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Richard Purdie c373727bd0 bitbake/runqueue.py: Ensure existing setscene stamp files are taken into account
JaMa reported issues where bitbake would rebuild things instead of using the
existing built tasks. This was tracked to a case where:

a) rm_work is uses
b) A depends on B
c) B has a version change (e.g. PR bump)

and A *and* B would then rebuild.

It turns out that rm_work was correctly turning stamp files into the correct
_setscene varients but bitbake was then ignoring them during setscene processing.
If the correct sstate checksumed files didn't exist, everything would seemingly
rebuild.

The fix is to check for existing *_setscene stamps and if present, honour them.
If "basichash" is enabled, the hash is included with the stamps so everything
should then function as intended.

(Bitbake rev: 0a4d857aabc86b973170ba9ce32b6b449a4e2165)

Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
2011-05-27 17:55:51 +01:00

Poky
====

Poky is an integration of various components to form a complete prepackaged
build system and development environment. It features support for building
customised embedded device style images. There are reference demo images
featuring a X11/Matchbox/GTK themed UI called Sato. The system supports
cross-architecture application development using QEMU emulation and a
standalone toolchain and SDK with IDE integration.

Additional information on the specifics of hardware that Poky supports
is available in README.hardware. Further hardware support can easily be added
in the form of layers which extend the systems capabilities in a modular way.

As an integration layer Poky consists of several upstream projects such as 
BitBake, OpenEmbedded-Core, Yocto documentation and various sources of information 
e.g. for the hardware support. Poky is in turn a component of the Yocto Project.

The Yocto Project has extensive documentation about the system including a 
reference manual which can be found at:
    http://yoctoproject.org/community/documentation

For information about OpenEmbedded see their website:
    http://www.openembedded.org/

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