mirror of
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Conver to regular Go vendor + dep tool
This commit is contained in:
+12432
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// THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT.
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package gamelift
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const (
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// ErrCodeConflictException for service response error code
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||||
// "ConflictException".
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||||
//
|
||||
// The requested operation would cause a conflict with the current state of
|
||||
// a service resource associated with the request. Resolve the conflict before
|
||||
// retrying this request.
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||||
ErrCodeConflictException = "ConflictException"
|
||||
|
||||
// ErrCodeFleetCapacityExceededException for service response error code
|
||||
// "FleetCapacityExceededException".
|
||||
//
|
||||
// The specified fleet has no available instances to fulfill a CreateGameSession
|
||||
// request. Clients can retry such requests immediately or after a waiting period.
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||||
ErrCodeFleetCapacityExceededException = "FleetCapacityExceededException"
|
||||
|
||||
// ErrCodeGameSessionFullException for service response error code
|
||||
// "GameSessionFullException".
|
||||
//
|
||||
// The game instance is currently full and cannot allow the requested player(s)
|
||||
// to join. Clients can retry such requests immediately or after a waiting period.
|
||||
ErrCodeGameSessionFullException = "GameSessionFullException"
|
||||
|
||||
// ErrCodeIdempotentParameterMismatchException for service response error code
|
||||
// "IdempotentParameterMismatchException".
|
||||
//
|
||||
// A game session with this custom ID string already exists in this fleet. Resolve
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||||
// this conflict before retrying this request.
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||||
ErrCodeIdempotentParameterMismatchException = "IdempotentParameterMismatchException"
|
||||
|
||||
// ErrCodeInternalServiceException for service response error code
|
||||
// "InternalServiceException".
|
||||
//
|
||||
// The service encountered an unrecoverable internal failure while processing
|
||||
// the request. Clients can retry such requests immediately or after a waiting
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||||
// period.
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||||
ErrCodeInternalServiceException = "InternalServiceException"
|
||||
|
||||
// ErrCodeInvalidFleetStatusException for service response error code
|
||||
// "InvalidFleetStatusException".
|
||||
//
|
||||
// The requested operation would cause a conflict with the current state of
|
||||
// a resource associated with the request and/or the fleet. Resolve the conflict
|
||||
// before retrying.
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||||
ErrCodeInvalidFleetStatusException = "InvalidFleetStatusException"
|
||||
|
||||
// ErrCodeInvalidGameSessionStatusException for service response error code
|
||||
// "InvalidGameSessionStatusException".
|
||||
//
|
||||
// The requested operation would cause a conflict with the current state of
|
||||
// a resource associated with the request and/or the game instance. Resolve
|
||||
// the conflict before retrying.
|
||||
ErrCodeInvalidGameSessionStatusException = "InvalidGameSessionStatusException"
|
||||
|
||||
// ErrCodeInvalidRequestException for service response error code
|
||||
// "InvalidRequestException".
|
||||
//
|
||||
// One or more parameter values in the request are invalid. Correct the invalid
|
||||
// parameter values before retrying.
|
||||
ErrCodeInvalidRequestException = "InvalidRequestException"
|
||||
|
||||
// ErrCodeLimitExceededException for service response error code
|
||||
// "LimitExceededException".
|
||||
//
|
||||
// The requested operation would cause the resource to exceed the allowed service
|
||||
// limit. Resolve the issue before retrying.
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||||
ErrCodeLimitExceededException = "LimitExceededException"
|
||||
|
||||
// ErrCodeNotFoundException for service response error code
|
||||
// "NotFoundException".
|
||||
//
|
||||
// A service resource associated with the request could not be found. Clients
|
||||
// should not retry such requests.
|
||||
ErrCodeNotFoundException = "NotFoundException"
|
||||
|
||||
// ErrCodeTerminalRoutingStrategyException for service response error code
|
||||
// "TerminalRoutingStrategyException".
|
||||
//
|
||||
// The service is unable to resolve the routing for a particular alias because
|
||||
// it has a terminal RoutingStrategy associated with it. The message returned
|
||||
// in this exception is the message defined in the routing strategy itself.
|
||||
// Such requests should only be retried if the routing strategy for the specified
|
||||
// alias is modified.
|
||||
ErrCodeTerminalRoutingStrategyException = "TerminalRoutingStrategyException"
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||||
|
||||
// ErrCodeUnauthorizedException for service response error code
|
||||
// "UnauthorizedException".
|
||||
//
|
||||
// The client failed authentication. Clients should not retry such requests.
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ErrCodeUnauthorizedException = "UnauthorizedException"
|
||||
)
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+1227
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+252
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// THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT.
|
||||
|
||||
// Package gameliftiface provides an interface to enable mocking the Amazon GameLift service client
|
||||
// for testing your code.
|
||||
//
|
||||
// It is important to note that this interface will have breaking changes
|
||||
// when the service model is updated and adds new API operations, paginators,
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||||
// and waiters.
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||||
package gameliftiface
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||||
|
||||
import (
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||||
"github.com/aws/aws-sdk-go/aws"
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||||
"github.com/aws/aws-sdk-go/aws/request"
|
||||
"github.com/aws/aws-sdk-go/service/gamelift"
|
||||
)
|
||||
|
||||
// GameLiftAPI provides an interface to enable mocking the
|
||||
// gamelift.GameLift service client's API operation,
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||||
// paginators, and waiters. This make unit testing your code that calls out
|
||||
// to the SDK's service client's calls easier.
|
||||
//
|
||||
// The best way to use this interface is so the SDK's service client's calls
|
||||
// can be stubbed out for unit testing your code with the SDK without needing
|
||||
// to inject custom request handlers into the the SDK's request pipeline.
|
||||
//
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||||
// // myFunc uses an SDK service client to make a request to
|
||||
// // Amazon GameLift.
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||||
// func myFunc(svc gameliftiface.GameLiftAPI) bool {
|
||||
// // Make svc.CreateAlias request
|
||||
// }
|
||||
//
|
||||
// func main() {
|
||||
// sess := session.New()
|
||||
// svc := gamelift.New(sess)
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||||
//
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||||
// myFunc(svc)
|
||||
// }
|
||||
//
|
||||
// In your _test.go file:
|
||||
//
|
||||
// // Define a mock struct to be used in your unit tests of myFunc.
|
||||
// type mockGameLiftClient struct {
|
||||
// gameliftiface.GameLiftAPI
|
||||
// }
|
||||
// func (m *mockGameLiftClient) CreateAlias(input *gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error) {
|
||||
// // mock response/functionality
|
||||
// }
|
||||
//
|
||||
// func TestMyFunc(t *testing.T) {
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// // Setup Test
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// mockSvc := &mockGameLiftClient{}
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//
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// myfunc(mockSvc)
|
||||
//
|
||||
// // Verify myFunc's functionality
|
||||
// }
|
||||
//
|
||||
// It is important to note that this interface will have breaking changes
|
||||
// when the service model is updated and adds new API operations, paginators,
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||||
// and waiters. Its suggested to use the pattern above for testing, or using
|
||||
// tooling to generate mocks to satisfy the interfaces.
|
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type GameLiftAPI interface {
|
||||
CreateAlias(*gamelift.CreateAliasInput) (*gamelift.CreateAliasOutput, error)
|
||||
CreateAliasWithContext(aws.Context, *gamelift.CreateAliasInput, ...request.Option) (*gamelift.CreateAliasOutput, error)
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||||
CreateAliasRequest(*gamelift.CreateAliasInput) (*request.Request, *gamelift.CreateAliasOutput)
|
||||
|
||||
CreateBuild(*gamelift.CreateBuildInput) (*gamelift.CreateBuildOutput, error)
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||||
CreateBuildWithContext(aws.Context, *gamelift.CreateBuildInput, ...request.Option) (*gamelift.CreateBuildOutput, error)
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||||
CreateBuildRequest(*gamelift.CreateBuildInput) (*request.Request, *gamelift.CreateBuildOutput)
|
||||
|
||||
CreateFleet(*gamelift.CreateFleetInput) (*gamelift.CreateFleetOutput, error)
|
||||
CreateFleetWithContext(aws.Context, *gamelift.CreateFleetInput, ...request.Option) (*gamelift.CreateFleetOutput, error)
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||||
CreateFleetRequest(*gamelift.CreateFleetInput) (*request.Request, *gamelift.CreateFleetOutput)
|
||||
|
||||
CreateGameSession(*gamelift.CreateGameSessionInput) (*gamelift.CreateGameSessionOutput, error)
|
||||
CreateGameSessionWithContext(aws.Context, *gamelift.CreateGameSessionInput, ...request.Option) (*gamelift.CreateGameSessionOutput, error)
|
||||
CreateGameSessionRequest(*gamelift.CreateGameSessionInput) (*request.Request, *gamelift.CreateGameSessionOutput)
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||||
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||||
CreateGameSessionQueue(*gamelift.CreateGameSessionQueueInput) (*gamelift.CreateGameSessionQueueOutput, error)
|
||||
CreateGameSessionQueueWithContext(aws.Context, *gamelift.CreateGameSessionQueueInput, ...request.Option) (*gamelift.CreateGameSessionQueueOutput, error)
|
||||
CreateGameSessionQueueRequest(*gamelift.CreateGameSessionQueueInput) (*request.Request, *gamelift.CreateGameSessionQueueOutput)
|
||||
|
||||
CreatePlayerSession(*gamelift.CreatePlayerSessionInput) (*gamelift.CreatePlayerSessionOutput, error)
|
||||
CreatePlayerSessionWithContext(aws.Context, *gamelift.CreatePlayerSessionInput, ...request.Option) (*gamelift.CreatePlayerSessionOutput, error)
|
||||
CreatePlayerSessionRequest(*gamelift.CreatePlayerSessionInput) (*request.Request, *gamelift.CreatePlayerSessionOutput)
|
||||
|
||||
CreatePlayerSessions(*gamelift.CreatePlayerSessionsInput) (*gamelift.CreatePlayerSessionsOutput, error)
|
||||
CreatePlayerSessionsWithContext(aws.Context, *gamelift.CreatePlayerSessionsInput, ...request.Option) (*gamelift.CreatePlayerSessionsOutput, error)
|
||||
CreatePlayerSessionsRequest(*gamelift.CreatePlayerSessionsInput) (*request.Request, *gamelift.CreatePlayerSessionsOutput)
|
||||
|
||||
DeleteAlias(*gamelift.DeleteAliasInput) (*gamelift.DeleteAliasOutput, error)
|
||||
DeleteAliasWithContext(aws.Context, *gamelift.DeleteAliasInput, ...request.Option) (*gamelift.DeleteAliasOutput, error)
|
||||
DeleteAliasRequest(*gamelift.DeleteAliasInput) (*request.Request, *gamelift.DeleteAliasOutput)
|
||||
|
||||
DeleteBuild(*gamelift.DeleteBuildInput) (*gamelift.DeleteBuildOutput, error)
|
||||
DeleteBuildWithContext(aws.Context, *gamelift.DeleteBuildInput, ...request.Option) (*gamelift.DeleteBuildOutput, error)
|
||||
DeleteBuildRequest(*gamelift.DeleteBuildInput) (*request.Request, *gamelift.DeleteBuildOutput)
|
||||
|
||||
DeleteFleet(*gamelift.DeleteFleetInput) (*gamelift.DeleteFleetOutput, error)
|
||||
DeleteFleetWithContext(aws.Context, *gamelift.DeleteFleetInput, ...request.Option) (*gamelift.DeleteFleetOutput, error)
|
||||
DeleteFleetRequest(*gamelift.DeleteFleetInput) (*request.Request, *gamelift.DeleteFleetOutput)
|
||||
|
||||
DeleteGameSessionQueue(*gamelift.DeleteGameSessionQueueInput) (*gamelift.DeleteGameSessionQueueOutput, error)
|
||||
DeleteGameSessionQueueWithContext(aws.Context, *gamelift.DeleteGameSessionQueueInput, ...request.Option) (*gamelift.DeleteGameSessionQueueOutput, error)
|
||||
DeleteGameSessionQueueRequest(*gamelift.DeleteGameSessionQueueInput) (*request.Request, *gamelift.DeleteGameSessionQueueOutput)
|
||||
|
||||
DeleteScalingPolicy(*gamelift.DeleteScalingPolicyInput) (*gamelift.DeleteScalingPolicyOutput, error)
|
||||
DeleteScalingPolicyWithContext(aws.Context, *gamelift.DeleteScalingPolicyInput, ...request.Option) (*gamelift.DeleteScalingPolicyOutput, error)
|
||||
DeleteScalingPolicyRequest(*gamelift.DeleteScalingPolicyInput) (*request.Request, *gamelift.DeleteScalingPolicyOutput)
|
||||
|
||||
DescribeAlias(*gamelift.DescribeAliasInput) (*gamelift.DescribeAliasOutput, error)
|
||||
DescribeAliasWithContext(aws.Context, *gamelift.DescribeAliasInput, ...request.Option) (*gamelift.DescribeAliasOutput, error)
|
||||
DescribeAliasRequest(*gamelift.DescribeAliasInput) (*request.Request, *gamelift.DescribeAliasOutput)
|
||||
|
||||
DescribeBuild(*gamelift.DescribeBuildInput) (*gamelift.DescribeBuildOutput, error)
|
||||
DescribeBuildWithContext(aws.Context, *gamelift.DescribeBuildInput, ...request.Option) (*gamelift.DescribeBuildOutput, error)
|
||||
DescribeBuildRequest(*gamelift.DescribeBuildInput) (*request.Request, *gamelift.DescribeBuildOutput)
|
||||
|
||||
DescribeEC2InstanceLimits(*gamelift.DescribeEC2InstanceLimitsInput) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
|
||||
DescribeEC2InstanceLimitsWithContext(aws.Context, *gamelift.DescribeEC2InstanceLimitsInput, ...request.Option) (*gamelift.DescribeEC2InstanceLimitsOutput, error)
|
||||
DescribeEC2InstanceLimitsRequest(*gamelift.DescribeEC2InstanceLimitsInput) (*request.Request, *gamelift.DescribeEC2InstanceLimitsOutput)
|
||||
|
||||
DescribeFleetAttributes(*gamelift.DescribeFleetAttributesInput) (*gamelift.DescribeFleetAttributesOutput, error)
|
||||
DescribeFleetAttributesWithContext(aws.Context, *gamelift.DescribeFleetAttributesInput, ...request.Option) (*gamelift.DescribeFleetAttributesOutput, error)
|
||||
DescribeFleetAttributesRequest(*gamelift.DescribeFleetAttributesInput) (*request.Request, *gamelift.DescribeFleetAttributesOutput)
|
||||
|
||||
DescribeFleetCapacity(*gamelift.DescribeFleetCapacityInput) (*gamelift.DescribeFleetCapacityOutput, error)
|
||||
DescribeFleetCapacityWithContext(aws.Context, *gamelift.DescribeFleetCapacityInput, ...request.Option) (*gamelift.DescribeFleetCapacityOutput, error)
|
||||
DescribeFleetCapacityRequest(*gamelift.DescribeFleetCapacityInput) (*request.Request, *gamelift.DescribeFleetCapacityOutput)
|
||||
|
||||
DescribeFleetEvents(*gamelift.DescribeFleetEventsInput) (*gamelift.DescribeFleetEventsOutput, error)
|
||||
DescribeFleetEventsWithContext(aws.Context, *gamelift.DescribeFleetEventsInput, ...request.Option) (*gamelift.DescribeFleetEventsOutput, error)
|
||||
DescribeFleetEventsRequest(*gamelift.DescribeFleetEventsInput) (*request.Request, *gamelift.DescribeFleetEventsOutput)
|
||||
|
||||
DescribeFleetPortSettings(*gamelift.DescribeFleetPortSettingsInput) (*gamelift.DescribeFleetPortSettingsOutput, error)
|
||||
DescribeFleetPortSettingsWithContext(aws.Context, *gamelift.DescribeFleetPortSettingsInput, ...request.Option) (*gamelift.DescribeFleetPortSettingsOutput, error)
|
||||
DescribeFleetPortSettingsRequest(*gamelift.DescribeFleetPortSettingsInput) (*request.Request, *gamelift.DescribeFleetPortSettingsOutput)
|
||||
|
||||
DescribeFleetUtilization(*gamelift.DescribeFleetUtilizationInput) (*gamelift.DescribeFleetUtilizationOutput, error)
|
||||
DescribeFleetUtilizationWithContext(aws.Context, *gamelift.DescribeFleetUtilizationInput, ...request.Option) (*gamelift.DescribeFleetUtilizationOutput, error)
|
||||
DescribeFleetUtilizationRequest(*gamelift.DescribeFleetUtilizationInput) (*request.Request, *gamelift.DescribeFleetUtilizationOutput)
|
||||
|
||||
DescribeGameSessionDetails(*gamelift.DescribeGameSessionDetailsInput) (*gamelift.DescribeGameSessionDetailsOutput, error)
|
||||
DescribeGameSessionDetailsWithContext(aws.Context, *gamelift.DescribeGameSessionDetailsInput, ...request.Option) (*gamelift.DescribeGameSessionDetailsOutput, error)
|
||||
DescribeGameSessionDetailsRequest(*gamelift.DescribeGameSessionDetailsInput) (*request.Request, *gamelift.DescribeGameSessionDetailsOutput)
|
||||
|
||||
DescribeGameSessionPlacement(*gamelift.DescribeGameSessionPlacementInput) (*gamelift.DescribeGameSessionPlacementOutput, error)
|
||||
DescribeGameSessionPlacementWithContext(aws.Context, *gamelift.DescribeGameSessionPlacementInput, ...request.Option) (*gamelift.DescribeGameSessionPlacementOutput, error)
|
||||
DescribeGameSessionPlacementRequest(*gamelift.DescribeGameSessionPlacementInput) (*request.Request, *gamelift.DescribeGameSessionPlacementOutput)
|
||||
|
||||
DescribeGameSessionQueues(*gamelift.DescribeGameSessionQueuesInput) (*gamelift.DescribeGameSessionQueuesOutput, error)
|
||||
DescribeGameSessionQueuesWithContext(aws.Context, *gamelift.DescribeGameSessionQueuesInput, ...request.Option) (*gamelift.DescribeGameSessionQueuesOutput, error)
|
||||
DescribeGameSessionQueuesRequest(*gamelift.DescribeGameSessionQueuesInput) (*request.Request, *gamelift.DescribeGameSessionQueuesOutput)
|
||||
|
||||
DescribeGameSessions(*gamelift.DescribeGameSessionsInput) (*gamelift.DescribeGameSessionsOutput, error)
|
||||
DescribeGameSessionsWithContext(aws.Context, *gamelift.DescribeGameSessionsInput, ...request.Option) (*gamelift.DescribeGameSessionsOutput, error)
|
||||
DescribeGameSessionsRequest(*gamelift.DescribeGameSessionsInput) (*request.Request, *gamelift.DescribeGameSessionsOutput)
|
||||
|
||||
DescribeInstances(*gamelift.DescribeInstancesInput) (*gamelift.DescribeInstancesOutput, error)
|
||||
DescribeInstancesWithContext(aws.Context, *gamelift.DescribeInstancesInput, ...request.Option) (*gamelift.DescribeInstancesOutput, error)
|
||||
DescribeInstancesRequest(*gamelift.DescribeInstancesInput) (*request.Request, *gamelift.DescribeInstancesOutput)
|
||||
|
||||
DescribePlayerSessions(*gamelift.DescribePlayerSessionsInput) (*gamelift.DescribePlayerSessionsOutput, error)
|
||||
DescribePlayerSessionsWithContext(aws.Context, *gamelift.DescribePlayerSessionsInput, ...request.Option) (*gamelift.DescribePlayerSessionsOutput, error)
|
||||
DescribePlayerSessionsRequest(*gamelift.DescribePlayerSessionsInput) (*request.Request, *gamelift.DescribePlayerSessionsOutput)
|
||||
|
||||
DescribeRuntimeConfiguration(*gamelift.DescribeRuntimeConfigurationInput) (*gamelift.DescribeRuntimeConfigurationOutput, error)
|
||||
DescribeRuntimeConfigurationWithContext(aws.Context, *gamelift.DescribeRuntimeConfigurationInput, ...request.Option) (*gamelift.DescribeRuntimeConfigurationOutput, error)
|
||||
DescribeRuntimeConfigurationRequest(*gamelift.DescribeRuntimeConfigurationInput) (*request.Request, *gamelift.DescribeRuntimeConfigurationOutput)
|
||||
|
||||
DescribeScalingPolicies(*gamelift.DescribeScalingPoliciesInput) (*gamelift.DescribeScalingPoliciesOutput, error)
|
||||
DescribeScalingPoliciesWithContext(aws.Context, *gamelift.DescribeScalingPoliciesInput, ...request.Option) (*gamelift.DescribeScalingPoliciesOutput, error)
|
||||
DescribeScalingPoliciesRequest(*gamelift.DescribeScalingPoliciesInput) (*request.Request, *gamelift.DescribeScalingPoliciesOutput)
|
||||
|
||||
GetGameSessionLogUrl(*gamelift.GetGameSessionLogUrlInput) (*gamelift.GetGameSessionLogUrlOutput, error)
|
||||
GetGameSessionLogUrlWithContext(aws.Context, *gamelift.GetGameSessionLogUrlInput, ...request.Option) (*gamelift.GetGameSessionLogUrlOutput, error)
|
||||
GetGameSessionLogUrlRequest(*gamelift.GetGameSessionLogUrlInput) (*request.Request, *gamelift.GetGameSessionLogUrlOutput)
|
||||
|
||||
GetInstanceAccess(*gamelift.GetInstanceAccessInput) (*gamelift.GetInstanceAccessOutput, error)
|
||||
GetInstanceAccessWithContext(aws.Context, *gamelift.GetInstanceAccessInput, ...request.Option) (*gamelift.GetInstanceAccessOutput, error)
|
||||
GetInstanceAccessRequest(*gamelift.GetInstanceAccessInput) (*request.Request, *gamelift.GetInstanceAccessOutput)
|
||||
|
||||
ListAliases(*gamelift.ListAliasesInput) (*gamelift.ListAliasesOutput, error)
|
||||
ListAliasesWithContext(aws.Context, *gamelift.ListAliasesInput, ...request.Option) (*gamelift.ListAliasesOutput, error)
|
||||
ListAliasesRequest(*gamelift.ListAliasesInput) (*request.Request, *gamelift.ListAliasesOutput)
|
||||
|
||||
ListBuilds(*gamelift.ListBuildsInput) (*gamelift.ListBuildsOutput, error)
|
||||
ListBuildsWithContext(aws.Context, *gamelift.ListBuildsInput, ...request.Option) (*gamelift.ListBuildsOutput, error)
|
||||
ListBuildsRequest(*gamelift.ListBuildsInput) (*request.Request, *gamelift.ListBuildsOutput)
|
||||
|
||||
ListFleets(*gamelift.ListFleetsInput) (*gamelift.ListFleetsOutput, error)
|
||||
ListFleetsWithContext(aws.Context, *gamelift.ListFleetsInput, ...request.Option) (*gamelift.ListFleetsOutput, error)
|
||||
ListFleetsRequest(*gamelift.ListFleetsInput) (*request.Request, *gamelift.ListFleetsOutput)
|
||||
|
||||
PutScalingPolicy(*gamelift.PutScalingPolicyInput) (*gamelift.PutScalingPolicyOutput, error)
|
||||
PutScalingPolicyWithContext(aws.Context, *gamelift.PutScalingPolicyInput, ...request.Option) (*gamelift.PutScalingPolicyOutput, error)
|
||||
PutScalingPolicyRequest(*gamelift.PutScalingPolicyInput) (*request.Request, *gamelift.PutScalingPolicyOutput)
|
||||
|
||||
RequestUploadCredentials(*gamelift.RequestUploadCredentialsInput) (*gamelift.RequestUploadCredentialsOutput, error)
|
||||
RequestUploadCredentialsWithContext(aws.Context, *gamelift.RequestUploadCredentialsInput, ...request.Option) (*gamelift.RequestUploadCredentialsOutput, error)
|
||||
RequestUploadCredentialsRequest(*gamelift.RequestUploadCredentialsInput) (*request.Request, *gamelift.RequestUploadCredentialsOutput)
|
||||
|
||||
ResolveAlias(*gamelift.ResolveAliasInput) (*gamelift.ResolveAliasOutput, error)
|
||||
ResolveAliasWithContext(aws.Context, *gamelift.ResolveAliasInput, ...request.Option) (*gamelift.ResolveAliasOutput, error)
|
||||
ResolveAliasRequest(*gamelift.ResolveAliasInput) (*request.Request, *gamelift.ResolveAliasOutput)
|
||||
|
||||
SearchGameSessions(*gamelift.SearchGameSessionsInput) (*gamelift.SearchGameSessionsOutput, error)
|
||||
SearchGameSessionsWithContext(aws.Context, *gamelift.SearchGameSessionsInput, ...request.Option) (*gamelift.SearchGameSessionsOutput, error)
|
||||
SearchGameSessionsRequest(*gamelift.SearchGameSessionsInput) (*request.Request, *gamelift.SearchGameSessionsOutput)
|
||||
|
||||
StartGameSessionPlacement(*gamelift.StartGameSessionPlacementInput) (*gamelift.StartGameSessionPlacementOutput, error)
|
||||
StartGameSessionPlacementWithContext(aws.Context, *gamelift.StartGameSessionPlacementInput, ...request.Option) (*gamelift.StartGameSessionPlacementOutput, error)
|
||||
StartGameSessionPlacementRequest(*gamelift.StartGameSessionPlacementInput) (*request.Request, *gamelift.StartGameSessionPlacementOutput)
|
||||
|
||||
StopGameSessionPlacement(*gamelift.StopGameSessionPlacementInput) (*gamelift.StopGameSessionPlacementOutput, error)
|
||||
StopGameSessionPlacementWithContext(aws.Context, *gamelift.StopGameSessionPlacementInput, ...request.Option) (*gamelift.StopGameSessionPlacementOutput, error)
|
||||
StopGameSessionPlacementRequest(*gamelift.StopGameSessionPlacementInput) (*request.Request, *gamelift.StopGameSessionPlacementOutput)
|
||||
|
||||
UpdateAlias(*gamelift.UpdateAliasInput) (*gamelift.UpdateAliasOutput, error)
|
||||
UpdateAliasWithContext(aws.Context, *gamelift.UpdateAliasInput, ...request.Option) (*gamelift.UpdateAliasOutput, error)
|
||||
UpdateAliasRequest(*gamelift.UpdateAliasInput) (*request.Request, *gamelift.UpdateAliasOutput)
|
||||
|
||||
UpdateBuild(*gamelift.UpdateBuildInput) (*gamelift.UpdateBuildOutput, error)
|
||||
UpdateBuildWithContext(aws.Context, *gamelift.UpdateBuildInput, ...request.Option) (*gamelift.UpdateBuildOutput, error)
|
||||
UpdateBuildRequest(*gamelift.UpdateBuildInput) (*request.Request, *gamelift.UpdateBuildOutput)
|
||||
|
||||
UpdateFleetAttributes(*gamelift.UpdateFleetAttributesInput) (*gamelift.UpdateFleetAttributesOutput, error)
|
||||
UpdateFleetAttributesWithContext(aws.Context, *gamelift.UpdateFleetAttributesInput, ...request.Option) (*gamelift.UpdateFleetAttributesOutput, error)
|
||||
UpdateFleetAttributesRequest(*gamelift.UpdateFleetAttributesInput) (*request.Request, *gamelift.UpdateFleetAttributesOutput)
|
||||
|
||||
UpdateFleetCapacity(*gamelift.UpdateFleetCapacityInput) (*gamelift.UpdateFleetCapacityOutput, error)
|
||||
UpdateFleetCapacityWithContext(aws.Context, *gamelift.UpdateFleetCapacityInput, ...request.Option) (*gamelift.UpdateFleetCapacityOutput, error)
|
||||
UpdateFleetCapacityRequest(*gamelift.UpdateFleetCapacityInput) (*request.Request, *gamelift.UpdateFleetCapacityOutput)
|
||||
|
||||
UpdateFleetPortSettings(*gamelift.UpdateFleetPortSettingsInput) (*gamelift.UpdateFleetPortSettingsOutput, error)
|
||||
UpdateFleetPortSettingsWithContext(aws.Context, *gamelift.UpdateFleetPortSettingsInput, ...request.Option) (*gamelift.UpdateFleetPortSettingsOutput, error)
|
||||
UpdateFleetPortSettingsRequest(*gamelift.UpdateFleetPortSettingsInput) (*request.Request, *gamelift.UpdateFleetPortSettingsOutput)
|
||||
|
||||
UpdateGameSession(*gamelift.UpdateGameSessionInput) (*gamelift.UpdateGameSessionOutput, error)
|
||||
UpdateGameSessionWithContext(aws.Context, *gamelift.UpdateGameSessionInput, ...request.Option) (*gamelift.UpdateGameSessionOutput, error)
|
||||
UpdateGameSessionRequest(*gamelift.UpdateGameSessionInput) (*request.Request, *gamelift.UpdateGameSessionOutput)
|
||||
|
||||
UpdateGameSessionQueue(*gamelift.UpdateGameSessionQueueInput) (*gamelift.UpdateGameSessionQueueOutput, error)
|
||||
UpdateGameSessionQueueWithContext(aws.Context, *gamelift.UpdateGameSessionQueueInput, ...request.Option) (*gamelift.UpdateGameSessionQueueOutput, error)
|
||||
UpdateGameSessionQueueRequest(*gamelift.UpdateGameSessionQueueInput) (*request.Request, *gamelift.UpdateGameSessionQueueOutput)
|
||||
|
||||
UpdateRuntimeConfiguration(*gamelift.UpdateRuntimeConfigurationInput) (*gamelift.UpdateRuntimeConfigurationOutput, error)
|
||||
UpdateRuntimeConfigurationWithContext(aws.Context, *gamelift.UpdateRuntimeConfigurationInput, ...request.Option) (*gamelift.UpdateRuntimeConfigurationOutput, error)
|
||||
UpdateRuntimeConfigurationRequest(*gamelift.UpdateRuntimeConfigurationInput) (*request.Request, *gamelift.UpdateRuntimeConfigurationOutput)
|
||||
}
|
||||
|
||||
var _ GameLiftAPI = (*gamelift.GameLift)(nil)
|
||||
+292
@@ -0,0 +1,292 @@
|
||||
// THIS FILE IS AUTOMATICALLY GENERATED. DO NOT EDIT.
|
||||
|
||||
package gamelift
|
||||
|
||||
import (
|
||||
"github.com/aws/aws-sdk-go/aws"
|
||||
"github.com/aws/aws-sdk-go/aws/client"
|
||||
"github.com/aws/aws-sdk-go/aws/client/metadata"
|
||||
"github.com/aws/aws-sdk-go/aws/request"
|
||||
"github.com/aws/aws-sdk-go/aws/signer/v4"
|
||||
"github.com/aws/aws-sdk-go/private/protocol/jsonrpc"
|
||||
)
|
||||
|
||||
// Amazon GameLift is a managed service for developers who need a scalable,
|
||||
// dedicated server solution for their multiplayer games. Amazon GameLift provides
|
||||
// tools to acquire computing resources and deploy game servers, scale game
|
||||
// server capacity to meed player demand, and track in-depth metrics on player
|
||||
// usage and server performance.
|
||||
//
|
||||
// The Amazon GameLift service API includes important functionality to:
|
||||
//
|
||||
// * Find game sessions and match players to games – Retrieve information
|
||||
// on available game sessions; create new game sessions; send player requests
|
||||
// to join a game session.
|
||||
//
|
||||
// * Configure and manage game server resources – Manage builds, fleets,
|
||||
// queues, and aliases; set autoscaling policies; retrieve logs and metrics.
|
||||
//
|
||||
// This reference guide describes the low-level service API for Amazon GameLift.
|
||||
// We recommend using either the Amazon Web Services software development kit
|
||||
// (AWS SDK (http://aws.amazon.com/tools/#sdk)), available in multiple languages,
|
||||
// or the AWS command-line interface (http://aws.amazon.com/cli/) (CLI) tool.
|
||||
// Both of these align with the low-level service API. In addition, you can
|
||||
// use the AWS Management Console (https://console.aws.amazon.com/gamelift/home)
|
||||
// for Amazon GameLift for many administrative actions.
|
||||
//
|
||||
// MORE RESOURCES
|
||||
//
|
||||
// * Amazon GameLift Developer Guide (http://docs.aws.amazon.com/gamelift/latest/developerguide/)
|
||||
// – Learn more about Amazon GameLift features and how to use them.
|
||||
//
|
||||
// * Lumberyard and Amazon GameLift Tutorials (https://gamedev.amazon.com/forums/tutorials)
|
||||
// – Get started fast with walkthroughs and sample projects.
|
||||
//
|
||||
// * GameDev Blog (http://aws.amazon.com/blogs/gamedev/) – Stay up to date
|
||||
// with new features and techniques.
|
||||
//
|
||||
// * GameDev Forums (https://gamedev.amazon.com/forums/spaces/123/gamelift-discussion.html)
|
||||
// – Connect with the GameDev community.
|
||||
//
|
||||
// * Amazon GameLift Document History (http://docs.aws.amazon.com/gamelift/latest/developerguide/doc-history.html)
|
||||
// – See changes to the Amazon GameLift service, SDKs, and documentation,
|
||||
// as well as links to release notes.
|
||||
//
|
||||
// API SUMMARY
|
||||
//
|
||||
// This list offers a functional overview of the Amazon GameLift service API.
|
||||
//
|
||||
// Finding Games and Joining Players
|
||||
//
|
||||
// You can enable players to connect to game servers on Amazon GameLift from
|
||||
// a game client or through a game service (such as a matchmaking service).
|
||||
// You can use these operations to discover actively running game or start new
|
||||
// games. You can also match players to games, either singly or as a group.
|
||||
//
|
||||
// * Discover existing game sessions
|
||||
//
|
||||
// SearchGameSessions – Get all available game sessions or search for game sessions
|
||||
// that match a set of criteria.
|
||||
//
|
||||
// * Start a new game session
|
||||
//
|
||||
// Game session placement – Use a queue to process new game session requests
|
||||
// and create game sessions on fleets designated for the queue.
|
||||
//
|
||||
// StartGameSessionPlacement – Request a new game session placement and add
|
||||
// one or more players to it.
|
||||
//
|
||||
// DescribeGameSessionPlacement – Get details on a placement request, including
|
||||
// status.
|
||||
//
|
||||
// StopGameSessionPlacement – Cancel a placement request.
|
||||
//
|
||||
// CreateGameSession – Start a new game session on a specific fleet.
|
||||
//
|
||||
// * Manage game session objects
|
||||
//
|
||||
// DescribeGameSessionDetails – Retrieve metadata and protection policies associated
|
||||
// with one or more game sessions, including length of time active and current
|
||||
// player count.
|
||||
//
|
||||
// UpdateGameSession – Change game session settings, such as maximum player
|
||||
// count and join policy.
|
||||
//
|
||||
// GetGameSessionLogUrl – Get the location of saved logs for a game session.
|
||||
//
|
||||
// * Manage player sessions objects
|
||||
//
|
||||
// CreatePlayerSession – Send a request for a player to join a game session.
|
||||
//
|
||||
// CreatePlayerSessions – Send a request for multiple players to join a game
|
||||
// session.
|
||||
//
|
||||
// DescribePlayerSessions – Get details on player activity, including status,
|
||||
// playing time, and player data.
|
||||
//
|
||||
// Setting Up and Managing Game Servers
|
||||
//
|
||||
// When setting up Amazon GameLift, first create a game build and upload the
|
||||
// files to Amazon GameLift. Then use these operations to set up a fleet of
|
||||
// resources to run your game servers. Manage games to scale capacity, adjust
|
||||
// configuration settings, access raw utilization data, and more.
|
||||
//
|
||||
// * Manage game builds
|
||||
//
|
||||
// CreateBuild – Create a new build by uploading files stored in an Amazon S3
|
||||
// bucket. (To create a build stored at a local file location, use the AWS
|
||||
// CLI command upload-build.)
|
||||
//
|
||||
// ListBuilds – Get a list of all builds uploaded to a Amazon GameLift region.
|
||||
//
|
||||
// DescribeBuild – Retrieve information associated with a build.
|
||||
//
|
||||
// UpdateBuild – Change build metadata, including build name and version.
|
||||
//
|
||||
// DeleteBuild – Remove a build from Amazon GameLift.
|
||||
//
|
||||
// * Manage fleets
|
||||
//
|
||||
// CreateFleet – Configure and activate a new fleet to run a build's game servers.
|
||||
//
|
||||
// DeleteFleet – Terminate a fleet that is no longer running game servers or
|
||||
// hosting players.
|
||||
//
|
||||
// View / update fleet configurations.
|
||||
//
|
||||
// ListFleets – Get a list of all fleet IDs in a Amazon GameLift region (all
|
||||
// statuses).
|
||||
//
|
||||
// DescribeFleetAttributes / UpdateFleetAttributes – View or change a fleet's
|
||||
// metadata and settings for game session protection and resource creation
|
||||
// limits.
|
||||
//
|
||||
// DescribeFleetPortSettings / UpdateFleetPortSettings – View or change the
|
||||
// inbound permissions (IP address and port setting ranges) allowed for a
|
||||
// fleet.
|
||||
//
|
||||
// DescribeRuntimeConfiguration / UpdateRuntimeConfiguration – View or change
|
||||
// what server processes (and how many) to run on each instance in a fleet.
|
||||
//
|
||||
// DescribeInstances – Get information on each instance in a fleet, including
|
||||
// instance ID, IP address, and status.
|
||||
//
|
||||
// * Control fleet capacity
|
||||
//
|
||||
// DescribeEC2InstanceLimits – Retrieve maximum number of instances allowed
|
||||
// for the current AWS account and the current usage level.
|
||||
//
|
||||
// DescribeFleetCapacity / UpdateFleetCapacity – Retrieve the capacity settings
|
||||
// and the current number of instances in a fleet; adjust fleet capacity
|
||||
// settings to scale up or down.
|
||||
//
|
||||
// Autoscale – Manage autoscaling rules and apply them to a fleet.
|
||||
//
|
||||
// PutScalingPolicy – Create a new autoscaling policy, or update an existing
|
||||
// one.
|
||||
//
|
||||
// DescribeScalingPolicies – Retrieve an existing autoscaling policy.
|
||||
//
|
||||
// DeleteScalingPolicy – Delete an autoscaling policy and stop it from affecting
|
||||
// a fleet's capacity.
|
||||
//
|
||||
// * Access fleet activity statistics
|
||||
//
|
||||
// DescribeFleetUtilization – Get current data on the number of server processes,
|
||||
// game sessions, and players currently active on a fleet.
|
||||
//
|
||||
// DescribeFleetEvents – Get a fleet's logged events for a specified time span.
|
||||
//
|
||||
// DescribeGameSessions – Retrieve metadata associated with one or more game
|
||||
// sessions, including length of time active and current player count.
|
||||
//
|
||||
// * Remotely access an instance
|
||||
//
|
||||
// GetInstanceAccess – Request access credentials needed to remotely connect
|
||||
// to a specified instance on a fleet.
|
||||
//
|
||||
// * Manage fleet aliases
|
||||
//
|
||||
// CreateAlias – Define a new alias and optionally assign it to a fleet.
|
||||
//
|
||||
// ListAliases – Get all fleet aliases defined in a Amazon GameLift region.
|
||||
//
|
||||
// DescribeAlias – Retrieve information on an existing alias.
|
||||
//
|
||||
// UpdateAlias – Change settings for a alias, such as redirecting it from one
|
||||
// fleet to another.
|
||||
//
|
||||
// DeleteAlias – Remove an alias from the region.
|
||||
//
|
||||
// ResolveAlias – Get the fleet ID that a specified alias points to.
|
||||
//
|
||||
// * Manage game session queues
|
||||
//
|
||||
// CreateGameSessionQueue – Create a queue for processing requests for new game
|
||||
// sessions.
|
||||
//
|
||||
// DescribeGameSessionQueues – Get data on all game session queues defined in
|
||||
// a Amazon GameLift region.
|
||||
//
|
||||
// UpdateGameSessionQueue – Change the configuration of a game session queue.
|
||||
//
|
||||
// DeleteGameSessionQueue – Remove a game session queue from the region.
|
||||
// The service client's operations are safe to be used concurrently.
|
||||
// It is not safe to mutate any of the client's properties though.
|
||||
// Please also see https://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01
|
||||
type GameLift struct {
|
||||
*client.Client
|
||||
}
|
||||
|
||||
// Used for custom client initialization logic
|
||||
var initClient func(*client.Client)
|
||||
|
||||
// Used for custom request initialization logic
|
||||
var initRequest func(*request.Request)
|
||||
|
||||
// Service information constants
|
||||
const (
|
||||
ServiceName = "gamelift" // Service endpoint prefix API calls made to.
|
||||
EndpointsID = ServiceName // Service ID for Regions and Endpoints metadata.
|
||||
)
|
||||
|
||||
// New creates a new instance of the GameLift client with a session.
|
||||
// If additional configuration is needed for the client instance use the optional
|
||||
// aws.Config parameter to add your extra config.
|
||||
//
|
||||
// Example:
|
||||
// // Create a GameLift client from just a session.
|
||||
// svc := gamelift.New(mySession)
|
||||
//
|
||||
// // Create a GameLift client with additional configuration
|
||||
// svc := gamelift.New(mySession, aws.NewConfig().WithRegion("us-west-2"))
|
||||
func New(p client.ConfigProvider, cfgs ...*aws.Config) *GameLift {
|
||||
c := p.ClientConfig(EndpointsID, cfgs...)
|
||||
return newClient(*c.Config, c.Handlers, c.Endpoint, c.SigningRegion, c.SigningName)
|
||||
}
|
||||
|
||||
// newClient creates, initializes and returns a new service client instance.
|
||||
func newClient(cfg aws.Config, handlers request.Handlers, endpoint, signingRegion, signingName string) *GameLift {
|
||||
svc := &GameLift{
|
||||
Client: client.New(
|
||||
cfg,
|
||||
metadata.ClientInfo{
|
||||
ServiceName: ServiceName,
|
||||
SigningName: signingName,
|
||||
SigningRegion: signingRegion,
|
||||
Endpoint: endpoint,
|
||||
APIVersion: "2015-10-01",
|
||||
JSONVersion: "1.1",
|
||||
TargetPrefix: "GameLift",
|
||||
},
|
||||
handlers,
|
||||
),
|
||||
}
|
||||
|
||||
// Handlers
|
||||
svc.Handlers.Sign.PushBackNamed(v4.SignRequestHandler)
|
||||
svc.Handlers.Build.PushBackNamed(jsonrpc.BuildHandler)
|
||||
svc.Handlers.Unmarshal.PushBackNamed(jsonrpc.UnmarshalHandler)
|
||||
svc.Handlers.UnmarshalMeta.PushBackNamed(jsonrpc.UnmarshalMetaHandler)
|
||||
svc.Handlers.UnmarshalError.PushBackNamed(jsonrpc.UnmarshalErrorHandler)
|
||||
|
||||
// Run custom client initialization if present
|
||||
if initClient != nil {
|
||||
initClient(svc.Client)
|
||||
}
|
||||
|
||||
return svc
|
||||
}
|
||||
|
||||
// newRequest creates a new request for a GameLift operation and runs any
|
||||
// custom request initialization.
|
||||
func (c *GameLift) newRequest(op *request.Operation, params, data interface{}) *request.Request {
|
||||
req := c.NewRequest(op, params, data)
|
||||
|
||||
// Run custom request initialization if present
|
||||
if initRequest != nil {
|
||||
initRequest(req)
|
||||
}
|
||||
|
||||
return req
|
||||
}
|
||||
Reference in New Issue
Block a user