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Update Go AWS SDK to the latest version
This commit is contained in:
committed by
Andrey Smirnov
parent
d08be990ef
commit
94a72b23ff
+2917
-1633
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Load Diff
+19
-267
@@ -10,280 +10,32 @@
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// your resources to meet player demand and manage costs, and (4) track in-depth
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// metrics on game server performance and player usage.
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//
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// The Amazon GameLift service API includes two important function sets:
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// When setting up hosting resources, you can deploy your custom game server
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// or use the Amazon GameLift Realtime Servers. Realtime Servers gives you the
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// ability to quickly stand up lightweight, efficient game servers with the
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// core Amazon GameLift infrastructure already built in.
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//
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// * Manage game sessions and player access -- Retrieve information on available
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// game sessions; create new game sessions; send player requests to join
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// a game session.
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// Get Amazon GameLift Tools and Resources
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//
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// * Configure and manage game server resources -- Manage builds, fleets,
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// queues, and aliases; set autoscaling policies; retrieve logs and metrics.
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// This reference guide describes the low-level service API for Amazon GameLift
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// and provides links to language-specific SDK reference topics. See also Amazon
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// GameLift Tools and Resources (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html).
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//
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// This reference guide describes the low-level service API for Amazon GameLift.
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// You can use the API functionality with these tools:
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// API Summary
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//
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// * The Amazon Web Services software development kit (AWS SDK (http://aws.amazon.com/tools/#sdk))
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// is available in multiple languages (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-supported.html#gamelift-supported-clients)
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// including C++ and C#. Use the SDK to access the API programmatically from
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// an application, such as a game client.
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// The Amazon GameLift service API includes two key sets of actions:
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//
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// * The AWS command-line interface (http://aws.amazon.com/cli/) (CLI) tool
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// is primarily useful for handling administrative actions, such as setting
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// up and managing Amazon GameLift settings and resources. You can use the
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// AWS CLI to manage all of your AWS services.
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// * Manage game sessions and player access -- Integrate this functionality
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// into game client services in order to create new game sessions, retrieve
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// information on existing game sessions; reserve a player slot in a game
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// session, request matchmaking, etc.
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//
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// * The AWS Management Console (https://console.aws.amazon.com/gamelift/home)
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// for Amazon GameLift provides a web interface to manage your Amazon GameLift
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// settings and resources. The console includes a dashboard for tracking
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// key resources, including builds and fleets, and displays usage and performance
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// metrics for your games as customizable graphs.
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// * Configure and manage game server resources -- Manage your Amazon GameLift
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// hosting resources, including builds, scripts, fleets, queues, and aliases.
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// Set up matchmakers, configure auto-scaling, retrieve game logs, and get
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// hosting and game metrics.
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//
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// * Amazon GameLift Local is a tool for testing your game's integration
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// with Amazon GameLift before deploying it on the service. This tools supports
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// a subset of key API actions, which can be called from either the AWS CLI
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// or programmatically. See Testing an Integration (http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html).
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//
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// Learn more
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//
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// * Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/)
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// -- Read about Amazon GameLift features and how to use them.
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//
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// * Tutorials (https://gamedev.amazon.com/forums/tutorials) -- Get started
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// fast with walkthroughs and sample projects.
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//
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// * GameDev Blog (http://aws.amazon.com/blogs/gamedev/) -- Stay up to date
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// with new features and techniques.
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//
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// * GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html)
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// -- Connect with the GameDev community.
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//
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// * Release notes (http://aws.amazon.com/releasenotes/Amazon-GameLift/)
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// and document history (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html)
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// -- Stay current with updates to the Amazon GameLift service, SDKs, and
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// documentation.
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//
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// API SUMMARY
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//
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// This list offers a functional overview of the Amazon GameLift service API.
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//
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// Managing Games and Players
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//
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// Use these actions to start new game sessions, find existing game sessions,
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// track game session status and other information, and enable player access
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// to game sessions.
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//
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// * Discover existing game sessions
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//
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// SearchGameSessions -- Retrieve all available game sessions or search for
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// game sessions that match a set of criteria.
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//
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// * Start new game sessions
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//
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// Start new games with Queues to find the best available hosting resources
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// across multiple regions, minimize player latency, and balance game session
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// activity for efficiency and cost effectiveness.
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//
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// StartGameSessionPlacement -- Request a new game session placement and add
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// one or more players to it.
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//
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// DescribeGameSessionPlacement -- Get details on a placement request, including
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// status.
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//
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// StopGameSessionPlacement -- Cancel a placement request.
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//
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// CreateGameSession -- Start a new game session on a specific fleet. Available
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// in Amazon GameLift Local.
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//
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// * Match players to game sessions with FlexMatch matchmaking
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//
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// StartMatchmaking -- Request matchmaking for one players or a group who want
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// to play together.
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//
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// StartMatchBackfill - Request additional player matches to fill empty slots
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// in an existing game session.
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//
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// DescribeMatchmaking -- Get details on a matchmaking request, including status.
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//
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// AcceptMatch -- Register that a player accepts a proposed match, for matches
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// that require player acceptance.
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//
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// StopMatchmaking -- Cancel a matchmaking request.
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//
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// * Manage game session data
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//
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// DescribeGameSessions -- Retrieve metadata for one or more game sessions,
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// including length of time active and current player count. Available in
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// Amazon GameLift Local.
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//
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// DescribeGameSessionDetails -- Retrieve metadata and the game session protection
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// setting for one or more game sessions.
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//
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// UpdateGameSession -- Change game session settings, such as maximum player
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// count and join policy.
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//
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// GetGameSessionLogUrl -- Get the location of saved logs for a game session.
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//
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// * Manage player sessions
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//
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// CreatePlayerSession -- Send a request for a player to join a game session.
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// Available in Amazon GameLift Local.
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//
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// CreatePlayerSessions -- Send a request for multiple players to join a game
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// session. Available in Amazon GameLift Local.
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//
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// DescribePlayerSessions -- Get details on player activity, including status,
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// playing time, and player data. Available in Amazon GameLift Local.
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//
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// Setting Up and Managing Game Servers
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//
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// When setting up Amazon GameLift resources for your game, you first create
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// a game build (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html)
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// and upload it to Amazon GameLift. You can then use these actions to configure
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// and manage a fleet of resources to run your game servers, scale capacity
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// to meet player demand, access performance and utilization metrics, and more.
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//
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// * Manage game builds
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//
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// CreateBuild -- Create a new build using files stored in an Amazon S3 bucket.
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// To create a build and upload files from a local path, use the AWS CLI
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// command upload-build.
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//
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// ListBuilds -- Get a list of all builds uploaded to a Amazon GameLift region.
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//
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// DescribeBuild -- Retrieve information associated with a build.
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//
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// UpdateBuild -- Change build metadata, including build name and version.
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//
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// DeleteBuild -- Remove a build from Amazon GameLift.
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//
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// * Manage fleets
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//
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// CreateFleet -- Configure and activate a new fleet to run a build's game servers.
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//
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// ListFleets -- Get a list of all fleet IDs in a Amazon GameLift region (all
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// statuses).
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//
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// DeleteFleet -- Terminate a fleet that is no longer running game servers or
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// hosting players.
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//
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// View / update fleet configurations.
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//
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// DescribeFleetAttributes / UpdateFleetAttributes -- View or change a fleet's
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// metadata and settings for game session protection and resource creation
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// limits.
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//
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// DescribeFleetPortSettings / UpdateFleetPortSettings -- View or change the
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// inbound permissions (IP address and port setting ranges) allowed for a
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// fleet.
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//
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// DescribeRuntimeConfiguration / UpdateRuntimeConfiguration -- View or change
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// what server processes (and how many) to run on each instance in a fleet.
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//
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// * Control fleet capacity
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//
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// DescribeEC2InstanceLimits -- Retrieve maximum number of instances allowed
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// for the current AWS account and the current usage level.
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//
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// DescribeFleetCapacity / UpdateFleetCapacity -- Retrieve the capacity settings
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// and the current number of instances in a fleet; adjust fleet capacity
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// settings to scale up or down.
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//
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// Autoscale -- Manage autoscaling rules and apply them to a fleet.
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//
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// PutScalingPolicy -- Create a new autoscaling policy, or update an existing
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// one.
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//
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// DescribeScalingPolicies -- Retrieve an existing autoscaling policy.
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//
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// DeleteScalingPolicy -- Delete an autoscaling policy and stop it from affecting
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// a fleet's capacity.
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//
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// * Manage VPC peering connections for fleets
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//
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// CreateVpcPeeringAuthorization -- Authorize a peering connection to one of
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// your VPCs.
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//
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// DescribeVpcPeeringAuthorizations -- Retrieve valid peering connection authorizations.
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//
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//
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// DeleteVpcPeeringAuthorization -- Delete a peering connection authorization.
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//
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// CreateVpcPeeringConnection -- Establish a peering connection between the
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// VPC for a Amazon GameLift fleet and one of your VPCs.
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//
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// DescribeVpcPeeringConnections -- Retrieve information on active or pending
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// VPC peering connections with a Amazon GameLift fleet.
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//
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// DeleteVpcPeeringConnection -- Delete a VPC peering connection with a Amazon
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// GameLift fleet.
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//
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// * Access fleet activity statistics
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//
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// DescribeFleetUtilization -- Get current data on the number of server processes,
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// game sessions, and players currently active on a fleet.
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//
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// DescribeFleetEvents -- Get a fleet's logged events for a specified time span.
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//
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// DescribeGameSessions -- Retrieve metadata associated with one or more game
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// sessions, including length of time active and current player count.
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//
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// * Remotely access an instance
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//
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// DescribeInstances -- Get information on each instance in a fleet, including
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// instance ID, IP address, and status.
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//
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// GetInstanceAccess -- Request access credentials needed to remotely connect
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// to a specified instance in a fleet.
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//
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// * Manage fleet aliases
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//
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// CreateAlias -- Define a new alias and optionally assign it to a fleet.
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//
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// ListAliases -- Get all fleet aliases defined in a Amazon GameLift region.
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//
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// DescribeAlias -- Retrieve information on an existing alias.
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//
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// UpdateAlias -- Change settings for a alias, such as redirecting it from one
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// fleet to another.
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//
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// DeleteAlias -- Remove an alias from the region.
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//
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// ResolveAlias -- Get the fleet ID that a specified alias points to.
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//
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// * Manage game session queues
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//
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// CreateGameSessionQueue -- Create a queue for processing requests for new
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// game sessions.
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//
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// DescribeGameSessionQueues -- Retrieve game session queues defined in a Amazon
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// GameLift region.
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//
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// UpdateGameSessionQueue -- Change the configuration of a game session queue.
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//
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// DeleteGameSessionQueue -- Remove a game session queue from the region.
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//
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// * Manage FlexMatch resources
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//
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// CreateMatchmakingConfiguration -- Create a matchmaking configuration with
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// instructions for building a player group and placing in a new game session.
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//
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//
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// DescribeMatchmakingConfigurations -- Retrieve matchmaking configurations
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// defined a Amazon GameLift region.
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//
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// UpdateMatchmakingConfiguration -- Change settings for matchmaking configuration.
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// queue.
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//
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// DeleteMatchmakingConfiguration -- Remove a matchmaking configuration from
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// the region.
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//
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// CreateMatchmakingRuleSet -- Create a set of rules to use when searching for
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// player matches.
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//
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// DescribeMatchmakingRuleSets -- Retrieve matchmaking rule sets defined in
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// a Amazon GameLift region.
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//
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// ValidateMatchmakingRuleSet -- Verify syntax for a set of matchmaking rules.
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// Task-based list of API actions (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html)
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//
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// See https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01 for more information on this service.
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//
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+32
@@ -100,6 +100,10 @@ type GameLiftAPI interface {
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CreatePlayerSessionsWithContext(aws.Context, *gamelift.CreatePlayerSessionsInput, ...request.Option) (*gamelift.CreatePlayerSessionsOutput, error)
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CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) (*request.Request, *gamelift.CreatePlayerSessionsOutput)
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CreateScript(*gamelift.CreateScriptInput) (*gamelift.CreateScriptOutput, error)
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CreateScriptWithContext(aws.Context, *gamelift.CreateScriptInput, ...request.Option) (*gamelift.CreateScriptOutput, error)
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CreateScriptRequest(*gamelift.CreateScriptInput) (*request.Request, *gamelift.CreateScriptOutput)
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CreateVpcPeeringAuthorization(*gamelift.CreateVpcPeeringAuthorizationInput) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
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CreateVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.CreateVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.CreateVpcPeeringAuthorizationOutput, error)
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CreateVpcPeeringAuthorizationRequest(*gamelift.CreateVpcPeeringAuthorizationInput) (*request.Request, *gamelift.CreateVpcPeeringAuthorizationOutput)
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@@ -128,10 +132,18 @@ type GameLiftAPI interface {
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DeleteMatchmakingConfigurationWithContext(aws.Context, *gamelift.DeleteMatchmakingConfigurationInput, ...request.Option) (*gamelift.DeleteMatchmakingConfigurationOutput, error)
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DeleteMatchmakingConfigurationRequest(*gamelift.DeleteMatchmakingConfigurationInput) (*request.Request, *gamelift.DeleteMatchmakingConfigurationOutput)
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DeleteMatchmakingRuleSet(*gamelift.DeleteMatchmakingRuleSetInput) (*gamelift.DeleteMatchmakingRuleSetOutput, error)
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DeleteMatchmakingRuleSetWithContext(aws.Context, *gamelift.DeleteMatchmakingRuleSetInput, ...request.Option) (*gamelift.DeleteMatchmakingRuleSetOutput, error)
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DeleteMatchmakingRuleSetRequest(*gamelift.DeleteMatchmakingRuleSetInput) (*request.Request, *gamelift.DeleteMatchmakingRuleSetOutput)
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DeleteScalingPolicy(*gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error)
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DeleteScalingPolicyWithContext(aws.Context, *gamelift.DeleteScalingPolicyInput, ...request.Option) (*gamelift.DeleteScalingPolicyOutput, error)
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DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) (*request.Request, *gamelift.DeleteScalingPolicyOutput)
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DeleteScript(*gamelift.DeleteScriptInput) (*gamelift.DeleteScriptOutput, error)
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DeleteScriptWithContext(aws.Context, *gamelift.DeleteScriptInput, ...request.Option) (*gamelift.DeleteScriptOutput, error)
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DeleteScriptRequest(*gamelift.DeleteScriptInput) (*request.Request, *gamelift.DeleteScriptOutput)
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DeleteVpcPeeringAuthorization(*gamelift.DeleteVpcPeeringAuthorizationInput) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
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DeleteVpcPeeringAuthorizationWithContext(aws.Context, *gamelift.DeleteVpcPeeringAuthorizationInput, ...request.Option) (*gamelift.DeleteVpcPeeringAuthorizationOutput, error)
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DeleteVpcPeeringAuthorizationRequest(*gamelift.DeleteVpcPeeringAuthorizationInput) (*request.Request, *gamelift.DeleteVpcPeeringAuthorizationOutput)
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@@ -216,6 +228,10 @@ type GameLiftAPI interface {
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DescribeScalingPoliciesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, ...request.Option) (*gamelift.DescribeScalingPoliciesOutput, error)
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DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) (*request.Request, *gamelift.DescribeScalingPoliciesOutput)
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DescribeScript(*gamelift.DescribeScriptInput) (*gamelift.DescribeScriptOutput, error)
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DescribeScriptWithContext(aws.Context, *gamelift.DescribeScriptInput, ...request.Option) (*gamelift.DescribeScriptOutput, error)
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DescribeScriptRequest(*gamelift.DescribeScriptInput) (*request.Request, *gamelift.DescribeScriptOutput)
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DescribeVpcPeeringAuthorizations(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
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DescribeVpcPeeringAuthorizationsWithContext(aws.Context, *gamelift.DescribeVpcPeeringAuthorizationsInput, ...request.Option) (*gamelift.DescribeVpcPeeringAuthorizationsOutput, error)
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DescribeVpcPeeringAuthorizationsRequest(*gamelift.DescribeVpcPeeringAuthorizationsInput) (*request.Request, *gamelift.DescribeVpcPeeringAuthorizationsOutput)
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@@ -244,6 +260,10 @@ type GameLiftAPI interface {
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ListFleetsWithContext(aws.Context, *gamelift.ListFleetsInput, ...request.Option) (*gamelift.ListFleetsOutput, error)
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ListFleetsRequest(*gamelift.ListFleetsInput) (*request.Request, *gamelift.ListFleetsOutput)
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ListScripts(*gamelift.ListScriptsInput) (*gamelift.ListScriptsOutput, error)
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ListScriptsWithContext(aws.Context, *gamelift.ListScriptsInput, ...request.Option) (*gamelift.ListScriptsOutput, error)
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ListScriptsRequest(*gamelift.ListScriptsInput) (*request.Request, *gamelift.ListScriptsOutput)
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PutScalingPolicy(*gamelift.PutScalingPolicyInput) (*gamelift.PutScalingPolicyOutput, error)
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PutScalingPolicyWithContext(aws.Context, *gamelift.PutScalingPolicyInput, ...request.Option) (*gamelift.PutScalingPolicyOutput, error)
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PutScalingPolicyRequest(*gamelift.PutScalingPolicyInput) (*request.Request, *gamelift.PutScalingPolicyOutput)
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@@ -260,6 +280,10 @@ type GameLiftAPI interface {
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SearchGameSessionsWithContext(aws.Context, *gamelift.SearchGameSessionsInput, ...request.Option) (*gamelift.SearchGameSessionsOutput, error)
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SearchGameSessionsRequest(*gamelift.SearchGameSessionsInput) (*request.Request, *gamelift.SearchGameSessionsOutput)
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StartFleetActions(*gamelift.StartFleetActionsInput) (*gamelift.StartFleetActionsOutput, error)
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StartFleetActionsWithContext(aws.Context, *gamelift.StartFleetActionsInput, ...request.Option) (*gamelift.StartFleetActionsOutput, error)
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StartFleetActionsRequest(*gamelift.StartFleetActionsInput) (*request.Request, *gamelift.StartFleetActionsOutput)
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StartGameSessionPlacement(*gamelift.StartGameSessionPlacementInput) (*gamelift.StartGameSessionPlacementOutput, error)
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StartGameSessionPlacementWithContext(aws.Context, *gamelift.StartGameSessionPlacementInput, ...request.Option) (*gamelift.StartGameSessionPlacementOutput, error)
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StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) (*request.Request, *gamelift.StartGameSessionPlacementOutput)
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@@ -272,6 +296,10 @@ type GameLiftAPI interface {
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StartMatchmakingWithContext(aws.Context, *gamelift.StartMatchmakingInput, ...request.Option) (*gamelift.StartMatchmakingOutput, error)
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StartMatchmakingRequest(*gamelift.StartMatchmakingInput) (*request.Request, *gamelift.StartMatchmakingOutput)
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StopFleetActions(*gamelift.StopFleetActionsInput) (*gamelift.StopFleetActionsOutput, error)
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StopFleetActionsWithContext(aws.Context, *gamelift.StopFleetActionsInput, ...request.Option) (*gamelift.StopFleetActionsOutput, error)
|
||||
StopFleetActionsRequest(*gamelift.StopFleetActionsInput) (*request.Request, *gamelift.StopFleetActionsOutput)
|
||||
|
||||
StopGameSessionPlacement(*gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error)
|
||||
StopGameSessionPlacementWithContext(aws.Context, *gamelift.StopGameSessionPlacementInput, ...request.Option) (*gamelift.StopGameSessionPlacementOutput, error)
|
||||
StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) (*request.Request, *gamelift.StopGameSessionPlacementOutput)
|
||||
@@ -316,6 +344,10 @@ type GameLiftAPI interface {
|
||||
UpdateRuntimeConfigurationWithContext(aws.Context, *gamelift.UpdateRuntimeConfigurationInput, ...request.Option) (*gamelift.UpdateRuntimeConfigurationOutput, error)
|
||||
UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) (*request.Request, *gamelift.UpdateRuntimeConfigurationOutput)
|
||||
|
||||
UpdateScript(*gamelift.UpdateScriptInput) (*gamelift.UpdateScriptOutput, error)
|
||||
UpdateScriptWithContext(aws.Context, *gamelift.UpdateScriptInput, ...request.Option) (*gamelift.UpdateScriptOutput, error)
|
||||
UpdateScriptRequest(*gamelift.UpdateScriptInput) (*request.Request, *gamelift.UpdateScriptOutput)
|
||||
|
||||
ValidateMatchmakingRuleSet(*gamelift.ValidateMatchmakingRuleSetInput) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
|
||||
ValidateMatchmakingRuleSetWithContext(aws.Context, *gamelift.ValidateMatchmakingRuleSetInput, ...request.Option) (*gamelift.ValidateMatchmakingRuleSetOutput, error)
|
||||
ValidateMatchmakingRuleSetRequest(*gamelift.ValidateMatchmakingRuleSetInput) (*request.Request, *gamelift.ValidateMatchmakingRuleSetOutput)
|
||||
|
||||
+58
@@ -0,0 +1,58 @@
|
||||
// Code generated by private/model/cli/gen-api/main.go. DO NOT EDIT.
|
||||
|
||||
// +build go1.10,integration
|
||||
|
||||
package gamelift_test
|
||||
|
||||
import (
|
||||
"context"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/aws/aws-sdk-go/aws"
|
||||
"github.com/aws/aws-sdk-go/aws/awserr"
|
||||
"github.com/aws/aws-sdk-go/aws/request"
|
||||
"github.com/aws/aws-sdk-go/awstesting/integration"
|
||||
"github.com/aws/aws-sdk-go/service/gamelift"
|
||||
)
|
||||
|
||||
var _ aws.Config
|
||||
var _ awserr.Error
|
||||
var _ request.Request
|
||||
|
||||
func TestInteg_00_ListBuilds(t *testing.T) {
|
||||
ctx, cancelFn := context.WithTimeout(context.Background(), 5*time.Second)
|
||||
defer cancelFn()
|
||||
|
||||
sess := integration.SessionWithDefaultRegion("us-west-2")
|
||||
svc := gamelift.New(sess)
|
||||
params := &gamelift.ListBuildsInput{}
|
||||
_, err := svc.ListBuildsWithContext(ctx, params)
|
||||
if err != nil {
|
||||
t.Errorf("expect no error, got %v", err)
|
||||
}
|
||||
}
|
||||
func TestInteg_01_DescribePlayerSessions(t *testing.T) {
|
||||
ctx, cancelFn := context.WithTimeout(context.Background(), 5*time.Second)
|
||||
defer cancelFn()
|
||||
|
||||
sess := integration.SessionWithDefaultRegion("us-west-2")
|
||||
svc := gamelift.New(sess)
|
||||
params := &gamelift.DescribePlayerSessionsInput{
|
||||
PlayerSessionId: aws.String("psess-fakeSessionId"),
|
||||
}
|
||||
_, err := svc.DescribePlayerSessionsWithContext(ctx, params)
|
||||
if err == nil {
|
||||
t.Fatalf("expect request to fail")
|
||||
}
|
||||
aerr, ok := err.(awserr.RequestFailure)
|
||||
if !ok {
|
||||
t.Fatalf("expect awserr, was %T", err)
|
||||
}
|
||||
if len(aerr.Code()) == 0 {
|
||||
t.Errorf("expect non-empty error code")
|
||||
}
|
||||
if v := aerr.Code(); v == request.ErrCodeSerialization {
|
||||
t.Errorf("expect API error code got serialization failure")
|
||||
}
|
||||
}
|
||||
+4
-2
@@ -29,8 +29,9 @@ var initRequest func(*request.Request)
|
||||
|
||||
// Service information constants
|
||||
const (
|
||||
ServiceName = "gamelift" // Service endpoint prefix API calls made to.
|
||||
EndpointsID = ServiceName // Service ID for Regions and Endpoints metadata.
|
||||
ServiceName = "gamelift" // Name of service.
|
||||
EndpointsID = ServiceName // ID to lookup a service endpoint with.
|
||||
ServiceID = "GameLift" // ServiceID is a unique identifer of a specific service.
|
||||
)
|
||||
|
||||
// New creates a new instance of the GameLift client with a session.
|
||||
@@ -55,6 +56,7 @@ func newClient(cfg aws.Config, handlers request.Handlers, endpoint, signingRegio
|
||||
cfg,
|
||||
metadata.ClientInfo{
|
||||
ServiceName: ServiceName,
|
||||
ServiceID: ServiceID,
|
||||
SigningName: signingName,
|
||||
SigningRegion: signingRegion,
|
||||
Endpoint: endpoint,
|
||||
|
||||
Reference in New Issue
Block a user