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lv-lib-png: Add recipe for LVGL for handling PNG format
Note that this lib will be part of next lvgl release, meanwhile we build it without touching lvgl default config. Relate-to: https://git.ostc-eu.org/OSTC/planning/core-os/-/issues/233 Relate-to: https://github.com/lvgl/lvgl/issues/2534 Forwarded: https://github.com/openembedded/meta-openembedded/pull/454 Change-Id: I2e467caae8e70577e5c9a93f92efc6588cf3bfa2 Signed-off-by: Philippe Coval <philippe.coval@huawei.com> Signed-off-by: Khem Raj <raj.khem@gmail.com>
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# SPDX-FileCopyrightText: Huawei Inc.
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# SPDX-License-Identifier: MIT
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src_org = "lvgl"
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SRC_URI = "gitsm://github.com/${src_org}/lv_lib_png;destsuffix=${S};protocol=https;nobranch=1"
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SRCREV = "bf1531afe07c9f861107559e29ab8a2d83e4715a"
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LICENSE = "MIT"
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LIC_FILES_CHKSUM = "file://LICENSE;md5=d6fc0df890c5270ef045981b516bb8f2"
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HOMEPAGE = "https://docs.lvgl.io"
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SUMMARY = "PNG decoder for LVGL"
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DESCRIPTION = "Allow the use of PNG images in LVGL. This implementation uses lodepng"
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DEPENDS += "lvgl"
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inherit cmake
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TARGET_CFLAGS += "-DLV_CONF_INCLUDE_SIMPLE=1"
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TARGET_CFLAGS += "-I${RECIPE_SYSROOT}/${includedir}/lvgl"
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FILES:${PN}-dev = "\
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${includedir}/lvgl/lv_lib_png/ \
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"
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FILES:${PN}-staticdev = "${libdir}/"
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