resize bloc pas encore fonctionnel
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@@ -73,13 +73,13 @@
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(mousedown)="onTimelineBlockMouseDown($event, player, i)">
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{{ i + 1 }}
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<div class="handle-left"
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(mousedown)="onHandleMouseDown($event, 'left', stepPlayer)"
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(mousedown)="onHandleMouseDown($event, 'left', player, i)"
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(mousemove)="onHandleMouseMove($event)"
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(mouseup)="onHandleMouseUp()">
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<!-- poignée gauche -->
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</div>
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<div class="handle-right"
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(mousedown)="onHandleMouseDown($event, 'right', stepPlayer)"
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(mousedown)="onHandleMouseDown($event, 'right', player, i)"
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(mousemove)="onHandleMouseMove($event)"
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(mouseup)="onHandleMouseUp()">
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<!-- poignée droite -->
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@@ -114,6 +114,8 @@ export class FootballFieldComponent {
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private initialMouseX:number = 0;
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private initialBlockLeft:number = 0;
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private initialBlockWidth:number = 0;
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private resizedTLPlayer: TimelineStep[] | null = null;
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private resizedBlockIndex: number = 0;
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public playerCount: number = 8; // Nombre de joueurs par défaut
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public plotCount: number = 2; // Nombre de plots par défaut
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@@ -972,52 +974,61 @@ export class FootballFieldComponent {
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/* GESTION DE LA TIMELINE */
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onHandleMouseMove(event: MouseEvent) {
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console.log("[onHandleMouseMove]");
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if (!this.currentBlock) return;
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const deltaX = event.clientX - this.initialMouseX;
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if (!this.resizedTLPlayer) return;
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const deltaX = event.clientX - this.initialMouseX;
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if (this.isResizingLeft) {
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// Redimensionnement depuis la gauche
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const newStartTime = this.initialBlockLeft + deltaX;
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const newWidth = this.initialBlockWidth - deltaX;
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if (newWidth > 10) {
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this.currentBlock.startTime = newStartTime;
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}
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} else if (this.isResizingRight) {
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// Redimensionnement depuis la droite
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const newWidth = this.initialBlockWidth + deltaX;
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if (newWidth > 10) {
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this.currentBlock.endTime = this.initialBlockLeft + newWidth;
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}
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}
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}
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onHandleMouseUp() {
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console.log("[onHandleMouseUp]");
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this.isResizingLeft = false;
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this.isResizingRight = false;
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this.currentBlock = null;
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}
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if (this.isResizingLeft) {
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console.log("[onHandleMouseMove] Resizing Left");
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const newLeft = this.initialBlockLeft + deltaX;
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const newWidth = this.initialBlockWidth - deltaX;
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if (newWidth > 10) { // Empêcher une largeur trop petite
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//this.currentBlock.style.left = `${newLeft}px`;
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//this.currentBlock.style.width = `${newWidth}px`;
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//this.updateTimelineData(); // Mettre à jour les données de la timeline
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}
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} else if (this.isResizingRight) {
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const curStep = this.resizedTLPlayer[this.resizedBlockIndex];
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const newEndTime = Math.floor(curStep.endTime + (deltaX * (this.getTotalTimelineDuration() / this.timelineWidth)) / 10);
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console.log("[onHandleMouseMove] Resizing Right (",curStep, "-",newEndTime,")");
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curStep.endTime = Math.max(curStep.startTime, newEndTime);
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curStep.duration = Math.max(curStep.startTime, newEndTime);
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//curStep.endTime = Math.max(0, newWidth);
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//this.currentBlock.style.width = `${newWidth}px`;
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//this.updateTimelineData(); // Mettre à jour les données de la timeline
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}
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}
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onHandleMouseUp() {
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console.log("[onHandleMouseUp]");
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this.isResizingLeft = false;
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this.isResizingRight = false;
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this.currentBlock = null;
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this.resizedTLPlayer = null;
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this.resizedBlockIndex = 0;
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}
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onHandleMouseDown(event: MouseEvent, direction: 'left' | 'right', player: Player, blockIndex: number) {
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console.log("[onHandleMouseDown] player:", player);
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// Empêche le comportement par défaut (déplacement du bloc)
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//event.preventDefault();
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event.stopPropagation();
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this.resizedTLPlayer = player.steps;
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this.resizedBlockIndex = blockIndex;
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// Position initiale de la souris
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this.initialMouseX = event.clientX;
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// Position initiale du bloc
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//this.initialBlockLeft = this.calculateBlockPixelPosition(this.currentBlock.startTime);
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// Largeur initiale du bloc
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//this.initialBlockWidth = this.calculateBlockPixelPosition(this.currentBlock.endTime) - this.initialBlockLeft;
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//console.log("[onResizeStart] (",this.initialMouseX, "px -", this.initialBlockLeft, "px -",this.initialBlockWidth,"px)");
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if (direction === 'left') {
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this.isResizingLeft = true;
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} else if (direction === 'right') {
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this.isResizingRight = true;
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}
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}
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onHandleMouseDown(event: MouseEvent, direction: 'left' | 'right', block: TimelineStep) {
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// Empêche le comportement par défaut (sélection de texte)
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event.preventDefault();
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this.currentBlock = block;
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// Position initiale de la souris
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this.initialMouseX = event.clientX;
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this.initialBlockLeft = block.startTime;
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this.initialBlockWidth = block.endTime - block.startTime;
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console.log("[onHandleMouseDown] (",this.initialMouseX, "-", this.initialBlockLeft, "-", this.initialBlockWidth, ")");
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if (direction === 'left') {
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this.isResizingLeft = true;
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} else if (direction === 'right') {
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this.isResizingRight = true;
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}
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}
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/*
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updateTimelineData() {
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if (!this.currentBlock) return;
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