update du code source
This commit is contained in:
@@ -92,5 +92,8 @@
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}
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}
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}
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},
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"cli": {
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"analytics": false
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}
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}
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Generated
+2
-2
@@ -1,12 +1,12 @@
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{
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"name": "football-drawing",
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"version": "0.0.0",
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"version": "0.1.0",
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"lockfileVersion": 3,
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"requires": true,
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"packages": {
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"": {
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"name": "football-drawing",
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"version": "0.0.0",
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"version": "0.1.0",
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"dependencies": {
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"@angular/animations": "^18.2.0",
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"@angular/cdk": "^18.2.6",
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@@ -1,15 +1,34 @@
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<div class="football-container">
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<!-- Sélecteur de couleurs au-dessus du canvas -->
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<div class="toolbar">
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<div class="color-palette">
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<!-- <div class="color-palette">
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<div *ngFor="let color of colors" [style.background]="color" (click)="setColor(color)" class="color-box" [class.selected]="color === selectedColor">
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</div>
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</div>
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</div> -->
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<!-- Saisie du nombre de joueurs -->
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<div class="player-count">
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<label for="playerCount">Nombre de joueurs : </label>
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<input type="number" id="playerCount" [(ngModel)]="playerCount" min="1" max="25" (change)="updatePlayers()">
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</div>
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<!-- Saisie du nombre de plots -->
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<div class="plot-count">
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<label for="plotCount">Nombre de plots : </label>
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<input type="number" id="plotCount" [(ngModel)]="plotCount" min="1" max="50" (change)="updatePlots()">
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</div>
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<!-- Saisie du nombre de plots -->
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<div class="piquet-count">
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<label for="piquetCount">Nombre de piquets : </label>
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<input type="number" id="piquetCount" [(ngModel)]="piquetCount" min="1" max="20" (change)="updatePiquets()">
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</div>
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<!-- Bouton pour réinitialiser le dessin -->
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<button (click)="clearCanvas()" class="clear-button">Réinitialiser</button>
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<!-- Sélection de forme -->
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<div class="shape-selector">
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<!-- <div class="shape-selector">
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<label for="shape">Forme :</label>
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<select id="shape" [(ngModel)]="selectedShape">
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<option value="none">Aucune</option>
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@@ -17,14 +36,20 @@
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<option value="circle">Cercle</option>
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<option value="line">Ligne</option>
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</select>
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</div>
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</div> -->
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</div>
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<canvas #canvas width="800" height="600"
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<!-- <canvas #canvas width="800" height="600"
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(mousedown)="startDrawing($event)"
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(mousemove)="draw($event)"
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(mouseup)="stopDrawing()">
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Your browser does not support the canvas element.
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</canvas> -->
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<canvas #canvas width="800" height="600"
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(mousedown)="startDragging($event)"
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(mousemove)="drag($event)"
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(mouseup)="stopDragging()">
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Votre navigateur ne supporte pas l'élément canvas.
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</canvas>
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<!-- <div class="controls">
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<button (click)="clearDrawings()">Effacer les dessins</button>
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@@ -2,6 +2,22 @@ import { Component, ViewChild, ElementRef, HostListener } from '@angular/core';
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import { CommonModule } from '@angular/common';
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import { FormsModule } from '@angular/forms';
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interface Circle {
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x: number;
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y: number;
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number: number;
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radius: number;
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isDragging: boolean;
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}
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interface Rectangle {
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x: number;
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y: number;
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width: number;
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height: number;
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isDragging: boolean;
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}
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@Component({
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selector: 'app-football-field',
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standalone: true,
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@@ -20,6 +36,21 @@ export class FootballFieldComponent {
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private lastY = 0;
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private startX = 0;
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private startY = 0;
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public playerCount: number = 2; // Nombre de joueurs par défaut
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public plotCount: number = 1; // Nombre de plots par défaut
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public piquetCount: number = 1; // Nombre de plots par défaut
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public ballCount: number = 1; // Nombre de ballons par defaut
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public players: Circle[] = [];
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public plots: Circle[] = [];
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public piquets: Rectangle[] = [];
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public ball: Circle = { x:400, y:300, number:1, radius:8, isDragging:false };
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private draggingPlayer: Circle | null = null;
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private draggingPlot: Circle | null = null;
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private draggingPiquet: Rectangle | null = null;
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private draggingElement: any = null;
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private attachedToPlayer: boolean = false; // indique si le ballon est attache a un joueur
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private offsetX: number = 0;
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private offsetY: number = 0;
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public colors: string[] = ['#ff0000', '#00ff00',
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'#0000ff', '#ffff00',
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@@ -33,6 +64,9 @@ export class FootballFieldComponent {
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ngOnInit() {
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this.ctx = this.canvas.nativeElement.getContext('2d')!;
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this.drawField();
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this.createPlayers();
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this.createPlots();
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this.createPiquets();
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}
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// Dessine le terrain de football
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@@ -100,6 +134,238 @@ export class FootballFieldComponent {
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ctx.beginPath();
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ctx.arc(10, canvas.height - 10 , 20, Math.PI * 3/2, Math.PI * 2 );
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ctx.stroke();
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// Dessiner les cercles numerotes
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this.drawPlayers();
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this.drawPlots();
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this.drawPiquets();
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this.drawBall();
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}
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// Créer les cercles nuerotes representant les joueurs
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private createPlayers() {
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this.players = [];
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const radius = 15; // Rayon des cercles
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for (let i = 0; i < this.playerCount; i++) {
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const x = i * (2 * radius) + radius;
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const y = radius;
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this.players.push({ x, y, number: i + 1, radius, isDragging: false });
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}
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this.drawField();
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}
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// Créer les cerclesrepresentant les plots
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private createPlots() {
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this.plots = [];
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const radius = 10; // Rayon des cercles
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for (let i = 0; i < this.plotCount; i++) {
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const x = (this.canvas.nativeElement.width - radius) - (i) * (2 * radius);
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const y = radius;
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this.plots.push({ x, y, number: i + 1, radius, isDragging: false });
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}
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this.drawField();
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}
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// Créer lespiquets
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private createPiquets() {
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this.piquets = [];
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for (let i = 0; i < this.piquetCount; i++) {
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const x = 300;
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const y = 400;
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const width = 7;
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const height = 70;
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this.piquets.push({ x, y, width, height, isDragging: false });
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}
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this.drawField();
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}
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// Mettre a jour les joueurs quand le nombre change
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updatePlayers() {
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this.createPlayers();
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}
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// Mettre a jour les plots quand le nombre change
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updatePlots() {
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this.createPlots();
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}
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// Mettre a jour les plots quand le nombre change
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updatePiquets() {
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this.createPiquets();
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}
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// Dessiner les cercles numéroe representant les joueurs
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private drawPlayers() {
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this.players.forEach(circle => {
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this.drawPlayer(circle);
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});
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}
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// Dessiner les cercles representant les plots
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private drawPlots() {
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this.plots.forEach(circle => {
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this.drawPlot(circle);
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});
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}
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private drawPiquets() {
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this.piquets.forEach(rectangle => {
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this.drawPiquet(rectangle);
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});
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}
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// Dessiner un ballon
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private drawBall() {
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const ctx = this.ctx;
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// Dessiner le cercle
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ctx.beginPath();
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ctx.arc(this.ball.x, this.ball.y, this.ball.radius, 0, Math.PI * 2);
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ctx.fillStyle = '#ffffff';
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ctx.fill();
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ctx.strokeStyle = '#000000';
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ctx.lineWidth = 2;
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ctx.stroke();
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}
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// Dessiner un plot
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private drawPlot(circle: Circle) {
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const ctx = this.ctx;
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// Dessiner le cercle
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ctx.beginPath();
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ctx.arc(circle.x, circle.y, circle.radius, 0, Math.PI * 2);
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ctx.fillStyle = '#ffa500';
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ctx.fill();
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ctx.strokeStyle = '#ff4500';
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ctx.lineWidth = 1;
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ctx.stroke();
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}
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// Dessiner un piquet
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private drawPiquet(rectangle: Rectangle) {
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const ctx = this.ctx;
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ctx.beginPath();
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ctx.fillStyle = '#ff0000';
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ctx.fillRect(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
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ctx.strokeStyle = '#000000';
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ctx.strokeRect(rectangle.x, rectangle.y, rectangle.width, rectangle.height);
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}
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// Dessiner un joueur avec un numér
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private drawPlayer(circle: Circle) {
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const ctx = this.ctx;
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// Dessiner le cercle
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ctx.beginPath();
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ctx.arc(circle.x, circle.y, circle.radius, 0, Math.PI * 2);
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ctx.fillStyle = '#ffff00';
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ctx.fill();
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ctx.strokeStyle = '#000000';
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ctx.stroke();
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// Ajouter le numéro dans le cercle
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ctx.fillStyle = '#000000';
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ctx.font = 'bold 12px Arial';
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ctx.textAlign = 'center';
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ctx.textBaseline = 'middle';
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ctx.fillText(circle.number.toString(), circle.x, circle.y);
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}
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// Commencer a déplacer un cercle
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startDragging(event: MouseEvent) {
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const { x, y } = this.getMousePos(event);
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this.draggingElement = this.plots.find(plot => this.isInsideCircle(plot, x, y)) ||
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this.piquets.find(piquet => this.isInsideRectangle(piquet, x, y)) ||
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(this.isInsideCircle(this.ball, x, y) ? this.ball : null);
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this.draggingPlayer = this.players.find(circle => {
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return this.isInsideCircle(circle, x, y);
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});
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if (this.draggingElement) {
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this.draggingElement.isDragging = true;
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this.offsetX = x - this.draggingElement.x;
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this.offsetY = y - this.draggingElement.y;
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}
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if (this.draggingPlayer) {
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this.draggingPlayer.isDragging = true;
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this.offsetX = x - this.draggingPlayer.x;
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this.offsetY = y - this.draggingPlayer.y;
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}
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// Vérifier si le joueur touche le ballon
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if (this.draggingPlayer && this.isInsideCircle(this.ball, this.draggingPlayer.x, this.draggingPlayer.y)) {
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this.attachedToPlayer = true;
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}
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}
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// Déplacer le cercle sélectionné
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drag(event: MouseEvent) {
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const { x, y } = this.getMousePos(event);
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if (this.draggingPlayer && this.draggingPlayer.isDragging) {
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this.draggingPlayer.x = x - this.offsetX;
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this.draggingPlayer.y = y - this.offsetY;
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// Si le ballon est attaché au joueur deplacer le ballon avec lui en calculant
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// la tangente
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if (this.attachedToPlayer) {
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this.updateBallPositionOnTangent();
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}
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this.drawField();
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return;
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}
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if (this.draggingElement && this.draggingElement.isDragging) {
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this.draggingElement.x = x - this.offsetX;
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this.draggingElement.y = y - this.offsetY;
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this.drawField();
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return;
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}
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}
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// Arrêter de déplacer le cercle
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stopDragging() {
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if (this.draggingPlayer) {
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this.draggingPlayer.isDragging = false;
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this.draggingPlayer = null;
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this.attachedToPlayer = false; // Détacher le ballon après avoirelache le joueur
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}
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if (this.draggingElement) {
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this.draggingElement.isDragging = false;
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this.draggingElement = null;
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}
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}
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// Calculer la nouvelle position du ballon a la tangente du joueur
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private updateBallPositionOnTangent() {
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const player = this.draggingPlayer;
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if (!player) return;
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const dx = this.ball.x - this.draggingPlayer.x;
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const dy = this.ball.y - this.draggingPlayer.y;
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const distance = Math.sqrt(dx * dy + dy * dy); // Distance entre le joueur et le ballon
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const angle = Math.atan2(dy, dx); // Calculer l'angle entre le joueur et le ballon
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// Positionner le ballon a la tangente du joueur
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this.ball.x = player.x + Math.cos(angle) * (player.radius + this.ball.radius);
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this.ball.y = player.y + Math.sin(angle) * (player.radius + this.ball.radius);
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}
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// Vérifier si la souris et a l'intérieur d'un cercle
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private isInsideCircle(circle: Circle, x: number, y: number) {
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const distance = Math.sqrt((x - circle.x) ** 2 + (y - circle.y) ** 2);
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return distance <= circle.radius;
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}
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// Verifier si la souris est a l'interieur d'un rectangle
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private isInsideRectangle(rect: Rectangle, x: number, y: number) {
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return x >= rect.x && x <= rect.x + rect.width &&
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y >= rect.y && y <= rect.y + rect.height;
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}
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// Réinitialise le dessin sans effacer le terrain
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@@ -112,7 +378,7 @@ export class FootballFieldComponent {
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this.selectedColor = color;
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}
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// Commence à dessiner quand la souris est enfoncée
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// Commence a dessiner quand la souris est enfoncée
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startDrawing(event: MouseEvent) {
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this.drawing = true;
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const { x, y } = this.getMousePos(event);
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@@ -122,21 +388,6 @@ export class FootballFieldComponent {
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this.lastY = y;
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}
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// // Dessine en suivant la souris
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// draw(event: MouseEvent) {
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// if (!this.drawing) return;
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//
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// const { x, y } = this.getMousePos(event);
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// this.ctx.strokeStyle = this.selectedColor; // Utilise la couleur selectionnée
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// this.ctx.lineWidth = 2;
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// this.ctx.beginPath();
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// this.ctx.moveTo(this.lastX, this.lastY);
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// this.ctx.lineTo(x, y);
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// this.ctx.stroke();
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//
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// this.lastX = x;
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// this.lastY = y;
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// }
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// Dessiner en fonction de la forme sélectionnée
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draw(event: MouseEvent) {
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if (!this.drawing) return;
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@@ -209,5 +460,6 @@ export class FootballFieldComponent {
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this.canvas.nativeElement.width,
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this.canvas.nativeElement.height);
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this.drawField(); // Redessine le terrain de football
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this.updatePlayers();
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}
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}
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@@ -5,6 +5,7 @@
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"compilerOptions": {
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"outDir": "./dist/out-tsc",
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"strict": true,
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"strictNullChecks": false,
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"noImplicitOverride": true,
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"noPropertyAccessFromIndexSignature": true,
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"noImplicitReturns": true,
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