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overview-manual, ref-manual: Moved "Licenses" to overview-manual

Fixes [YOCTO #12370]

The "Licenses" section in the technical details chapter of the
ref-manual was concepts and needed moved to the new overview-manual.
Some links were broke during the move and they were fixed in the
BSP and dev-manual.

(From yocto-docs rev: 34c013f055736dcde2fe12daea1aaf2beaee97c5)

Signed-off-by: Scott Rifenbark <srifenbark@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
This commit is contained in:
Scott Rifenbark
2018-01-11 14:11:47 -08:00
committed by Richard Purdie
parent 16e417be63
commit 98a0739e59
5 changed files with 403 additions and 369 deletions
@@ -1460,6 +1460,396 @@
</section>
</section>
<section id="overview-licenses">
<title>Licenses</title>
<para>
This section describes the mechanism by which the OpenEmbedded
build system tracks changes to licensing text.
The section also describes how to enable commercially licensed
recipes, which by default are disabled.
</para>
<para>
For information that can help you maintain compliance with
various open source licensing during the lifecycle of the product,
see the
"<ulink url='&YOCTO_DOCS_DEV_URL;#maintaining-open-source-license-compliance-during-your-products-lifecycle'>Maintaining Open Source License Compliance During Your Project's Lifecycle</ulink>"
section in the Yocto Project Development Tasks Manual.
</para>
<section id="usingpoky-configuring-LIC_FILES_CHKSUM">
<title>Tracking License Changes</title>
<para>
The license of an upstream project might change in the future.
In order to prevent these changes going unnoticed, the
<ulink url='&YOCTO_DOCS_REF_URL;#var-LIC_FILES_CHKSUM'><filename>LIC_FILES_CHKSUM</filename></ulink>
variable tracks changes to the license text. The checksums are
validated at the end of the configure step, and if the
checksums do not match, the build will fail.
</para>
<section id="usingpoky-specifying-LIC_FILES_CHKSUM">
<title>Specifying the <filename>LIC_FILES_CHKSUM</filename> Variable</title>
<para>
The <filename>LIC_FILES_CHKSUM</filename>
variable contains checksums of the license text in the
source code for the recipe.
Following is an example of how to specify
<filename>LIC_FILES_CHKSUM</filename>:
<literallayout class='monospaced'>
LIC_FILES_CHKSUM = "file://COPYING;md5=xxxx \
file://licfile1.txt;beginline=5;endline=29;md5=yyyy \
file://licfile2.txt;endline=50;md5=zzzz \
..."
</literallayout>
<note><title>Notes</title>
<itemizedlist>
<listitem><para>
When using "beginline" and "endline", realize
that line numbering begins with one and not
zero.
Also, the included lines are inclusive (i.e.
lines five through and including 29 in the
previous example for
<filename>licfile1.txt</filename>).
</para></listitem>
<listitem><para>
When a license check fails, the selected license
text is included as part of the QA message.
Using this output, you can determine the exact
start and finish for the needed license text.
</para></listitem>
</itemizedlist>
</note>
</para>
<para>
The build system uses the
<ulink url='&YOCTO_DOCS_REF_URL;#var-S'><filename>S</filename></ulink>
variable as the default directory when searching files
listed in <filename>LIC_FILES_CHKSUM</filename>.
The previous example employs the default directory.
</para>
<para>
Consider this next example:
<literallayout class='monospaced'>
LIC_FILES_CHKSUM = "file://src/ls.c;beginline=5;endline=16;\
md5=bb14ed3c4cda583abc85401304b5cd4e"
LIC_FILES_CHKSUM = "file://${WORKDIR}/license.html;md5=5c94767cedb5d6987c902ac850ded2c6"
</literallayout>
</para>
<para>
The first line locates a file in
<filename>${S}/src/ls.c</filename> and isolates lines five
through 16 as license text.
The second line refers to a file in
<ulink url='&YOCTO_DOCS_REF_URL;#var-WORKDIR'><filename>WORKDIR</filename></ulink>.
</para>
<para>
Note that <filename>LIC_FILES_CHKSUM</filename> variable is
mandatory for all recipes, unless the
<filename>LICENSE</filename> variable is set to "CLOSED".
</para>
</section>
<section id="usingpoky-LIC_FILES_CHKSUM-explanation-of-syntax">
<title>Explanation of Syntax</title>
<para>
As mentioned in the previous section, the
<filename>LIC_FILES_CHKSUM</filename> variable lists all
the important files that contain the license text for the
source code.
It is possible to specify a checksum for an entire file,
or a specific section of a file (specified by beginning and
ending line numbers with the "beginline" and "endline"
parameters, respectively).
The latter is useful for source files with a license
notice header, README documents, and so forth.
If you do not use the "beginline" parameter, then it is
assumed that the text begins on the first line of the file.
Similarly, if you do not use the "endline" parameter,
it is assumed that the license text ends with the last
line of the file.
</para>
<para>
The "md5" parameter stores the md5 checksum of the license
text.
If the license text changes in any way as compared to
this parameter then a mismatch occurs.
This mismatch triggers a build failure and notifies
the developer.
Notification allows the developer to review and address
the license text changes.
Also note that if a mismatch occurs during the build,
the correct md5 checksum is placed in the build log and
can be easily copied to the recipe.
</para>
<para>
There is no limit to how many files you can specify using
the <filename>LIC_FILES_CHKSUM</filename> variable.
Generally, however, every project requires a few
specifications for license tracking.
Many projects have a "COPYING" file that stores the
license information for all the source code files.
This practice allows you to just track the "COPYING"
file as long as it is kept up to date.
<note><title>Tips</title>
<itemizedlist>
<listitem><para>
If you specify an empty or invalid "md5"
parameter, BitBake returns an md5 mis-match
error and displays the correct "md5" parameter
value during the build.
The correct parameter is also captured in
the build log.
</para></listitem>
<listitem><para>
If the whole file contains only license text,
you do not need to use the "beginline" and
"endline" parameters.
</para></listitem>
</itemizedlist>
</note>
</para>
</section>
</section>
<section id="enabling-commercially-licensed-recipes">
<title>Enabling Commercially Licensed Recipes</title>
<para>
By default, the OpenEmbedded build system disables
components that have commercial or other special licensing
requirements.
Such requirements are defined on a
recipe-by-recipe basis through the
<ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE_FLAGS'><filename>LICENSE_FLAGS</filename></ulink>
variable definition in the affected recipe.
For instance, the
<filename>poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</filename>
recipe contains the following statement:
<literallayout class='monospaced'>
LICENSE_FLAGS = "commercial"
</literallayout>
Here is a slightly more complicated example that contains both
an explicit recipe name and version (after variable expansion):
<literallayout class='monospaced'>
LICENSE_FLAGS = "license_${PN}_${PV}"
</literallayout>
In order for a component restricted by a
<filename>LICENSE_FLAGS</filename> definition to be enabled and
included in an image, it needs to have a matching entry in the
global
<ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE_FLAGS_WHITELIST'><filename>LICENSE_FLAGS_WHITELIST</filename></ulink>
variable, which is a variable typically defined in your
<filename>local.conf</filename> file.
For example, to enable the
<filename>poky/meta/recipes-multimedia/gstreamer/gst-plugins-ugly</filename>
package, you could add either the string
"commercial_gst-plugins-ugly" or the more general string
"commercial" to <filename>LICENSE_FLAGS_WHITELIST</filename>.
See the
"<link linkend='license-flag-matching'>License Flag Matching</link>"
section for a full
explanation of how <filename>LICENSE_FLAGS</filename> matching
works.
Here is the example:
<literallayout class='monospaced'>
LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly"
</literallayout>
Likewise, to additionally enable the package built from the
recipe containing
<filename>LICENSE_FLAGS = "license_${PN}_${PV}"</filename>,
and assuming that the actual recipe name was
<filename>emgd_1.10.bb</filename>, the following string would
enable that package as well as the original
<filename>gst-plugins-ugly</filename> package:
<literallayout class='monospaced'>
LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly license_emgd_1.10"
</literallayout>
As a convenience, you do not need to specify the complete
license string in the whitelist for every package.
You can use an abbreviated form, which consists
of just the first portion or portions of the license
string before the initial underscore character or characters.
A partial string will match any license that contains the
given string as the first portion of its license.
For example, the following whitelist string will also match
both of the packages previously mentioned as well as any other
packages that have licenses starting with "commercial" or
"license".
<literallayout class='monospaced'>
LICENSE_FLAGS_WHITELIST = "commercial license"
</literallayout>
</para>
<section id="license-flag-matching">
<title>License Flag Matching</title>
<para>
License flag matching allows you to control what recipes
the OpenEmbedded build system includes in the build.
Fundamentally, the build system attempts to match
<ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE_FLAGS'><filename>LICENSE_FLAGS</filename></ulink>
strings found in recipes against
<ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE_FLAGS_WHITELIST'><filename>LICENSE_FLAGS_WHITELIST</filename></ulink>
strings found in the whitelist.
A match causes the build system to include a recipe in the
build, while failure to find a match causes the build
system to exclude a recipe.
</para>
<para>
In general, license flag matching is simple.
However, understanding some concepts will help you
correctly and effectively use matching.
</para>
<para>
Before a flag
defined by a particular recipe is tested against the
contents of the whitelist, the expanded string
<filename>_${PN}</filename> is appended to the flag.
This expansion makes each
<filename>LICENSE_FLAGS</filename> value recipe-specific.
After expansion, the string is then matched against the
whitelist.
Thus, specifying
<filename>LICENSE_FLAGS = "commercial"</filename>
in recipe "foo", for example, results in the string
<filename>"commercial_foo"</filename>.
And, to create a match, that string must appear in the
whitelist.
</para>
<para>
Judicious use of the <filename>LICENSE_FLAGS</filename>
strings and the contents of the
<filename>LICENSE_FLAGS_WHITELIST</filename> variable
allows you a lot of flexibility for including or excluding
recipes based on licensing.
For example, you can broaden the matching capabilities by
using license flags string subsets in the whitelist.
<note>
When using a string subset, be sure to use the part of
the expanded string that precedes the appended
underscore character (e.g.
<filename>usethispart_1.3</filename>,
<filename>usethispart_1.4</filename>, and so forth).
</note>
For example, simply specifying the string "commercial" in
the whitelist matches any expanded
<filename>LICENSE_FLAGS</filename> definition that starts
with the string "commercial" such as "commercial_foo" and
"commercial_bar", which are the strings the build system
automatically generates for hypothetical recipes named
"foo" and "bar" assuming those recipes simply specify the
following:
<literallayout class='monospaced'>
LICENSE_FLAGS = "commercial"
</literallayout>
Thus, you can choose to exhaustively
enumerate each license flag in the whitelist and
allow only specific recipes into the image, or
you can use a string subset that causes a broader range of
matches to allow a range of recipes into the image.
</para>
<para>
This scheme works even if the
<filename>LICENSE_FLAGS</filename> string already
has <filename>_${PN}</filename> appended.
For example, the build system turns the license flag
"commercial_1.2_foo" into "commercial_1.2_foo_foo" and
would match both the general "commercial" and the specific
"commercial_1.2_foo" strings found in the whitelist, as
expected.
</para>
<para>
Here are some other scenarios:
<itemizedlist>
<listitem><para>
You can specify a versioned string in the recipe
such as "commercial_foo_1.2" in a "foo" recipe.
The build system expands this string to
"commercial_foo_1.2_foo".
Combine this license flag with a whitelist that has
the string "commercial" and you match the flag
along with any other flag that starts with the
string "commercial".
</para></listitem>
<listitem><para>
Under the same circumstances, you can use
"commercial_foo" in the whitelist and the build
system not only matches "commercial_foo_1.2" but
also matches any license flag with the string
"commercial_foo", regardless of the version.
</para></listitem>
<listitem><para>
You can be very specific and use both the
package and version parts in the whitelist (e.g.
"commercial_foo_1.2") to specifically match a
versioned recipe.
</para></listitem>
</itemizedlist>
</para>
</section>
<section id="other-variables-related-to-commercial-licenses">
<title>Other Variables Related to Commercial Licenses</title>
<para>
Other helpful variables related to commercial
license handling exist and are defined in the
<filename>poky/meta/conf/distro/include/default-distrovars.inc</filename> file:
<literallayout class='monospaced'>
COMMERCIAL_AUDIO_PLUGINS ?= ""
COMMERCIAL_VIDEO_PLUGINS ?= ""
</literallayout>
If you want to enable these components, you can do so by
making sure you have statements similar to the following
in your <filename>local.conf</filename> configuration file:
<literallayout class='monospaced'>
COMMERCIAL_AUDIO_PLUGINS = "gst-plugins-ugly-mad \
gst-plugins-ugly-mpegaudioparse"
COMMERCIAL_VIDEO_PLUGINS = "gst-plugins-ugly-mpeg2dec \
gst-plugins-ugly-mpegstream gst-plugins-bad-mpegvideoparse"
LICENSE_FLAGS_WHITELIST = "commercial_gst-plugins-ugly commercial_gst-plugins-bad commercial_qmmp"
</literallayout>
Of course, you could also create a matching whitelist
for those components using the more general "commercial"
in the whitelist, but that would also enable all the
other packages with
<ulink url='&YOCTO_DOCS_REF_URL;#var-LICENSE_FLAGS'><filename>LICENSE_FLAGS</filename></ulink>
containing "commercial", which you may or may not want:
<literallayout class='monospaced'>
LICENSE_FLAGS_WHITELIST = "commercial"
</literallayout>
</para>
<para>
Specifying audio and video plug-ins as part of the
<filename>COMMERCIAL_AUDIO_PLUGINS</filename> and
<filename>COMMERCIAL_VIDEO_PLUGINS</filename> statements
(along with the enabling
<filename>LICENSE_FLAGS_WHITELIST</filename>) includes the
plug-ins or components into built images, thus adding
support for media formats or components.
</para>
</section>
</section>
</section>
<section id='x32'>
<title>x32 psABI</title>