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mirror of https://git.yoctoproject.org/poky synced 2026-01-12 03:10:06 +00:00
Joshua Watt 71aca87ca7 spdx 3.0: Rework how SPDX aliases are linked
The SPDX code needs to be able to look up an Element by its SPDX ID,
locating the file that (should) contain the SPDX ID and opening it for
parsing. Previously, the code would do this be hashing each Element
SPDX ID and Alias, and the creating a symbolic link to the file that
contains the element with a name of the hash.

This worked well as it was possible to look up any arbitrary SPDX ID or
alias by simply hashing it and following the symbolic link to get the
file. However, the down side of this approach is that it creates a lot
of symbolic links, since it will make one or two per Element in the
document. This can be a problem when using SPDX_INCLUDE_SOURCES, for
example.

This change reworks this strategy so that the only Element that gets a
symbolic link based on the hash is the singular SpdxDocument that is
create for each file. All other Elements are assigned an alias with a
special prefix that encodes the hash of SpdxDocument alias. Thus, when
attempting to look up an arbitrary alias, the code sees the special
prefix, extract the hash, opens the file based on the symlink with that
hash name, then finds the matching Element in the file. This drastically
reduces the number of symbolic links by making only one per file.

This also means that the custom link extension can be removed since it
is now superfluous.

(From OE-Core rev: 551433c7a1eddf5090c87a243ea104bf091992b0)

Signed-off-by: Joshua Watt <JPEWhacker@gmail.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
(cherry picked from commit 838d64c09657ac53175737fc4e7fd6f01f3dcf47)
Signed-off-by: Kamel Bouhara (Schneider Electric) <kamel.bouhara@bootlin.com>
Signed-off-by: Steve Sakoman <steve@sakoman.com>
2025-11-14 06:45:30 -08:00
2024-02-19 11:34:33 +00:00
2021-07-19 18:07:21 +01:00
2023-10-19 11:31:13 +01:00

Poky

Poky is an integration of various components to form a pre-packaged build system and development environment which is used as a development and validation tool by the Yocto Project. It features support for building customised embedded style device images and custom containers. There are reference demo images ranging from X11/GTK+ to Weston, commandline and more. The system supports cross-architecture application development using QEMU emulation and a standalone toolchain and SDK suitable for IDE integration.

Additional information on the specifics of hardware that Poky supports is available in README.hardware. Further hardware support can easily be added in the form of BSP layers which extend the systems capabilities in a modular way. Many layers are available and can be found through the layer index.

As an integration layer Poky consists of several upstream projects such as BitBake, OpenEmbedded-Core, Yocto documentation, the 'meta-yocto' layer which has configuration and hardware support components. These components are all part of the Yocto Project and OpenEmbedded ecosystems.

The Yocto Project has extensive documentation about the system including a reference manual which can be found at https://docs.yoctoproject.org/

OpenEmbedded is the build architecture used by Poky and the Yocto project. For information about OpenEmbedded, see the OpenEmbedded website.

Contribution Guidelines

Please refer to our contributor guide here: https://docs.yoctoproject.org/dev/contributor-guide/ for full details on how to submit changes.

Where to Send Patches

As Poky is an integration repository (built using a tool called combo-layer), patches against the various components should be sent to their respective upstreams:

OpenEmbedded-Core (files in meta/, meta-selftest/, meta-skeleton/, scripts/):

BitBake (files in bitbake/):

Documentation (files in documentation/):

meta-yocto (files in meta-poky/, meta-yocto-bsp/):

If in doubt, check the openembedded-core git repository for the content you intend to modify as most files are from there unless clearly one of the above categories. Before sending, be sure the patches apply cleanly to the current git repository branch in question.

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