,6 +60,10 @@ import (
|
||||
// and waiters. Its suggested to use the pattern above for testing, or using
|
||||
// tooling to generate mocks to satisfy the interfaces.
|
||||
type GameLiftAPI interface {
|
||||
AcceptMatch(*gamelift.AcceptMatchInput) (*gamelift.AcceptMatchOutput, error)
|
||||
AcceptMatchWithContext(aws.Context, *gamelift.AcceptMatchInput, ...request.Option) (*gamelift.AcceptMatchOutput, error)
|
||||
AcceptMatchRequest(*gamelift.AcceptMatchInput) (*request.Request, *gamelift.AcceptMatchOutput)
|
||||
|
||||
CreateAlias(*gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error)
|
||||
CreateAliasWithContext(aws.Context, *gamelift.CreateAliasInput, ...request.Option) (*gamelift.CreateAliasOutput, error)
|
||||
CreateAliasRequest(*gamelift.CreateAliasInput) (*request.Request, *gamelift.CreateAliasOutput)
|
||||
@@ -80,6 +84,14 @@ type GameLiftAPI interface {
|
||||
CreateGameSessionQueueWithContext(aws.Context, *gamelift.CreateGameSessionQueueInput, ...request.Option) (*gamelift.CreateGameSessionQueueOutput, error)
|
||||
CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) (*request.Request, *gamelift.CreateGameSessionQueueOutput)
|
||||
|
||||
CreateMatchmakingConfiguration(*gamelift.CreateMatchmakingConfigurationInput) (*gamelift.CreateMatchmakingConfigurationOutput, error)
|
||||
CreateMatchmakingConfigurationWithContext(aws.Context, *gamelift.CreateMatchmakingConfigurationInput, ...request.Option) (*gamelift.CreateMatchmakingConfigurationOutput, error)
|
||||
CreateMatchmakingConfigurationRequest(*gamelift.CreateMatchmakingConfigurationInput) (*request.Request, *gamelift.CreateMatchmakingConfigurationOutput)
|
||||
|
||||
CreateMatchmakingRuleSet(*gamelift.CreateMatchmakingRuleSetInput) (*gamelift.CreateMatchmakingRuleSetOutput, error)
|
||||
CreateMatchmakingRuleSetWithContext(aws.Context, *gamelift.CreateMatchmakingRuleSetInput, ...request.Option) (*gamelift.CreateMatchmakingRuleSetOutput, error)
|
||||
CreateMatchmakingRuleSetRequest(*gamelift.CreateMatchmakingRuleSetInput) (*request.Request, *gamelift.CreateMatchmakingRuleSetOutput)
|
||||
|
||||
CreatePlayerSession(*gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error)
|
||||
CreatePlayerSessionWithContext(aws.Context, *gamelift.CreatePlayerSessionInput, ...request.Option) (*gamelift.CreatePlayerSessionOutput, error)
|
||||
CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) (*request.Request, *gamelift.CreatePlayerSessionOutput)
|
||||
@@ -88,6 +100,14 @@ type GameLiftAPI interface {
|
||||
CreatePlayerSessionsWithContext(aws.Context, *gamelift.CreatePlayerSessionsInput, ...request.Option) (*gamelift.CreatePlayerSessionsOutput, error)
|
||||
CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) (*request.Request, *gamelift.CreatePlayerSessionsOutput)
|
||||
|
||||
CreateVpcPeeringAuthorization(*gamelift.CreateVpcPeeringAuthorizationInput) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
|
||||
CreateVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.CreateVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
|
||||
CreateVpcPeeringAuthorizationRequest(*gamelift.CreateVpcPeeringAuthorizationInput) (*request.Request, *gamelift.CreateVpcPeeringAuthorizationOutput)
|
||||
|
||||
CreateVpcPeeringConnection(*gamelift.CreateVpcPeeringConnectionInput) (*gamelift.CreateVpcPeeringConnectionOutput, error)
|
||||
CreateVpcPeeringConnectionWithContext(aws.Context, *gamelift.CreateVpcPeeringConnectionInput, ...request.Option) (*gamelift.CreateVpcPeeringConnectionOutput, error)
|
||||
CreateVpcPeeringConnectionRequest(*gamelift.CreateVpcPeeringConnectionInput) (*request.Request, *gamelift.CreateVpcPeeringConnectionOutput)
|
||||
|
||||
DeleteAlias(*gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error)
|
||||
DeleteAliasWithContext(aws.Context, *gamelift.DeleteAliasInput, ...request.Option) (*gamelift.DeleteAliasOutput, error)
|
||||
DeleteAliasRequest(*gamelift.DeleteAliasInput) (*request.Request, *gamelift.DeleteAliasOutput)
|
||||
@@ -104,10 +124,22 @@ type GameLiftAPI interface {
|
||||
DeleteGameSessionQueueWithContext(aws.Context, *gamelift.DeleteGameSessionQueueInput, ...request.Option) (*gamelift.DeleteGameSessionQueueOutput, error)
|
||||
DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) (*request.Request, *gamelift.DeleteGameSessionQueueOutput)
|
||||
|
||||
DeleteMatchmakingConfiguration(*gamelift.DeleteMatchmakingConfigurationInput) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
|
||||
DeleteMatchmakingConfigurationWithContext(aws.Context, *gamelift.DeleteMatchmakingConfigurationInput, ...request.Option) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
|
||||
DeleteMatchmakingConfigurationRequest(*gamelift.DeleteMatchmakingConfigurationInput) (*request.Request, *gamelift.DeleteMatchmakingConfigurationOutput)
|
||||
|
||||
DeleteScalingPolicy(*gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error)
|
||||
DeleteScalingPolicyWithContext(aws.Context, *gamelift.DeleteScalingPolicyInput, ...request.Option) (*gamelift.DeleteScalingPolicyOutput, error)
|
||||
DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) (*request.Request, *gamelift.DeleteScalingPolicyOutput)
|
||||
|
||||
DeleteVpcPeeringAuthorization(*gamelift.DeleteVpcPeeringAuthorizationInput) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
|
||||
DeleteVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.DeleteVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
|
||||
DeleteVpcPeeringAuthorizationRequest(*gamelift.DeleteVpcPeeringAuthorizationInput) (*request.Request, *gamelift.DeleteVpcPeeringAuthorizationOutput)
|
||||
|
||||
DeleteVpcPeeringConnection(*gamelift.DeleteVpcPeeringConnectionInput) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
|
||||
DeleteVpcPeeringConnectionWithContext(aws.Context, *gamelift.DeleteVpcPeeringConnectionInput, ...request.Option) (*gamelift.DeleteVpcPeeringConnectionOutput, error)
|
||||
DeleteVpcPeeringConnectionRequest(*gamelift.DeleteVpcPeeringConnectionInput) (*request.Request, *gamelift.DeleteVpcPeeringConnectionOutput)
|
||||
|
||||
DescribeAlias(*gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error)
|
||||
DescribeAliasWithContext(aws.Context, *gamelift.DescribeAliasInput, ...request.Option) (*gamelift.DescribeAliasOutput, error)
|
||||
DescribeAliasRequest(*gamelift.DescribeAliasInput) (*request.Request, *gamelift.DescribeAliasOutput)
|
||||
@@ -160,6 +192,18 @@ type GameLiftAPI interface {
|
||||
DescribeInstancesWithContext(aws.Context, *gamelift.DescribeInstancesInput, ...request.Option) (*gamelift.DescribeInstancesOutput, error)
|
||||
DescribeInstancesRequest(*gamelift.DescribeInstancesInput) (*request.Request, *gamelift.DescribeInstancesOutput)
|
||||
|
||||
DescribeMatchmaking(*gamelift.DescribeMatchmakingInput) (*gamelift.DescribeMatchmakingOutput, error)
|
||||
DescribeMatchmakingWithContext(aws.Context, *gamelift.DescribeMatchmakingInput, ...request.Option) (*gamelift.DescribeMatchmakingOutput, error)
|
||||
DescribeMatchmakingRequest(*gamelift.DescribeMatchmakingInput) (*request.Request, *gamelift.DescribeMatchmakingOutput)
|
||||
|
||||
DescribeMatchmakingConfigurations(*gamelift.DescribeMatchmakingConfigurationsInput) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
|
||||
DescribeMatchmakingConfigurationsWithContext(aws.Context, *gamelift.DescribeMatchmakingConfigurationsInput, ...request.Option) (*gamelift.DescribeMatchmakingConfigurationsOutput, error)
|
||||
DescribeMatchmakingConfigurationsRequest(*gamelift.DescribeMatchmakingConfigurationsInput) (*request.Request, *gamelift.DescribeMatchmakingConfigurationsOutput)
|
||||
|
||||
DescribeMatchmakingRuleSets(*gamelift.DescribeMatchmakingRuleSetsInput) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
|
||||
DescribeMatchmakingRuleSetsWithContext(aws.Context, *gamelift.DescribeMatchmakingRuleSetsInput, ...request.Option) (*gamelift.DescribeMatchmakingRuleSetsOutput, error)
|
||||
DescribeMatchmakingRuleSetsRequest(*gamelift.DescribeMatchmakingRuleSetsInput) (*request.Request, *gamelift.DescribeMatchmakingRuleSetsOutput)
|
||||
|
||||
DescribePlayerSessions(*gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error)
|
||||
DescribePlayerSessionsWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, ...request.Option) (*gamelift.DescribePlayerSessionsOutput, error)
|
||||
DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) (*request.Request, *gamelift.DescribePlayerSessionsOutput)
|
||||
@@ -172,6 +216,14 @@ type GameLiftAPI interface {
|
||||
DescribeScalingPoliciesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, ...request.Option) (*gamelift.DescribeScalingPoliciesOutput, error)
|
||||
DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) (*request.Request, *gamelift.DescribeScalingPoliciesOutput)
|
||||
|
||||
DescribeVpcPeeringAuthorizations(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
|
||||
DescribeVpcPeeringAuthorizationsWithContext(aws.Context, *gamelift.DescribeVpcPeeringAuthorizationsInput, ...request.Option) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
|
||||
DescribeVpcPeeringAuthorizationsRequest(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*request.Request, *gamelift.DescribeVpcPeeringAuthorizationsOutput)
|
||||
|
||||
DescribeVpcPeeringConnections(*gamelift.DescribeVpcPeeringConnectionsInput) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
|
||||
DescribeVpcPeeringConnectionsWithContext(aws.Context, *gamelift.DescribeVpcPeeringConnectionsInput, ...request.Option) (*gamelift.DescribeVpcPeeringConnectionsOutput, error)
|
||||
DescribeVpcPeeringConnectionsRequest(*gamelift.DescribeVpcPeeringConnectionsInput) (*request.Request, *gamelift.DescribeVpcPeeringConnectionsOutput)
|
||||
|
||||
GetGameSessionLogUrl(*gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error)
|
||||
GetGameSessionLogUrlWithContext(aws.Context, *gamelift.GetGameSessionLogUrlInput, ...request.Option) (*gamelift.GetGameSessionLogUrlOutput, error)
|
||||
GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) (*request.Request, *gamelift.GetGameSessionLogUrlOutput)
|
||||
@@ -212,10 +264,18 @@ type GameLiftAPI interface {
|
||||
StartGameSessionPlacementWithContext(aws.Context, *gamelift.StartGameSessionPlacementInput, ...request.Option) (*gamelift.StartGameSessionPlacementOutput, error)
|
||||
StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) (*request.Request, *gamelift.StartGameSessionPlacementOutput)
|
||||
|
||||
StartMatchmaking(*gamelift.StartMatchmakingInput) (*gamelift.StartMatchmakingOutput, error)
|
||||
StartMatchmakingWithContext(aws.Context, *gamelift.StartMatchmakingInput, ...request.Option) (*gamelift.StartMatchmakingOutput, error)
|
||||
StartMatchmakingRequest(*gamelift.StartMatchmakingInput) (*request.Request, *gamelift.StartMatchmakingOutput)
|
||||
|
||||
StopGameSessionPlacement(*gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error)
|
||||
StopGameSessionPlacementWithContext(aws.Context, *gamelift.StopGameSessionPlacementInput, ...request.Option) (*gamelift.StopGameSessionPlacementOutput, error)
|
||||
StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) (*request.Request, *gamelift.StopGameSessionPlacementOutput)
|
||||
|
||||
StopMatchmaking(*gamelift.StopMatchmakingInput) (*gamelift.StopMatchmakingOutput, error)
|
||||
StopMatchmakingWithContext(aws.Context, *gamelift.StopMatchmakingInput, ...request.Option) (*gamelift.StopMatchmakingOutput, error)
|
||||
StopMatchmakingRequest(*gamelift.StopMatchmakingInput) (*request.Request, *gamelift.StopMatchmakingOutput)
|
||||
|
||||
UpdateAlias(*gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error)
|
||||
UpdateAliasWithContext(aws.Context, *gamelift.UpdateAliasInput, ...request.Option) (*gamelift.UpdateAliasOutput, error)
|
||||
UpdateAliasRequest(*gamelift.UpdateAliasInput) (*request.Request, *gamelift.UpdateAliasOutput)
|
||||
@@ -244,9 +304,17 @@ type GameLiftAPI interface {
|
||||
UpdateGameSessionQueueWithContext(aws.Context, *gamelift.UpdateGameSessionQueueInput, ...request.Option) (*gamelift.UpdateGameSessionQueueOutput, error)
|
||||
UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) (*request.Request, *gamelift.UpdateGameSessionQueueOutput)
|
||||
|
||||
UpdateMatchmakingConfiguration(*gamelift.UpdateMatchmakingConfigurationInput) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
|
||||
UpdateMatchmakingConfigurationWithContext(aws.Context, *gamelift.UpdateMatchmakingConfigurationInput, ...request.Option) (*gamelift.UpdateMatchmakingConfigurationOutput, error)
|
||||
UpdateMatchmakingConfigurationRequest(*gamelift.UpdateMatchmakingConfigurationInput) (*request.Request, *gamelift.UpdateMatchmakingConfigurationOutput)
|
||||
|
||||
UpdateRuntimeConfiguration(*gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error)
|
||||
UpdateRuntimeConfigurationWithContext(aws.Context, *gamelift.UpdateRuntimeConfigurationInput, ...request.Option) (*gamelift.UpdateRuntimeConfigurationOutput, error)
|
||||
UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) (*request.Request, *gamelift.UpdateRuntimeConfigurationOutput)
|
||||
|
||||
ValidateMatchmakingRuleSet(*gamelift.ValidateMatchmakingRuleSetInput) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
|
||||
ValidateMatchmakingRuleSetWithContext(aws.Context, *gamelift.ValidateMatchmakingRuleSetInput, ...request.Option) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
|
||||
ValidateMatchmakingRuleSetRequest(*gamelift.ValidateMatchmakingRuleSetInput) (*request.Request, *gamelift.ValidateMatchmakingRuleSetOutput)
|
||||
}
|
||||
|
||||
var _ GameLiftAPI = (*gamelift.GameLift)(nil)
|
||||
|
||||
+6
-203
@@ -1,4 +1,4 @@
|
||||
// THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT.
|
||||
// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
|
||||
|
||||
package gamelift
|
||||
|
||||
@@ -11,209 +11,12 @@ import (
|
||||
"github.com/aws/aws-sdk-go/private/protocol/jsonrpc"
|
||||
)
|
||||
|
||||
// Amazon GameLift is a managed service for developers who need a scalable,
|
||||
// dedicated server solution for their multiplayer games. Amazon GameLift provides
|
||||
// tools to acquire computing resources and deploy game servers, scale game
|
||||
// server capacity to meed player demand, and track in-depth metrics on player
|
||||
// usage and server performance.
|
||||
// GameLift provides the API operation methods for making requests to
|
||||
// Amazon GameLift. See this package's package overview docs
|
||||
// for details on the service.
|
||||
//
|
||||
// The Amazon GameLift service API includes important functionality to:
|
||||
//
|
||||
// * Find game sessions and match players to games – Retrieve information
|
||||
// on available game sessions; create new game sessions; send player requests
|
||||
// to join a game session.
|
||||
//
|
||||
// * Configure and manage game server resources – Manage builds, fleets,
|
||||
// queues, and aliases; set autoscaling policies; retrieve logs and metrics.
|
||||
//
|
||||
// This reference guide describes the low-level service API for Amazon GameLift.
|
||||
// We recommend using either the Amazon Web Services software development kit
|
||||
// (AWS SDK (http://aws.amazon.com/tools/#sdk)), available in multiple languages,
|
||||
// or the AWS command-line interface (http://aws.amazon.com/cli/) (CLI) tool.
|
||||
// Both of these align with the low-level service API. In addition, you can
|
||||
// use the AWS Management Console (https://console.aws.amazon.com/gamelift/home)
|
||||
// for Amazon GameLift for many administrative actions.
|
||||
//
|
||||
// MORE RESOURCES
|
||||
//
|
||||
// * Amazon GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/)
|
||||
// – Learn more about Amazon GameLift features and how to use them.
|
||||
//
|
||||
// * Lumberyard and Amazon GameLift Tutorials (https://gamedev.amazon.com/forums/tutorials)
|
||||
// – Get started fast with walkthroughs and sample projects.
|
||||
//
|
||||
// * GameDev Blog (http://aws.amazon.com/blogs/gamedev/) – Stay up to date
|
||||
// with new features and techniques.
|
||||
//
|
||||
// * GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html)
|
||||
// – Connect with the GameDev community.
|
||||
//
|
||||
// * Amazon GameLift Document History (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html)
|
||||
// – See changes to the Amazon GameLift service, SDKs, and documentation,
|
||||
// as well as links to release notes.
|
||||
//
|
||||
// API SUMMARY
|
||||
//
|
||||
// This list offers a functional overview of the Amazon GameLift service API.
|
||||
//
|
||||
// Finding Games and Joining Players
|
||||
//
|
||||
// You can enable players to connect to game servers on Amazon GameLift from
|
||||
// a game client or through a game service (such as a matchmaking service).
|
||||
// You can use these operations to discover actively running game or start new
|
||||
// games. You can also match players to games, either singly or as a group.
|
||||
//
|
||||
// * Discover existing game sessions
|
||||
//
|
||||
// SearchGameSessions – Get all available game sessions or search for game sessions
|
||||
// that match a set of criteria.
|
||||
//
|
||||
// * Start a new game session
|
||||
//
|
||||
// Game session placement – Use a queue to process new game session requests
|
||||
// and create game sessions on fleets designated for the queue.
|
||||
//
|
||||
// StartGameSessionPlacement – Request a new game session placement and add
|
||||
// one or more players to it.
|
||||
//
|
||||
// DescribeGameSessionPlacement – Get details on a placement request, including
|
||||
// status.
|
||||
//
|
||||
// StopGameSessionPlacement – Cancel a placement request.
|
||||
//
|
||||
// CreateGameSession – Start a new game session on a specific fleet.
|
||||
//
|
||||
// * Manage game session objects
|
||||
//
|
||||
// DescribeGameSessionDetails – Retrieve metadata and protection policies associated
|
||||
// with one or more game sessions, including length of time active and current
|
||||
// player count.
|
||||
//
|
||||
// UpdateGameSession – Change game session settings, such as maximum player
|
||||
// count and join policy.
|
||||
//
|
||||
// GetGameSessionLogUrl – Get the location of saved logs for a game session.
|
||||
//
|
||||
// * Manage player sessions objects
|
||||
//
|
||||
// CreatePlayerSession – Send a request for a player to join a game session.
|
||||
//
|
||||
// CreatePlayerSessions – Send a request for multiple players to join a game
|
||||
// session.
|
||||
//
|
||||
// DescribePlayerSessions – Get details on player activity, including status,
|
||||
// playing time, and player data.
|
||||
//
|
||||
// Setting Up and Managing Game Servers
|
||||
//
|
||||
// When setting up Amazon GameLift, first create a game build and upload the
|
||||
// files to Amazon GameLift. Then use these operations to set up a fleet of
|
||||
// resources to run your game servers. Manage games to scale capacity, adjust
|
||||
// configuration settings, access raw utilization data, and more.
|
||||
//
|
||||
// * Manage game builds
|
||||
//
|
||||
// CreateBuild – Create a new build by uploading files stored in an Amazon S3
|
||||
// bucket. (To create a build stored at a local file location, use the AWS
|
||||
// CLI command upload-build.)
|
||||
//
|
||||
// ListBuilds – Get a list of all builds uploaded to a Amazon GameLift region.
|
||||
//
|
||||
// DescribeBuild – Retrieve information associated with a build.
|
||||
//
|
||||
// UpdateBuild – Change build metadata, including build name and version.
|
||||
//
|
||||
// DeleteBuild – Remove a build from Amazon GameLift.
|
||||
//
|
||||
// * Manage fleets
|
||||
//
|
||||
// CreateFleet – Configure and activate a new fleet to run a build's game servers.
|
||||
//
|
||||
// DeleteFleet – Terminate a fleet that is no longer running game servers or
|
||||
// hosting players.
|
||||
//
|
||||
// View / update fleet configurations.
|
||||
//
|
||||
// ListFleets – Get a list of all fleet IDs in a Amazon GameLift region (all
|
||||
// statuses).
|
||||
//
|
||||
// DescribeFleetAttributes / UpdateFleetAttributes – View or change a fleet's
|
||||
// metadata and settings for game session protection and resource creation
|
||||
// limits.
|
||||
//
|
||||
// DescribeFleetPortSettings / UpdateFleetPortSettings – View or change the
|
||||
// inbound permissions (IP address and port setting ranges) allowed for a
|
||||
// fleet.
|
||||
//
|
||||
// DescribeRuntimeConfiguration / UpdateRuntimeConfiguration – View or change
|
||||
// what server processes (and how many) to run on each instance in a fleet.
|
||||
//
|
||||
// DescribeInstances – Get information on each instance in a fleet, including
|
||||
// instance ID, IP address, and status.
|
||||
//
|
||||
// * Control fleet capacity
|
||||
//
|
||||
// DescribeEC2InstanceLimits – Retrieve maximum number of instances allowed
|
||||
// for the current AWS account and the current usage level.
|
||||
//
|
||||
// DescribeFleetCapacity / UpdateFleetCapacity – Retrieve the capacity settings
|
||||
// and the current number of instances in a fleet; adjust fleet capacity
|
||||
// settings to scale up or down.
|
||||
//
|
||||
// Autoscale – Manage autoscaling rules and apply them to a fleet.
|
||||
//
|
||||
// PutScalingPolicy – Create a new autoscaling policy, or update an existing
|
||||
// one.
|
||||
//
|
||||
// DescribeScalingPolicies – Retrieve an existing autoscaling policy.
|
||||
//
|
||||
// DeleteScalingPolicy – Delete an autoscaling policy and stop it from affecting
|
||||
// a fleet's capacity.
|
||||
//
|
||||
// * Access fleet activity statistics
|
||||
//
|
||||
// DescribeFleetUtilization – Get current data on the number of server processes,
|
||||
// game sessions, and players currently active on a fleet.
|
||||
//
|
||||
// DescribeFleetEvents – Get a fleet's logged events for a specified time span.
|
||||
//
|
||||
// DescribeGameSessions – Retrieve metadata associated with one or more game
|
||||
// sessions, including length of time active and current player count.
|
||||
//
|
||||
// * Remotely access an instance
|
||||
//
|
||||
// GetInstanceAccess – Request access credentials needed to remotely connect
|
||||
// to a specified instance on a fleet.
|
||||
//
|
||||
// * Manage fleet aliases
|
||||
//
|
||||
// CreateAlias – Define a new alias and optionally assign it to a fleet.
|
||||
//
|
||||
// ListAliases – Get all fleet aliases defined in a Amazon GameLift region.
|
||||
//
|
||||
// DescribeAlias – Retrieve information on an existing alias.
|
||||
//
|
||||
// UpdateAlias – Change settings for a alias, such as redirecting it from one
|
||||
// fleet to another.
|
||||
//
|
||||
// DeleteAlias – Remove an alias from the region.
|
||||
//
|
||||
// ResolveAlias – Get the fleet ID that a specified alias points to.
|
||||
//
|
||||
// * Manage game session queues
|
||||
//
|
||||
// CreateGameSessionQueue – Create a queue for processing requests for new game
|
||||
// sessions.
|
||||
//
|
||||
// DescribeGameSessionQueues – Get data on all game session queues defined in
|
||||
// a Amazon GameLift region.
|
||||
//
|
||||
// UpdateGameSessionQueue – Change the configuration of a game session queue.
|
||||
//
|
||||
// DeleteGameSessionQueue – Remove a game session queue from the region.
|
||||
// The service client's operations are safe to be used concurrently.
|
||||
// It is not safe to mutate any of the client's properties though.
|
||||
// Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01
|
||||
// GameLift methods are safe to use concurrently. It is not safe to
|
||||
// modify mutate any of the struct's properties though.
|
||||
type GameLift struct {
|
||||
*client.Client
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user