update
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@@ -159,7 +159,7 @@ canvas {
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.handle-left, .handle-right {
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position: absolute;
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top: 0;
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width: 20px;
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width: 15px;
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height: 100%;
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background-color: hsla(240, 100%, 50%, 0.507);;
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cursor: ew-resize;
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@@ -73,13 +73,13 @@
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(mousedown)="onTimelineBlockMouseDown($event, player, i)">
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{{ i + 1 }}
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<div class="handle-left"
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(mousedown)="onHandleMouseDown($event, 'left')"
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(mousedown)="onHandleMouseDown($event, 'left', stepPlayer)"
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(mousemove)="onHandleMouseMove($event)"
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(mouseup)="onHandleMouseUp()">
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<!-- poignée gauche -->
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</div>
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<div class="handle-right"
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(mousedown)="onHandleMouseDown($event, 'right')"
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(mousedown)="onHandleMouseDown($event, 'right', stepPlayer)"
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(mousemove)="onHandleMouseMove($event)"
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(mouseup)="onHandleMouseUp()">
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<!-- poignée droite -->
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@@ -110,7 +110,7 @@ export class FootballFieldComponent {
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private animationStartTime: number = 0;
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private isResizingLeft: boolean = false;
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private isResizingRight: boolean = false;
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private currentBlock: HTMLElement | null = null;
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private currentBlock: TimelineStep | null = null;
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private initialMouseX:number = 0;
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private initialBlockLeft:number = 0;
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private initialBlockWidth:number = 0;
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@@ -976,21 +976,22 @@ export class FootballFieldComponent {
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if (!this.currentBlock) return;
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const deltaX = event.clientX - this.initialMouseX;
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if (this.isResizingLeft) {
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const newLeft = this.initialBlockLeft + deltaX;
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const newWidth = this.initialBlockWidth - deltaX;
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if (newWidth > 10) { // Empêcher une largeur trop petite
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this.currentBlock.style.left = `${newLeft}px`;
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this.currentBlock.style.width = `${newWidth}px`;
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this.updateTimelineData(); // Mettre à jour les données de la timeline
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// Redimensionnement depuis la gauche
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const newStartTime = this.initialBlockLeft + deltaX;
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const newWidth = this.initialBlockWidth - deltaX;
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if (newWidth > 10) {
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this.currentBlock.startTime = newStartTime;
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}
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} else if (this.isResizingRight) {
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// Redimensionnement depuis la droite
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const newWidth = this.initialBlockWidth + deltaX;
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if (newWidth > 10) { // Empêcher une largeur trop petite
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this.currentBlock.style.width = `${newWidth}px`;
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this.updateTimelineData(); // Mettre à jour les données de la timeline
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}
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if (newWidth > 10) {
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this.currentBlock.endTime = this.initialBlockLeft + newWidth;
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}
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}
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}
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@@ -1001,25 +1002,23 @@ export class FootballFieldComponent {
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this.currentBlock = null;
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}
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onHandleMouseDown(event: MouseEvent, direction: 'left' | 'right') {
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console.log("[onHandleMouseDown]");
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onHandleMouseDown(event: MouseEvent, direction: 'left' | 'right', block: TimelineStep) {
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// Empêche le comportement par défaut (sélection de texte)
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event.preventDefault();
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//this.currentBlock = block;
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this.currentBlock = block;
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// Position initiale de la souris
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//this.initialMouseX = event.clientX;
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// Position initiale du bloc
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//this.initialBlockLeft = block.offsetLeft;
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// Largeur initiale du bloc
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//this.initialBlockWidth = block.offsetWidth;
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//console.log("[onResizeStart] (",this.initialMouseX, " - ", this.currentBlock);
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//if (direction === 'left') {
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// this.isResizingLeft = true;
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//} else if (direction === 'right') {
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// this.isResizingRight = true;
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//}
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this.initialMouseX = event.clientX;
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this.initialBlockLeft = block.startTime;
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this.initialBlockWidth = block.endTime - block.startTime;
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console.log("[onHandleMouseDown] (",this.initialMouseX, "-", this.initialBlockLeft, "-", this.initialBlockWidth, ")");
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if (direction === 'left') {
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this.isResizingLeft = true;
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} else if (direction === 'right') {
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this.isResizingRight = true;
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}
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}
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/*
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updateTimelineData() {
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if (!this.currentBlock) return;
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@@ -1038,7 +1037,7 @@ export class FootballFieldComponent {
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timelineStep.endTime = endTime;
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}
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}
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*/
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getTimelineStepById(blockId: string): TimelineStep | null {
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// Trouver le bloc correspondant aux données
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// Cette fonction est un exemple. Adapte-la selon la manière dont tu stockes tes données
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