amelioration de l'animation
This commit is contained in:
@@ -39,10 +39,9 @@
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</div> -->
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<button (click)="setInteractionMode('move')">Déplacer Élément</button>
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<button (click)="setInteractionMode('animate')">Dessiner Vecteur</button>
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<button (click)="setVectorType('linear')">Vecteur Linéaire</button>
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<button (click)="setVectorType('curved')">Vecteur Courbé</button>
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<button (click)="toggleLoop()">Activer/Désactiver Boucle d'Animation</button>
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</div>
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<button (click)="toggleLoop()">Boucle d'Animation</button>
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<button (click)="replayTimeline()">Play again</button>
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</div>
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<!-- <canvas #canvas width="800" height="600"
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(mousedown)="startDrawing($event)"
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@@ -61,6 +60,16 @@
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(mousemove)="onCanvasMouseMove($event)"
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(mouseup)="onCanvasMouseUp($event)">
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</canvas>
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<div class="timeline">
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<h3>Timeline du joueur sélectionné</h3>
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<div *ngIf="selectedPlayer">
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<ul>
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<li *ngFor="let step of selectedPlayer.timeline; let i = index">
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Étape {{ i + 1 }} : Départ ({{ step.startX }}, {{ step.startY }}), Arrivée ({{ step.endX }}, {{ step.endY }}), Durée : {{ step.duration }}
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</li>
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</ul>
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</div>
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</div>
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<div class="debug">
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<p>Debug Info: {{ debugInfo }}</p>
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</div>
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@@ -2,6 +2,14 @@ import { Component, ViewChild, ElementRef, HostListener } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { FormsModule } from '@angular/forms';
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interface TimelineStep {
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startX: number;
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startY: number;
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endX: number;
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endY: number;
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duration: number; // Temps d'animation (en secondes ou ticks)
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}
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interface Circle {
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x: number;
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y: number;
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@@ -18,6 +26,8 @@ interface Circle {
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progress: number; // Paramètre de progression sur la courbe
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startX: number;
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startY: number;
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timeline: TimelineStep[]; // Nouvelle propriété pour stocker les étapes d'aniion
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currentStepIndex: number; // Suivre l'étape actuelle dans la timeline
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}
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interface Rectangle {
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@@ -41,39 +51,39 @@ interface Rectangle {
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export class FootballFieldComponent {
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@ViewChild('canvas', { static: true }) canvas!: ElementRef<HTMLCanvasElement>;
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private ctx!: CanvasRenderingContext2D;
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private drawing = false;
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private lastX = 0;
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private lastY = 0;
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//private drawing = false;
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//private lastX = 0;
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//private lastY = 0;
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private startX = 0;
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private startY = 0;
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private draggingPlayer: Circle | null = null;
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private draggingBall: Circle | null = null;
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private draggingPlot: Circle | null = null;
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private draggingPiquet: Rectangle | null = null;
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//private draggingPlot: Circle | null = null;
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//private draggingPiquet: Rectangle | null = null;
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private draggingElement: any = null;
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private attachedPlayer: Circle | null = null;
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private magnetRadius: number = 35; // Distance à laquelle le ballon s'attache au joueur
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private attachedToPlayer: boolean = false; // indique si le ballon est attache a un joueur
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//private attachedToPlayer: boolean = false; // indique si le ballon est attache a un joueur
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private offsetX: number = 0;
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private offsetY: number = 0;
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private test: boolean = false;
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private prevAngle: number = 0;
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private isDrawingVector: boolean = false;
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//private isDrawingVector: boolean = false;
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private endX: number = 0;
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private endY: number = 0;
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private isAnimating: boolean = false;
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private animationSpeed: number = 0.01;
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public colors: string[] = ['#ff0000', '#00ff00',
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'#0000ff', '#ffff00',
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'#ff00ff', '#00ffff',
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'#000000', '#808080',
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'#ffa500', '#8a2be2'];
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public selectedColor: string = this.colors[0]; // Couleur sélectionné par défaut (rouge)
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//public colors: string[] = ['#ff0000', '#00ff00',
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// '#0000ff', '#ffff00',
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// '#ff00ff', '#00ffff',
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// '#000000', '#808080',
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// '#ffa500', '#8a2be2'];
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//public selectedColor: string = this.colors[0]; // Couleur sélectionné par défaut (rouge)
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// Options de forme
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public selectedShape: string = 'none'; // Par défaut, aucune forme
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public playerCount: number = 4; // Nombre de joueurs par défaut
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//public selectedShape: string = 'none'; // Par défaut, aucune forme
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public playerCount: number = 8; // Nombre de joueurs par défaut
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public plotCount: number = 2; // Nombre de plots par défaut
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public piquetCount: number = 2; // Nombre de plots par défaut
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public ballCount: number = 1; // Nombre de ballons par defaut
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@@ -92,10 +102,12 @@ export class FootballFieldComponent {
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isMoving:false,
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progress: 0,
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startX: 150,
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startY: 150 };
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startY: 150,
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timeline: null,
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currentStepIndex: 0 };
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public selectedPlayer: Circle | null = null;
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public isDrawingLine: boolean = false;
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public loopAnimation: boolean = true; // Pour répéter l'animation
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public loopAnimation: boolean = false; // Pour répéter l'animation
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public debugInfo: string = ""; // Variable pour les informations de debogage
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public vectorType: 'linear' | 'curved' = 'linear'; // Type de vecteur sélectionné
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public interactionMode: 'move' | 'animate' = 'move'; // Mode d'interaction sélectionné
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@@ -184,78 +196,65 @@ export class FootballFieldComponent {
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// Dessiner la ligne si en mode dessin
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if (this.isDrawingLine && this.selectedPlayer) {
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console.log("[Draw Field] drawing vector");
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//console.log("[Draw Field] drawing vector");
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ctx.beginPath();
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ctx.moveTo(this.startX, this.startY);
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ctx.lineTo(this.endX, this.endY);
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ctx.strokeStyle = '#FF0000';
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ctx.lineWidth = 2;
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ctx.lineWidth = 4;
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ctx.stroke();
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}
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}
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private animate() {
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//this.updatePositions();
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if (this.isAnimating && this.selectedPlayer) {
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this.updatePlayerPosition(this.selectedPlayer);
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//if (this.isAnimating && this.selectedPlayer) {
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// this.updatePlayerPosition(this.selectedPlayer);
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//}
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if (this.isAnimating) {
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// Effacer le canvas pour redessiner
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this.ctx.clearRect(0, 0, this.canvas.nativeElement.width, this.canvas.nativeElement.height);
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// Mettre à jour la position de tous les joueurs en suivant leur timeline
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this.players.forEach(player => {
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if (player.timeline.length > 0) {
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this.updatePlayerPosition(player);
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}
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});
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}
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this.drawField();
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requestAnimationFrame(() => this.animate());
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}
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private updatePlayerPosition(player: Circle) {
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if (player.timeline.length === 0 || player.currentStepIndex >= player.timeline.length) {
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return; // Pas d'animation si la timeline est vide
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}
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const step = player.timeline[player.currentStepIndex];
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// Avancer le joueur sur la ligne avec un LERP (Linear Interpolation)
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player.progress += this.animationSpeed;
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if (player.progress >= 1) {
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if (this.loopAnimation) {
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player.progress = 0; // Répéter l'animation
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player.x = player.startX;
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player.y = player.startY;
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} else {
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this.isAnimating = false;
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this.selectedPlayer = null;
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player.progress = 0; // Réinitialiser la progression
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player.x = step.endX;
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player.y = step.endY;
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player.currentStepIndex++; // Passer à l'étape suivante
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// Si on atteint la fin de la timeline, recommencer ou arrêter
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if (player.currentStepIndex >= player.timeline.length) {
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if (this.loopAnimation) {
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player.currentStepIndex = 0; // Boucle l'animation
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} else {
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this.isAnimating = false;
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}
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}
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} else {
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const t = player.progress;
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player.x = (1 - t) * player.startX + t * this.endX;
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player.y = (1 - t) * player.startY + t * this.endY;
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player.x = (1 - t) * step.startX + t * step.endX;
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player.y = (1 - t) * step.startY + t * step.endY;
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}
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}
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// private updatePositions() {
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// // Mettre à jour les positions des joueurs
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// this.players.forEach(player => {
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// player.x += player.vx;
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// player.y += player.vy;
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//
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// // Collision avec les bords
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// if (player.x - player.radius < 0 || player.x + player.radius > this.canvas.nativeElement.width) {
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// player.vx = -player.vx;
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// }
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// if (player.y - player.radius < 0 || player.y + player.radius > this.canvas.nativeElement.height) {
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// player.vy = -player.vy;
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// }
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// });
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//
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// // Si le ballon est attaché à un joueur, le suivre
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// if (this.attachedPlayer) {
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// this.updateBallPositionOnPlayer();
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// } else {
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// // Mise à jour de la position du ballon
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// this.ball.x += this.ball.vx;
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// this.ball.y += this.ball.vy;
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//
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// // Collision avec les bords pour le ballon
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// if (this.ball.x - this.ball.radius < 0 || this.ball.x + this.ball.radius > this.canvas.nativeElement.width) {
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// this.ball.vx = -this.ball.vx;
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// }
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// if (this.ball.y - this.ball.radius < 0 || this.ball.y + this.ball.radius > this.canvas.nativeElement.height) {
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// this.ball.vy = -this.ball.vy;
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// }
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// }
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// }
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// Mettre à jour debugInfo avec les positions des joueurs et du ballon
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private updateDebugInfo() {
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const playerPositions = this.players.map((player, index) => `Joueur ${index + 1}: (${player.x.toFixed(1)}, ${player.y.toFixed(1)})`).join(', ');
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@@ -281,13 +280,15 @@ export class FootballFieldComponent {
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destinationY: null,
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isMoving:false,
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progress: 0,
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startX: 150,
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startY: 150 });
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startX: 0,
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startY: 0,
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timeline: [],
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currentStepIndex: 0 });
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}
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this.drawField();
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}
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// Créer les cerclesrepresentant les plots
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// Créer les cercle representant les plots
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private createPlots() {
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this.plots = [];
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const radius = 10; // Rayon des cercles
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@@ -304,8 +305,10 @@ export class FootballFieldComponent {
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destinationY: null,
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isMoving:false,
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progress: 0,
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startX: 150,
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startY: 150 });
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startX: 0,
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startY: 0,
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timeline: null,
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currentStepIndex: 0 });
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}
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this.drawField();
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}
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@@ -416,41 +419,27 @@ export class FootballFieldComponent {
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ctx.fillText(circle.number.toString(), circle.x, circle.y);
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}
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private drawVectors() {
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const ctx = this.ctx;
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this.players.forEach(player => {
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ctx.beginPath();
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ctx.moveTo(player.x, player.y);
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ctx.lineTo(player.x + player.vx * 20, player.y + player.vy * 20); // Longueur du vecteur
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ctx.strokeStyle = '#FF0000';
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ctx.lineWidth = 2;
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ctx.stroke();
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});
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// Dessiner le vecteur de mouvement du ballon
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ctx.beginPath();
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ctx.moveTo(this.ball.x, this.ball.y);
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ctx.lineTo(this.ball.x + this.ball.vx * 20, this.ball.y + this.ball.vy * 20);
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ctx.strokeStyle = '#FFA500';
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ctx.lineWidth = 2;
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ctx.stroke();
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}
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onCanvasMouseDown(event: MouseEvent) {
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const { x, y } = this.getMousePos(event);
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if (this.interactionMode === 'animate') {
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console.log("[Mouse Down] animate elements");
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//this.startDrawingVector(x, y);
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this.selectedPlayer = null;
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for (const player of this.players) {
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if (this.isInsideCircle(player, x, y)) {
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// Sélectionner le joueur
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this.selectedPlayer = player;
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console.log("[Mouse Down|Animate] selecting player :", this.selectedPlayer);
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break;
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}
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}
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if (!this.selectedPlayer) {
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console.log("[Mouse Down|Animate] select player");
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this.selectPlayer(x, y);
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} else if (!this.isDrawingLine) {
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this.startX = this.selectedPlayer.x;
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this.startY = this.selectedPlayer.y;
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this.endX = x;
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this.endY = y;
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this.isDrawingLine = true;
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console.log("[Mouse Down|Animate] Draw line - Start:(",
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console.log("[Mouse Down|Animate] drawing line - Start:(",
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this.startX,",",
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this.startY,"), End:(",
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this.endX,",",
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@@ -466,35 +455,55 @@ export class FootballFieldComponent {
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onCanvasMouseMove(event: MouseEvent) {
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const { x, y } = this.getMousePos(event);
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if (this.interactionMode === 'animate') {
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//console.log("[Mouse Move] animate elements");
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// Pour déssiner les vecteurs de déplacement des joueurs
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this.endX = x;
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this.endY = y;
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} else if (this.interactionMode === 'move') {
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this.drag(x, y);
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}
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}
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onCanvasMouseUp(event: MouseEvent) {
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const { x, y } = this.getMousePos(event);
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if (this.interactionMode === 'animate') {
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console.log("[Mouse Up] Stop animating elements");
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//this.finishDrawingVector(x,y);
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if (this.isDrawingLine && this.selectedPlayer) {
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console.log("[Mouse Up|Animate] Stop drawing vector");
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this.endX = x;
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this.endY = y;
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this.isDrawingLine = false;
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// Ajouter l'étape dans la timeline du joueur
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console.log("timeline:", this.selectedPlayer.timeline);
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this.selectedPlayer.timeline.push({
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startX: this.startX,
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startY: this.startY,
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endX: this.endX,
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endY: this.endY,
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duration: 100 // Durée d'animation arbitraire, peut être ajustée
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});
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this.selectedPlayer.currentStepIndex = 0; // Réinitialiser au début de la timeline
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this.startAnimation();
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}
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} else if (this.interactionMode === 'move') {
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console.log("[Mouse Up] Stop moving elements");
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this.stopDragging();
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// Si on déplace un joueur alors que celui-ci a une animation,
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// on supprime toute sa timeline
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for (const player of this.players) {
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if (this.isInsideCircle(player, x, y)) {
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// Sélectionner le joueur
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this.selectedPlayer = player;
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this.selectedPlayer.timeline = [];
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break;
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}
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}
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}
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}
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// Commencer a déplacer un élément du canvas
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//startDragging(event: MouseEvent) {
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startDragging(x:number, y:number) {
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//const { x, y } = this.getMousePos(event);
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if (this.isInsideCircle(this.ball, x, y)) {
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console.log("inside ball");
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this.ball.isDragging = true;
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@@ -523,19 +532,10 @@ export class FootballFieldComponent {
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this.offsetY = y - this.draggingPlayer.y;
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this.test = true;
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}
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// // Vérifier si le joueur touche le ballon
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// if (this.draggingPlayer && this.isInsideCircle(this.ball, this.draggingPlayer.x, this.draggingPlayer.y)) {
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// this.attachedToPlayer = true;
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// }
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}
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// Déplacer le cercle sélectionné
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//drag(event: MouseEvent) {
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// Déplacer l'élément sélectionné sur le canvas
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drag(x:number, y:number) {
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//const { x, y } = this.getMousePos(event);
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if (this.ball.isDragging) {
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console.log("dragging ball");
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this.ball.x = x - this.offsetX;
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@@ -586,7 +586,7 @@ export class FootballFieldComponent {
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if (this.draggingPlayer) {
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this.draggingPlayer.isDragging = false;
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this.draggingPlayer = null;
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this.attachedToPlayer = false; // Détacher le ballon après avoi relache le joueur
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//this.attachedToPlayer = false; // Détacher le ballon après avoi relache le joueur
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}
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if (this.draggingElement) {
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@@ -864,4 +864,13 @@ export class FootballFieldComponent {
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toggleLoop() {
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this.loopAnimation = !this.loopAnimation;
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}
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replayTimeline() {
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// Réinitialiser la progression et l'étape actuelle
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this.players.forEach(player => {
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player.progress = 0;
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player.currentStepIndex = 0;
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});
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this.isAnimating = true; // Redémarrer l'animation
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}
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}
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