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A collection of tools, libraries and tests for shader compilation This receipe is needed to build the gstreamer vulkan plugin as it provides the binary glslc. It is based on arch linux shaderc packge including the patches https://github.com/archlinux/svntogit-packages/blob/91f0fa6ee3a220264a448527c1a8cf037caaad8e/trunk/PKGBUILD * 0001-fix-glslang-link-order.patch Upstream-Status: Backport [21c8be385b3fab5edcb934a6d99f69fd389c4e67] * 0002-shaderc-2019.0-fix-build-against-new-glslang.patch Upstream-Status: Pending * 0003-cmake-de-vendor-libs-and-disable-git-versioning.patch Upstream-Status: Inappropriate [configuration] (From OE-Core rev: 2947b0385e342886cbc712cd551f854a5cbbdb1f) Signed-off-by: Jose Quaresma <quaresma.jose@gmail.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
QEMU Emulation Targets ====================== To simplify development, the build system supports building images to work with the QEMU emulator in system emulation mode. Several architectures are currently supported in 32 and 64 bit variants: * ARM (qemuarm + qemuarm64) * x86 (qemux86 + qemux86-64) * PowerPC (qemuppc only) * MIPS (qemumips + qemumips64) Use of the QEMU images is covered in the Yocto Project Reference Manual. The appropriate MACHINE variable value corresponding to the target is given in brackets.
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