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Mike Looijmans 27ff81bfd8 classes/populate_sdk_base: Implement xz compression options
Building an SDK on a machine with 8GB RAM resulted in excessive swapping
due to the xz compressor using ~20GB of memory. This is because xz is
being called with "-T 0 -9".

To allow tuning the compression versus memory usage, introduce a variable
named SDK_XZ_OPTIONS that defaults to a more sane default:
SDK_XZ_OPTIONS ?= "${XZ_DEFAULTS} ${SDK_XZ_COMPRESSION_LEVEL}"
The use of XZ_DEFAULTS fixes the excessive memory usage.
The SDK_XZ_COMPRESSION_LEVEL variable allows overriding the speed vs
compression. In an office or development environment the extra time
spent on compressing a few percent more is just not worth it.

(From OE-Core rev: 25533a48a19e3e6eb9f96be51b1373830b5bb9f0)

Signed-off-by: Mike Looijmans <mike.looijmans@topic.nl>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2020-03-22 10:48:43 +00:00
2020-03-21 22:39:00 +00:00

QEMU Emulation Targets
======================

To simplify development, the build system supports building images to
work with the QEMU emulator in system emulation mode. Several architectures
are currently supported in 32 and 64 bit variants:

  * ARM (qemuarm + qemuarm64)
  * x86 (qemux86 + qemux86-64)
  * PowerPC (qemuppc only)
  * MIPS (qemumips + qemumips64)

Use of the QEMU images is covered in the Yocto Project Reference Manual.
The appropriate MACHINE variable value corresponding to the target is given
in brackets.
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