Andreas Müller da778f933c fluidsynth: performance improvements
* Use floats instead of double for sound calculations. This improves
  performance notable and was default for version 1.1.6 using autotools.
* Fix buffer overrun when using floats
* Make use of ARM NEON for multithreading enabled

Performance and sound correctnes was tested with qtractor and a reworked
version of fluidsynth-dssi [1-2]. Tests were performed for single- and
multithreading enabled.

[1] https://github.com/schnitzeltony/fluidsynth-dssi/commit/bad09c6f5c5508c5f5330aa5188510f975e50c50
[2] https://github.com/schnitzeltony/meta-qt5-extra/blob/master/recipes-misc/recipes-multimedia/fluidsynth/fluidsynth-dssi_1.0.0.bb

Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Armin Kuster <akuster808@gmail.com>
2017-12-11 07:58:56 -08:00
2016-10-21 18:20:43 +02:00

Collection of layers for the OE-core universe

Please see the respective READMEs in the layer subdirectories

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